Mar 19, 2008, 02:08 AM | |
JJ1 palletes
Specifically the three palettes used in-level for the tiles and the two backgrounds.
I've developed a basic program (Both simple and that being the language it is written in.) for creating Jazz 1 tilesets. (Another program was mad by someone, but the version I have never seems to work quite right.) and the problem I am having is in creating the palettes. As far as I can tell each palette consists of two bytes detailing the size of the palette then 255 entries or r,g,b and a separator. (Total uncompressed space 1'026 bytes.) But for some reason, though I can get palettes to work, other times the game simply freezes or the colors display as a strange rainbow pattern (Identical even though different colors were coded.) Does anyone know what I'm doing wrong or how these palettes work? Is there a bmp -> tileset program out there? Just wondering.
__________________
![]() nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Mar 19, 2008, 07:43 AM | |
I'm not understanding the disconnect, but there's bmp2blox, though I'm not sure that's online anymore. It tends to render my tilesets upside-down, but that's an easily-bypassable issue and I haven't had any other troubles with it.
|
Mar 20, 2008, 03:29 AM | |
Whenever I use it I get a strange shredded tile effect.
__________________
![]() nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 05:04 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.