Jan 10, 2003, 09:13 PM | |
JJ GBA Reviews
What do the gaming websites and magazines think of the new game? Post any links to reviews here.
Gamespot's review They give a 7.5. Well, the game could've turned out much worse. After reading the review, and hearing what many people had to say, I'll consider the game. BTW, act fast, reviews are only available for free for a limited time (stupid Gamespot). Sorry 'bout creating a new topic. I still haven't purchased the game, and am still not entirely sure if I will, or when I will. ~AJ2f
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Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. ![]() Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!] Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome! |
Jan 11, 2003, 04:55 AM | ||
Re: JJ GBA Reviews
Quote:
EDIT: Okay. How about copying the text on the site?
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Jan 11, 2003, 09:50 AM | |
I'm so GENEROUS, I copied the review in full. AREN'T I SO GENEROUS?!
![]() A handful of years ago, Epic MegaGames (now just Epic Games) redefined the platform action genre on the PC with Jazz Jackrabbit--a knockoff of Sonic the Hedgehog, albeit with one very important difference: Jazz carried weapons. A sequel, as well as a Christmas patch, soon followed. Nowadays, Jazz Jackrabbit is fairly well known among PC gamers, many of whom otherwise aren't familiar with platformers. Seeing the potential to revive this well-liked series, Jaleco has brought Jazz out of retirement for an outing on the Game Boy Advance. And while Jazz Jackrabbit for the GBA has a lot in common with its predecessors on the PC, it flaunts a number of changes and improvements as well. Jazz has a pistol and the reptile has rockets. Very cool. The gameplay in Jazz Jackrabbit for the GBA retains the basic design from the PC games. Armed with a pistol, you have to make your way through stages full of enemies in order to reach the boss. There are cash prizes, weapons, and health items strewn all around, and amid all of the fighting you have to navigate complex levels that will require you to run in every direction, ride floating platforms, and trigger all manner of switches and keys. Jazz also has a nifty helicopter move that he can perform with his ears, much like Earthworm Jim or Rayman, and this helps him float to distant platforms. As you play through the game, you'll also acquire five additional weapons to add to Jazz's arsenal. There really isn't too much strategy to using them, but a flamethrower will certainly cut through a turtle faster than a machine gun will. Unfortunately, Jazz Jackrabbit doesn't quite achieve the same level of diversity as similar games, namely Yoshi's Island or Metroid Fusion. The 24 single-player levels all start to feel the same as you proceed through them, and you really won't feel as though you're doing much other than ducking and shooting reptiles. The helicopter technique augments the standard run-and-jump gameplay pretty well, but the six included weapons don't offer nearly enough variation. As it stands, Jazz Jackrabbit is very well executed, but it's not as ambitious as many of the other games available for the Game Boy Advance. If Jazz could crawl, dangle from ledges, or acquire other special abilities, it would be a different story. But he can't, and as a result, you may lose interest even though you can blow through the game in approximately three hours. In addition to the single-player mode, the game includes a multiplayer mode that offers both single- and multicartridge play options, which make for decent diversions. With multiple cartridges, you and three friends can play deathmatch or capture-the-flag contests on any of 11 different maps. On a single cartridge, however, you're limited to plain old deathmatch. Even in light of its humble design, there are plenty of good things to say about Jazz Jackrabbit. First, the game is teeming with humorous situations and pop-culture references that will amuse anyone who understands them. For example, there's an early scene where a chameleon attempts to capture Jazz, who in turn calls the chameleon's bluff. "Yeah, you and what army?" asks Jazz. Just then, a dozen other chameleons armed to the teeth fall in behind the leader. Later on, there are turtles in Star Wars stormtrooper outfits and lizards that quote General George S. Patton before scurrying off in fright. There are dozens of these crazy events, and they give the game a rather distinct sense of humor. Another positive aspect is that the game looks gorgeous. The graphics in Jazz Jackrabbit prove that you don't have to abuse the use of digitized images or fill the screen with every color in the rainbow in order to create a great-looking game. The backgrounds emphasize a less-is-more attitude. Terrain features are simple, and there are only a few solid colors used in each environment. While this would be a drawback for many games, it gives Jazz Jackrabbit a look similar to that of animated cartoons. Further, the abundance of scrolling backgrounds and use of overlays for weather effects, such as snow and rain, offer the kind of visual sophistication you've come to expect from great GBA action games. In keeping with the cartoon atmosphere, Jazz moves like a green-tinted version of Bugs Bunny, with his ears constantly flapping and his body contorting in dozens of different positions as you move him throughout a level. His enemies don't exhibit quite the same amount of grace, but they're so large that you hardly notice. As it is, the interactions between Jazz and his reptilian foes are extremely entertaining. You can watch Jazz catch fire or get flattened like a pancake and just shrug it off like nothing happened. Turtles in stormtrooper outfits. As is typical of most GBA games, the audio in Jazz Jackrabbit isn't as ambitious as the game's visuals. There are plenty of sound effects for weapons and the various reptile calls, but none of them stand out for any particular reason. The music is upbeat and usually fits the scenery, but again, there's nothing about it that begs for your attention. Overall, Jazz Jackrabbit plays just as well as any of the better-known action games that are available for the GBA. The gameplay comes up short in terms of variety, however, so it doesn't have the same kind of staying power as games like Yoshi's Island or Sonic Advance. Still, it's a fun ride while it lasts, and it can be very entertaining.
