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List of my concepts

Chiyu

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Jul 25, 2002, 03:15 PM
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List of my concepts

To prevent any 'who thought of what first' conflicts in the future, I'll set up a list of my concepts which worked out right here (which excludes Bird Hunt :P). There have been several cases of this. For example, Coolman and me tought of Warfare, and later Evilmike came up with 'Assination', which was almost exactly the same as Warfare (but looked a bit like Conquest too). Other gamemodes which have been suffering from conflicts like this were Survive, Gladiator and LMS. I should have posted this earlier, then these problems wouldn't have happened, but oh well, Evilmike and me were able to solve our problems. He'll most likely reply to this post sooner or later. To quote him; great minds (ahum) think alike (or something), that probably explains why we both came up of some of the same ideas, not knowing that the other already thought of those too. Oh well, when I come up with some new interesting concepts, I'll update this post.

There are two reasons of doing this little list.
1. People who read this will know how to play these gamemodes, so I will have to explain less in my servers.
2. See intro ("To prevent ....... those too.")

NOTE: This post isn't just ment to claim my copyright/honor, it's more like clearing up any confusion and preventing any further problems. I swear to god that I didn't steal these gamemodes.

Gladiator

There can be up to 8 players, and 1 host. The host must enter his mod-chamber and stomp the first trigger so nobody else will be able to enter. Then all the fighters must enter holes, and the mod closes them with the lower trigger boxes. Then he must stomp the trigger boxes between the trigger boxes he already stomped, and the players will fall into the arenas. Then he must stomp the remaining trigger in the west, which makes sure that all losers fall in prison. The person in the first hole will fight against the person in the second hole, in the 3d vs. in the 4th, 5th vs. 6th and 7th vs. 8th. So there are 4 winners. There are 7 other triggers in a backroom in the mod-chamber, the first four open up the carrots so all the winners can get a carrot to heal themselves. The two after that destroy the walls between the two northern arenas and the two southern arenas, so the winner of 1vs2 will fight vs. the winner of 3vs4, and the winner of 5vs6 will fight vs. the winner of 7vs8. There will be two winners this time. The host must stomp the last trigger in the east which opens up the box in the middle of two the two larger arenas. Both the winners must enter that box to come into a final arena in which they have the last duel; winner of that is the winner of the game. My first level: "Cracco Golden Gladiator".

LMS

There can be up to 8 (or 9) players. Every player picks a hole (each hole will get different ammo). In this gamemode there has to be a host/mod. First the host closes the very first trigger he sees, this makes sure that no other people will be able to enter the host room (unless there's a bug or they're cheating). Then the host closes the holes with triggers (which are on the left beneath each of the holes) when there are people inside it. When all the people are in their holes, the host stomps the second trigger from the left, which opens the prison (so people who die or join the server will fall in the prison instead of the room where they can pick holes). Then he stomps the remaining trigger boxes (which are beneath the holes on the right), so all the people will enter the arena. The host himself can jump in one of the holes himself then too, so he won't miss the fight. It's a free for all match, so the last person in the arena alive (when all the others are slain) wins. Concept invented with Jackass. Our first level: "Cracco Last Man Standing".

Carnage

3 (preferably as much as possible) or more persons on a small high-above-the-ground battle arena, must battle and kill others. If you fall off, you will come in a sucker tube, where you can get new ammo and stuff. If you can get 3 kills as first, the level will swap to another one, and you've won the round. There are so many of these levels so that you can play many rounds. My first Carnage level: "Cracco Frost".

