Apr 5, 2002, 11:04 AM | |
I tried doing that, but it didn't work. Please tell me, step by step and in detail, what I need to do.
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~Slix |
Apr 5, 2002, 08:17 PM | |
I've been experimenting with the Rocket Turtle myself. The only problem is that he is hard to control, and after awhile he gets stuck and stops moving.
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Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. ![]() Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!] Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome! |
Apr 6, 2002, 11:17 PM | ||
Quote:
Considering it's an unfinished event, and that JJ2 was rushed, I don't think it's too odd that they mis-organised a few events in the ini file. |
Apr 7, 2002, 06:49 AM | |
Okay, some things I noticed when researching the Rocket Turtle:
- yes, he's indeed a Boss event misplaced, so use it as a Boss - when triggered he'll hover around for about 2-3 seconds before rushing off to the upper left corner, make sure you've got an AreaID there to "get his attention" (no need for thick walls of AreaID's around him). If he still escapes place more AreaID's to the top left of the Rocket Turtle - it's best to construct an AreaID path of 0's and 1's. Thus you can have about 1 or 2 empty tiles in between the AreaID's. So it could look something like this: 0 empty 1 empty 0 empty 1 empty etc... - the Rocket Turtle will ROUGHLY follow this path, you'll see he rounds his corners so keep that in mind when constructing a path - at the end of the path he'll stay hovering mid-air - Rocket Turtles are suicidal! ![]() - the endtext parameter works as expected (if he's killed the text with the corresponding ID will be displayed, just like with e.g. Devan) - the JCS.ini can be easily fixed. ![]() So far I haven't been able to make the Rocket Turtle continuesly move. It would be nice if you could be able to "reset" the AreaID's so that the Rocket Turtle would follow them again when constructed loopwise. Any one got a solution for this? ![]()
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Apr 7, 2002, 07:18 AM | |
YOu could try making the area IDs regenerating events...
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It's a cool world and it sux big time!!! |
Apr 7, 2002, 01:31 PM | |
He just said that.
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