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"If there's anything more important than my ego, I want it caught and shot now." -Zaphod Beeblebrox |
Jan 11, 2003, 11:33 AM | |
copy
This is illegal if gamespot finds out....
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-----Djaser est un nation prétendue neutre mais, dans la réalité, il ne l'est pas car il n'arrête pas d'être envahie par les uns et sauvés par les autres. Djaser est normalement régie par une féodalité...----- |
Jan 11, 2003, 12:04 PM | |
Nah, i dont think its illegal to copy a REVIEW
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Fear cuts deeper than swords |
Jan 11, 2003, 01:04 PM | |
Here's what you should do, buy the game from a place like Best Buy and then play it. If you don't like it then return it, yes you can return it in x number of days after opening it.
Or choice 2 says that you wait till the price drops and buy it. I don't believe in buying a platformer games for 25-35 and more dollars unless it is one like Mario, Sonic, or Megaman. Notice how all of the ones I mentioned are from the 1980s or earlier 90s.
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![]() "Jewel is the Metallica of Yodelling." ~Edwin McCain "Yes, it's a personal attack if you save my picture about internet safety" ~Labratkid "You know what JBL? The only reason you were WWE Champion for a year was because Triple H didn't want to work Tuesdays!" ~Paul Heyman, addressing the public at the "ECW: One Night Stand" PPV on Sunday, June 12, 2005 |
Jan 11, 2003, 01:26 PM | |
I own JJ GBA, and it's actually not half bad. Jazz's sprite looks awful, but the rest of the graphics are pretty good. The gameplay is slower than traditional Jazz, but at least it's more challenging than JJ2. If you treat this game the same way you treated the official levels in JJ2, you're liable to get yourself killed a couple times.
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"If there's anything more important than my ego, I want it caught and shot now." -Zaphod Beeblebrox |
Jan 11, 2003, 01:30 PM | ||
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Fear cuts deeper than swords |
Jan 11, 2003, 05:52 PM | |
So far, I think it is pretty good. I'd rate it a six out of ten so far. The remaining 4 points aren't decided yet - I'll see what I think of the rest. I do like it so far, though.
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Jan 11, 2003, 07:01 PM | |
well, I've already beaten it, but I think there's alternate paths, because I came accross levels playing the second time around that I didn't come accross the first time.
Although this might also be because I'm going through for my second time on a higher difficulty. On another note, I'm taking a look at the game's tiles as we speak. They don't seem to be too compressed, (Jazz's sprites look to be COMPLETELY uncompressed...) Maybe I can 'jazz' up those sprites a little. |
Jan 13, 2003, 07:16 AM | ||
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-----Djaser est un nation prétendue neutre mais, dans la réalité, il ne l'est pas car il n'arrête pas d'être envahie par les uns et sauvés par les autres. Djaser est normalement régie par une féodalité...----- |
Jan 13, 2003, 05:30 PM | ||
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LOL, I managed to beat Legend of Zelda: A Link To The Past for GBA in 6 days. I started last Sunday and finished it on Friday afternoon. But I still have to find 3 more heart pieces, and bomb/ram down all the secret walls/paths.
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![]() "Jewel is the Metallica of Yodelling." ~Edwin McCain "Yes, it's a personal attack if you save my picture about internet safety" ~Labratkid "You know what JBL? The only reason you were WWE Champion for a year was because Triple H didn't want to work Tuesdays!" ~Paul Heyman, addressing the public at the "ECW: One Night Stand" PPV on Sunday, June 12, 2005 |
Jan 16, 2003, 10:56 AM | |
Hm, if it plays like classic Jazz action, I may consider buying it...
But, has anyone heard of the multiplayer options? Like, how good the maps are, whether Epic stole our homemade maps (heh), that sort of thing? I've got a friend who I used to play a lot of multiplayer GBA games with (I will school anyone in Chu Chu Rocket! :-) ), maybe I can convince him to find his GBA again...
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![]() The Dementia of Magic... Somewhere between Tolkien and Monty Python. |
Jan 17, 2003, 08:45 AM | |
...
Here's a couple more for ya' guys.
------------------------ Gamespy - 65 - The Lowdown: THE Earthworm Jim game to get for your GBA. Pros: Eye-catching graphics; fast gameplay; multiplayer support; three save slots. Cons: Floaty controls; uninspired play and objectives. ------------------------------ IGN - 6.5 - Presentation Jazz carries through more personality than some of the other platforming stars with his quirky cutscenes and remarks, but it won't dazzle you, either. 7.0 Graphics This game looks very good on the GBA, with great character art, pretty scrolling backgrounds, and nice character animations. Occasional slowdown hurts, but not too badly. 8.0 Sound The stale music becomes instantly repetitive and borderline obnoxious. Most effects are clear enough that you can distinguish them, but others are almost laughable -- and not intentionally so. 5.0 Gameplay Extremely simple and formulaic platforming that requires less skill to survive as it does patience and blind luck. 5.0 Lasting Appeal Single-player is worth a couple of hours, tops. The inclusion of the several multiplayer modes is a great thing -- assuming that you enjoy the platforming action enough to ever come back to them. 6.0 OVERALL SCORE (not an average) 6.5 ---------------------------------------- Thats all I can find right now. I'll post some mores laters. l8r! -Charge |
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