Conquest

There are 2 up to 4 teams. Each team has 2 or more members. The start looks like the 'Gladiator' and 'Survive' gamemodes. The players will come into a room with four holes. Hole one is for TeamW, hole two for TeamN, hole three for TeamS and hole four for TeamE. The mod can close and send people to their castle (every team has a castle), a start position and a home (the mod can choose a team later so he can play too). There are four castles, one in the West, one in the North, one in the South and one in the West. In each castle there is one carrot, some gems (useless), 2 kinds of ammo (+ always freezer for opening the doors, which are springs) and a trone room. Each team must select a king within the players. The teams must try to take over the enemie castles. They can do that by killing the king. If a normal player takes over a castle, he will be called 'general'. If a general dies, the same will happen with if a king dies. So taking over a castle brings you closer to victory, but will also give you a bigger risk to be defeated.
A player who dies will end up in a jail, and he/she can be freed by other players with ice... There are three different ways to play Conquest.
A. When a king dies, his team and his castle belong to the enemie, so the whole team will be forced to work under the command of the person who killed the king.
B. This works best in CTF, preferably with 2 teams. When you kill another king, your team just gets one point, and which team reaches 10 (or another number) first wins.
C. When a king dies, the whole team will be out of the play and the castle will belong to the enemie instead.
Dont forget this.. When there is an odd number of players who want to play Conquest, and nobody wants to be in a team with less members, then the host can stomp a trigger so a warp will appear in the waiting room. The people who enter that warp (the remaining people who're not in teams) are called 'Rebels' then. The rebels are teamless, and don't have a castle either. Their objective is to assinate a king or general. When they do so, that kingdom will belong to the rebel, and all the followers of the ex-king (and the king himself) must work for the rebel, who'll be the next king.
BTW: Rebels can be replaced with Mercenaries, but that is a bit more complicated. Mercenaries can come into play the same way, but a team who can kill the mercenarie will get the mercenarie on his/her side.
One last hint about Conquest: If you play, you should join the server with the intial of the team you want to be in (N, S, E or W), then it's easier for the others to see which side you're on. My first Conquest level: "Cracco Conquer: Take Over!!!".

Survive

It has to be hosted in treasure, so people can't kill eachother. There has to be a host, who can go to the mod room. There he can close all the holes (6 or 12 people can play at the same time here). If all the holes are closed (even if they're not all full, if you keep them open, people can re-enter the arena), the moderator must stomp the trigger which is a little higher than the rest, this wille send all the people to the arena. There can be two rounds in a game if there are 6 players, there can be only one when you are with 12. The second round triggers work the same as the first round triggers. The host himself CAN play, but it's not recommeded. If he wants to play he can use the sucker in the start of the mod room to fall into it (he has coins to return to the mod room later), but then he can't see who lost until he falls himself. There are other ways to make start areas in survive levels, but this is the first way used. The point of the game is to just make sure you don't fall in the warps at the bottom of the level (usually this is water). To win, you must survive yourself and make sure that all your opponents fall in (you can give them a hand with your freezer, TNT and RF). Ofcourse there are plenty of objects (bombs, TNT, etc.) which make it harder to stay on the platforms. To make the gameplay more interesting, you can add things like destruct blocks, and another nice twist to survive levels is to make auto-shooting MCE's (it's hosted in treasure so u cant get killed by them). My first Survive level: "Cracco Lake in the Jungle".

See next post...
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Chiyu

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Jul 25, 2002, 03:30 PM
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SFC

Search For Coins. There can be up to 8 players. There has to be a mod room again, and all the 8 playing players can choose their holes. The start stuff works exactly like LMS as you can see. But the goal is different. It can either be hosted in battle or treasure, that doesn't matter much (when it's battle you can be slowed down, that can make it more fun). Every person has his base, with a trigger zone. The goal is to go to all bases and touch the trigger zones, faster than the others and then go to the 'goal' place (should be in the middle of the level). You can only enter the goal place when you have all 8 triggers (in my levels they're called coins) on, and the person who can enter the goal place first wins! There CAN be more than 8 players, that will only increase the fun, because you can play with teams. One can go get all the coins (and only do that, because the buddy won't get the trigger zones enabled) and the other can defend to prevent evil people from taking the trigger zone. There can also be a judge at the finish place to see who reaches it first. Concept invented with Link. Our first SFC level: "Cracco Robbery".

