Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » JCS & Scripting

Stupid event. I think.

4I Falcon

JCF Member

Joined: Mar 2002

Posts: 2,213

4I Falcon has disabled reputation

Sep 19, 2002, 06:45 PM
4I Falcon is offline
Reply With Quote
Stupid event. I think.

OK, occasionally, when I'm playing a battle level (come to think of it, ANY kind of level) over the net, and I try to fire a seeker at someone, it flies the wrong way, hovers in a particular spot for a few seconds, then explodes. It's like it's found something that isn't there. It's been very annoying, since I've died more than exactly six times because my seekers decided that the air behind me was a better target than the rabbit in front of me. (Did I mention that the "seeker magnet" takes a higher priority than enemy rabbits?) It doesn't matter if the missiles are powered-up or not. And the seeker magnets seem to stay in one place during the entire game.

Could someone please enlighten me as to why my seekers seem to think it more important to float in one spot for no apparent reason than to accomplish their actual purpose and destroy the enemy?
__________________
Character limits suck. >(.

RABID CRAZINESS FOLLOWS.

"I like driving an automatic, because I can do this." *revs engine* "You like driving a manual?" "What did I say?" "Automatic." "I like my... automatic, uh, arm... it changes the shift-gear on my, uh, manual." - 4IF vs Ken

WT (un)masterpieces:
Enter: Jack Flash
System of Turbulence
Profile count: disabled.

Galbadia Hotel: your one-stop shop for all your VG music needs!
Iam Canadian

JCF Member

Joined: Aug 2002

Posts: 1,575

Iam Canadian is doing well so far

Sep 19, 2002, 07:07 PM
Iam Canadian is offline
Reply With Quote
I've experienced that, and the only cause I can think of is lag. A seeker magnet event would be useful to hinder seeker-happy n00bs.
__________________
"If there's anything more important than my ego, I want it caught and shot now."
-Zaphod Beeblebrox
Link

Untitled

Joined: Apr 2001

Posts: 2,099

Link is doing well so far

Sep 19, 2002, 07:13 PM
Link is offline
Reply With Quote
Oh those are awful. I think it is just releated to lag.
__________________
With our extreme gelatinous apology,
We beg to inform your Imperial Majesty,
Unto whom be dominion and power and glory,
There still remains that strange precipitate
Which has the quality to resist
Our oldest and most trusted catalyst.
It is a substance we cannot cremate
By temperatures known to our Laboratory.

~ E.J. Pratt
 
Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

Violet CLM has disabled reputation

Sep 19, 2002, 07:20 PM
Violet CLM is offline
Reply With Quote
I think they appear in the spot where someone left the server while seekers were being fired at them.
__________________
KJAZZ

JCF Member

Joined: Apr 2001

Posts: 136

KJAZZ has disabled reputation

Sep 19, 2002, 08:08 PM
KJAZZ is offline
Reply With Quote
This is annoying...
__________________
The Evil Alliance Online.. Remember That?

Uhhh...I'm not really here. ;P
Trafton AT

JCF Member

Joined: Mar 2002

Posts: 1,712

Trafton AT is doing well so far

Sep 19, 2002, 08:11 PM
Trafton AT is offline
Reply With Quote
It's very annoying, and oddly common. There's no solution but switching ammo or getting away from that spot. Rejoining works, but it won't come to that (I hope.)
Bobby aka Dizzy

(-)(-)(-)(-)(-)istrator

Joined: Jan 2001

Posts: 1,560

Bobby aka Dizzy is doing well so far

Sep 20, 2002, 01:25 PM
Bobby aka Dizzy is offline
Reply With Quote
Seeker "holes" as I call them, are related to former players that jazz2 basically does not unregister. Lets say that Bob hosts a server and Jane joins becoming player 2. After that, Eve who is player 3 joins the game as well, but she becomes bored quickly and leaves at the respawn position.

Now, both the server and all of the other clients have a seeker hole at the position where Eve (player3) left. Let's say that Jane who was player 2 rejoined the game (closing jj2 down first) she would no longer have a seeker hole at the player3 position, but since the server does, her seekers will still go there even if she does not see them. This means that she can be firing missles that she sees hit people, but are really going into a seeker hole.

