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JJ1 palletes

Doubble Dutch

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Mar 19, 2008, 02:08 AM
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JJ1 palletes

Specifically the three palettes used in-level for the tiles and the two backgrounds.

I've developed a basic program (Both simple and that being the language it is written in.) for creating Jazz 1 tilesets. (Another program was mad by someone, but the version I have never seems to work quite right.) and the problem I am having is in creating the palettes.

As far as I can tell each palette consists of two bytes detailing the size of the palette then 255 entries or r,g,b and a separator. (Total uncompressed space 1'026 bytes.) But for some reason, though I can get palettes to work, other times the game simply freezes or the colors display as a strange rainbow pattern (Identical even though different colors were coded.)

Does anyone know what I'm doing wrong or how these palettes work? Is there a bmp -> tileset program out there? Just wondering.
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Violet CLM

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Mar 19, 2008, 07:43 AM
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Quote:
Originally Posted by Doubble Dutch View Post
S(Another program was mad[e] by someone, but the version I have never seems to work quite right.)
...
Is there a bmp -> tileset program out there?
I'm not understanding the disconnect, but there's bmp2blox, though I'm not sure that's online anymore. It tends to render my tilesets upside-down, but that's an easily-bypassable issue and I haven't had any other troubles with it.
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Doubble Dutch

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Mar 20, 2008, 03:29 AM
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Whenever I use it I get a strange shredded tile effect.
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