MFC

Medieval Fighting Classes. As long as there are 2 people or more, the amount of players doesn't matter. Host can play, but sometimes that will mess up triggers, so it's not recommeded. In the start of the level you can choose between some 'jobs' (at least 2). Every hole has different advantages and disadvantages. Every job has a warp in the start of the level, with trigger zones. One trigger zone to make you fall into a different jail-like room instead of the start room again, and the trigger zone that matches with your job. That job-trigger zone will also open up one warp for you in the jail, so you can come back into the battlefield after you died, as the job you were. So choose carefully which job you want, you'll have to stay it until you leave server or until the level changes. (Almost) every level has a different set of classes/jobs so it's not very practical to write a list of the possible jobs here. When making a MFC level, let your imagination go wild (yay), you could work with different themes, for example a rainforest, with a woodcutter, a greanpeace activist, a forest ranger and a native. You also have to think of the advantages and disadvantages for each job when making a MFC level. In MFC levels, every job has different places he can acces and places he cannot (trigger zones). For example, a knight can go into the castle, but is somewhat limited in dark caves (blocks are preventing him from entering too deep), while a ninja can't even leave the cave. Each different job should have different ammo as well. My first MFC level: "Cracco Medieval Fighting Classes".

Quest/Puzzle

Each Quest level needs a storyline or goal. The point in Quest levels is to gather information or hint through the level and solve some puzzles (mostly finding triggers or ammo which you can use to go further, making blocks dissapear) to go on and you'll eventually reach the end. This isn't a very long explanation, because the levels usually explain themselves, there's a text saying what to do or the host will say it in 1 or 2 sentences. Quest levels usually give you the RPG/Adventure feeling. My first Quest level: "Cracco Land of Coins".

Warfare

first, every player chooses his or her "job", you can choose between;
- King/general (orange)
He can only stay in the king's room and shoot down ammo for the knights and ninjas
if he's/she's killed, the other team wins
- Knight/Warrior (green)
Can leave the castle for the battlefield
this is the only job wich can invade the enemy's castle and kill the king
- Ninja/Scout (gray)
Can use the underground network and gun9 to kill enemies above it
- Guard (yellow)
Should guard the king with it's live, can help with shooting down ammo
can wakt through the castle but cant leave it
- Dragoon (indigo)
Can fly through the battlefield
Cant enter castles or caves
To play the game, you need at least a king and a knight for the blue team
and a king and a knight for the red team. The goal is to reach the other castle, and kill the king in there. Each castle can have some obstacles in the way, or puzzels with triggers to make it harder for the enemies to reach the castle and kill the general.
Concept invented with COOLM@N. Our first Warfare level: "Cracco Warfare".

Movement

A not-playing host is recommeded, but not neccesary. In the start of the level there should be a warp to a Viewers Tribune.
Movement/Practice levels should be big and with little tests/stages/levels.. Make sure that you're experienced with triggers before making one. Make groups of about 4 or 5 levels, at the end of each one, put a trigger box. The first person to reach it will have to destroy it to go further with the game (ie. making some blocks dissapear), but the trigger also makes a new wall at the beginning of the group, so people who're more than 4 or 5 stages behind the winning person will get locked off, and will be able to enter a small warp which sends them straight to the Loser/Disqualified room.
Example: Person A, B and C start the game. A reaches level #5 and closes the trigger, B was at #4 and C at #2. Nothing happens. Now A reaches #10 and stomps the trigger to go on, while C hasn't reached #6 yet, and B is at #8. This will let A and B continue with the game, but send C straight to the loser room. At the end of the level, the winner can hit a trigger which will open a warp for him (which will send him to the Gold room), but also make a wall to prevent any other qualified people from entering, and making a new path to another trigger. This trigger is for the second player, it will do the same actions as the first trigger, and this player will be sent to the Silver room. The second trigger also made it possible for the 3d player to go to the Bronze room, and after that there'll just be 1 warp for all the other players who are also qualified which leads to the Qualified room. The Gold, Silver, Bronze, Qualified and Disqualified rooms should be close to eachother, around the Viewers Tribune (where the not-playing host, if there was any, should be too). Now everybody who enters the Viewers Tribune will be able to see the rankings... This explanation may be a little hard to understand. A complicate, yet a fun gamemode.
My first Movement level: "Cracco Practice".