Now, since this is both a client and a serverside problem, there is no easy solution to it.
Super Saiyan

JCF Member

Joined: Nov 2001

Posts: 416

Super Saiyan is doing well so far

Sep 20, 2002, 01:39 PM
Super Saiyan is offline
Reply With Quote
Would restarting a server work? Without restarting jj2.
__________________
Bla.
Trafton AT

JCF Member

Joined: Mar 2002

Posts: 1,712

Trafton AT is doing well so far

Sep 20, 2002, 01:53 PM
Trafton AT is offline
Reply With Quote
Restarting the server, or even cycling or restarting the level, should fix this problem.
Bobby aka Dizzy

(-)(-)(-)(-)(-)istrator

Joined: Jan 2001

Posts: 1,560

Bobby aka Dizzy is doing well so far

Sep 20, 2002, 02:59 PM
Bobby aka Dizzy is offline
Reply With Quote
Wrong. The only way to fix this is basically for the server to CLOSE DOWN JJ2 and open a new copy of the program. Restarting the server or looping the level does not fix it.
Old Sep 20, 2002, 03:22 PM
Trafton AT
This message has been deleted by Trafton AT.
4I Falcon

JCF Member

Joined: Mar 2002

Posts: 2,213

4I Falcon has disabled reputation

Sep 20, 2002, 06:18 PM
4I Falcon is offline
Reply With Quote
i hate bugs, tralalalala... *pulls out flyswatter*
__________________
Character limits suck. >(.

RABID CRAZINESS FOLLOWS.

"I like driving an automatic, because I can do this." *revs engine* "You like driving a manual?" "What did I say?" "Automatic." "I like my... automatic, uh, arm... it changes the shift-gear on my, uh, manual." - 4IF vs Ken

WT (un)masterpieces:
Enter: Jack Flash
System of Turbulence
Profile count: disabled.

Galbadia Hotel: your one-stop shop for all your VG music needs!
Iam Canadian

JCF Member

Joined: Aug 2002

Posts: 1,575

Iam Canadian is doing well so far

Sep 20, 2002, 06:38 PM
Iam Canadian is offline
Reply With Quote
This game has more bugs in it than a rotting corpse!
__________________
"If there's anything more important than my ego, I want it caught and shot now."
-Zaphod Beeblebrox
DoubleGJ

JCF Member

Joined: Sep 2002

Posts: 3,050

DoubleGJ has disabled reputation

Sep 21, 2002, 10:14 AM
DoubleGJ is offline
Reply With Quote
THis bug bugs me too, so I learned to use various weapons instead of seekers. Well, nothing is perfect...
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
Cpp

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Sep 21, 2002, 10:40 AM
Cpp is offline
Reply With Quote
This basically happens because the server doesn't restart the pos of a player that left the server. So seekers still think there is actually a rabbit standing over there. That's why they home to that pos and start floating. I get annoyed by these as well. I think the solution to this could be a program that automatically sets pos to 0, 0 after a player leaves.
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a>
Bobby aka Dizzy

(-)(-)(-)(-)(-)istrator

Joined: Jan 2001

Posts: 1,560

Bobby aka Dizzy is doing well so far

Sep 21, 2002, 12:27 PM
Bobby aka Dizzy is offline
Reply With Quote
A program could be made, but to stop clients from seeing the holes it would also have to be run by clients as well as servers.
Trafton AT

JCF Member

Joined: Mar 2002

Posts: 1,712

Trafton AT is doing well so far

Sep 23, 2002, 11:17 AM
Trafton AT is offline
Reply With Quote
Quote:
Originally posted by Bobby aka Dizzy
A program could be made, but to stop clients from seeing the holes it would also have to be run by clients as well as servers.
If the new players who enter the server after the seeker hole is created are affected by it, then I suppose a server-ran program to eliminate the "seeker magnet" would also stop the seeker magnet from effecting players that join the server after it was created. However, if it doesn't, that's good. If there was a program to be created, I would assume that it would have to be ran by the clients or just the server running it would work. I'm not completely sure about this, but the clients of a server seem to take almost every setting from the server. Wouldn't this include seeker magnets? If so, a program just running on the server could eliminate that, right?

Correct me if I'm wrong, which I likely am. This isn't an area I have much knowledge of at all.
4I Falcon

JCF Member

Joined: Mar 2002

Posts: 2,213

4I Falcon has disabled reputation

Sep 23, 2002, 01:56 PM
4I Falcon is offline
Reply With Quote
Quote:
Originally posted by Overlord
I think the solution to this could be a program that automatically sets pos to 0, 0 after a player leaves.
But then there would be a mass seeker hole at 0, 0. That wouldn't be good.
__________________
Character limits suck. >(.