Bird Hunt

This gamemode didn't turn out was I wanted it to be, but still, I came up with it so I gotta explain it too. This has to be hosted in CTF. Blue team's start position is in a room with Bird Morph MCE's, red team in a normal room with 2 trigger boxes. First person who enters should be red, and stomp the trigger box. This will close him/her off from the other red team hunters. He/she can be considered the hunter-leader. All the people at the blue base should morph themselves into bases and then enter the battlefield. After all the birds have found their place in the arena, the hunter-leader can stomp the trigger, this will make all the hunters (including himself) fall into the arena too. The hunters have acces to a lot of ammo and shields. As soon as the hunters have reached the arena they have to find all the birds (the amount of hunters and the amount of birds should be equal), and kill them (the birds may attempt to fly away, but ONLY after they have been shot at least once). Remember that it's important that you make sure that the hunters can reach ANY place with their bullets, or the birds will always win. When they die they'll go to the bird cage (due to some trigger zones). If the hunter team succeeds to find, hunt and catch all the birds before the time runs out (remember to set a time limit before you start the game!). My first Bird Hunt level: "Cracco Hunt".



This is the correct order of existance:
Conquest - Quest - Movement - Carnage - Bird Hunt - Survive - Warfare - LMS - Gladiator - MFC - SFC

NOTE: I've been working on the idea of MFC somewhere between Warfare and Survive, however, the first level was completed much later; Between Gladiator and SFC, so that's why I put it there instead. And BTW, I also created some Assault, King of the hill, CTF, Battle, Treasure, Race, SinglePlayer/Coop (and probably more) levels too, but since they're not my ideas, I won't list them.

SFC is quite new, it was created at the 10th of May, 2002, which means that all of the gamemodes above here were created before 10-05-2002 (Yay, that was some smart thinking of me).



UPDATED. MOVEMENT AND BIRD HUNT ABOVE!
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Last edited by CraccoBoyCC; Jul 26, 2002 at 01:09 PM.
COOLM@N CC

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Jul 25, 2002, 03:47 PM
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Warfare was my idea, so please dont steal it,
Check J2o download section, under the name Cracco Warfare
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Violet CLM

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Jul 25, 2002, 05:22 PM
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So MFC and Warfare are the same things, only one is team and the other isn't?
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Jul 25, 2002, 06:54 PM
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Thumbs down

Your description of quest/puzzle fits nearly any single player level.

Bragging rights are fun, but who cares? It's not as if these weren't all glquake mods years ago. Just post this as an explanation of game modes and don't worry about who thought up what.

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EvilMike

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Jul 25, 2002, 07:32 PM
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(in response to craccoboy)

All of these concepts are CraccoBoy's creation, and several of them have been thought up by more than a few people. He is allowed to take credit for these, as well as other people who come up with similar things. I'm not going to repeat what he said though.

I just figured I should post this.
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Chiyu

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Jul 26, 2002, 10:17 AM
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Quote:
Originally posted by Unknown Rabbit
So MFC and Warfare are the same things, only one is team and the other isn't?
Actually, not at all...
A few differences.
MFC = You pick a job and just fight melee-style, free for all.
Warfare = Your goal is to assinate the general/king, if you picked general, you stay in the castle's room and shoot regenerating ammo down for the recruits from a higher level at the ammo room, if you picked any of the others, you fight on the battleground and try to kill the enemie king (and going through a obstacle parcour sometimes, depends on the level) or defend your own castle/king.