RABID CRAZINESS FOLLOWS.

"I like driving an automatic, because I can do this." *revs engine* "You like driving a manual?" "What did I say?" "Automatic." "I like my... automatic, uh, arm... it changes the shift-gear on my, uh, manual." - 4IF vs Ken

WT (un)masterpieces:
Enter: Jack Flash
System of Turbulence
Profile count: disabled.

Galbadia Hotel: your one-stop shop for all your VG music needs!
Trafton AT

JCF Member

Joined: Mar 2002

Posts: 1,712

Trafton AT is doing well so far

Sep 23, 2002, 02:52 PM
Trafton AT is offline
Reply With Quote
Quote:
Originally posted by 4I Falcon
But then there would be a mass seeker hole at 0, 0. That wouldn't be good.
Well, it depends on the level you're running and how far away you can get from the hole. If it was possible to set a seeker hole to a negative POS (like -20,-20) then I dobut the seeker hole would ever get into the way. But if you can't set it to negatives, 0,0 would be good enough in most situations.
Bobby aka Dizzy

(-)(-)(-)(-)(-)istrator

Joined: Jan 2001

Posts: 1,560

Bobby aka Dizzy is doing well so far

Sep 23, 2002, 04:18 PM
Bobby aka Dizzy is offline
Reply With Quote
Quote:
Originally posted by Trafton AT
If the new players who enter the server after the seeker hole is created are affected by it, then I suppose a server-ran program to eliminate the "seeker magnet" would also stop the seeker magnet from effecting players that join the server after it was created. However, if it doesn't, that's good. If there was a program to be created, I would assume that it would have to be ran by the clients or just the server running it would work. I'm not completely sure about this, but the clients of a server seem to take almost every setting from the server. Wouldn't this include seeker magnets? If so, a program just running on the server could eliminate that, right?

Correct me if I'm wrong, which I likely am. This isn't an area I have much knowledge of at all.
Players who enter the server are not affected by the seeker holes already there, not knowingly at least.

Also, clients take many values from the server, but why would clients take the positions of the clients after they have left? JJ2 only has the server send packets that tell clients where old clients moved to if they are actually in the server. A program would have to be run by the server first which would eliminate all seeker holes from the server, then clients would have to remove their own seeker holes so they do not see fake ones.
Cpp

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Sep 24, 2002, 06:12 AM
Cpp is offline
Reply With Quote
True.
I added this bug to my buxfix list I'm planning to make for Jazz 2 Mutation.
The program will not be finished too soon because it is a massive one so I recommend someone else to make a temporary mini-program to get rid of this bug meanwhile J2M construction is in progress.
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a>
DoubleGJ

JCF Member

Joined: Sep 2002

Posts: 3,050

DoubleGJ has disabled reputation

Sep 24, 2002, 07:55 AM
DoubleGJ is offline
Reply With Quote
Thanks Mr. Egghead aka Overlord!
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
Taz

JCF Member

Joined: Mar 2002

Posts: 155

Taz is doing well so far

Sep 24, 2002, 08:04 AM
Taz is offline
Reply With Quote
It will happen fi someone LEAVES a laggy server on that place. It's very irritating, yesh..
__________________
How did you guess?
Trafton AT

JCF Member

Joined: Mar 2002

Posts: 1,712

Trafton AT is doing well so far

Sep 24, 2002, 09:34 AM
Trafton AT is offline
Reply With Quote
Quote:
Originally posted by Bobby aka Dizzy
Players who enter the server are not affected by the seeker holes already there, not knowingly at least.

Also, clients take many values from the server, but why would clients take the positions of the clients after they have left? JJ2 only has the server send packets that tell clients where old clients moved to if they are actually in the server. A program would have to be run by the server first which would eliminate all seeker holes from the server, then clients would have to remove their own seeker holes so they do not see fake ones.
I mentioned that because if this was a server-inherited trait, I would think that just running a program on the server would work, but I was wrong.

Really, it's getting that there are so many programs running whenever I play Jazz Jackrabbit 2 that instead of improved gameplay, I'm getting single-digit frame rates and my computer crashes often. I didn't hear of this "J2M" project before, but I definitely like the idea. It'll be great to have one program instead of many taking up my RAM. Good luck, Overlord.
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 12:02 AM.