And about Quest, I know that the description might fit with a lot of single player levels, but play LoC and you'll see it's different from the others, and that's a typical 'Quest' level.
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Jul 26, 2002, 11:39 AM
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Were there any "i thought of it first"-conflicts then?
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Jul 26, 2002, 12:44 PM
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Quote:
Originally posted by CraccoBoyCC


Actually, not at all...
A few differences.
MFC = You pick a job and just fight melee-style, free for all.
Warfare = Your goal is to assinate the general/king, if you picked general, you stay in the castle's room and shoot regenerating ammo down for the recruits from a higher level at the ammo room, if you picked any of the others, you fight on the battleground and try to kill the enemie king (and going through a obstacle parcour sometimes, depends on the level) or defend your own castle/king.

And about Quest, I know that the description might fit with a lot of single player levels, but play LoC and you'll see it's different from the others, and that's a typical 'Quest' level.
So they're the same, only one is free-for-all, and the other is team where you have to kill a certain player.
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Jul 26, 2002, 01:02 PM
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Kinda. The only thing they have in common is that you have to pick a class/job in the beginning. Play them online, and you'll see that they're very different in game.

To Enigma, yes, there were, for example the LMS-LRS conflict.
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Jul 26, 2002, 07:59 PM
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Conflicts can be solved very easily, in 3 simple steps:

1. Both people who "claim" the gametype agree that they both came up with it, and both may take credit for it. There will be no arguements/comments as to who came up with it first.

2. Both people agree that they may call the gametype what they named it. An example is Warefare / Assassination. A level Craccoboy makes is Warfare, a level I make is Assassination. We are not the same people, so we call it different things. No problem with that.

3. Both people support the other gametype, share ideas and allow each other to modify it with any rules they see fit.

Following these 3 rules will let you get along and not bicker over this. Craccoboy and I basically did, so it is possible.
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Hmm, Evilmike, I still think the name given by the first person to come up with the idea should be the 'official' name for on sites and FAQs/guides about JJ2 etc. That would be more than fair if 2 gamemodes were the same.

By the way, why don't you make it possible to upload Survive (yes, Survive, not 'Survivor', Survive was the original name), Bank Robbery, Conquest, MFC, Warfare and some other popular gamemodes, just like it's possible to upload Assault levels, even if it's not a possible gamemode. Update J2o
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Jul 27, 2002, 09:47 AM
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There are so few levels made for each of those game types there is really no need to have a specific type in the list for them.
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Jul 27, 2002, 10:52 AM
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Quote:
Originally posted by Bobby aka Dizzy
There are so few levels made for each of those game types there is really no need to have a specific type in the list for them.
Dizzy, I'm sure that there are more Survive than Assault levels.
There are AT LEAST 15 Gladiator and 15 LMS levels too.. Definately. Think about it
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Jul 27, 2002, 02:17 PM
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Sounds cool. Reminds me of Assault. *cough* UT *cough*

I started a JJ2 Assault level. A few days of hard work and I could finish. I'm about 1/2 way through. It's cool, it's not traditionally vertical, and its in a cave (no more mez).
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Jul 27, 2002, 05:27 PM
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Quote:
Originally posted by Bobby aka Dizzy
There are so few levels made for each of those game types there is really no need to have a specific type in the list for them.
There are only 18 assault levels on J2O. If that qualifies, then I think some of the other modes should as well. Or group them together under something other than "other", because that is where stuff like programs fall. Like maybe "Custom type", or something.

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Personally I feel there is no need for Assault, but we added that a while ago when the site was started so we can't remove it easily now if we wanted to.
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Jul 29, 2002, 04:20 AM
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Wow, I had no idea so many game types existed.

*rushes off to download Craccoboy's lvls*
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