Mar 26, 2003, 06:39 AM | |
Little Bitty Level Problem
alright,, ive created another level (its currently finished),, if i open it in JCS (1.23), say "Save and Run", it goes just fine,, but, if i open a new server with this level, or when i do it in splitscreen co-op, as soon as the player(s) stop flashing, it crashes,,
i really dont know what the probem is/could be - whether i could have too much in a certain layer, whether i have too many destructo-thingies, whether i have something else im not supposed to have,,? |
Mar 26, 2003, 10:57 AM | |
This is a problem that occurs when a combonation of three things may happen:
1) The level is too big to hold in Jazz's graphics "sandbox." 2) The level features too many animations. 3) The level uses a tileset that is quite large. Usually, when this occurs, the player will disappear because the game is limiting animations and taking away from the player's animations. If this becomes bad enough, certain actions (such as Spaz's sidekick) may cause crashes. At the worst, the game will simply crash when moving. To fix: 1) Reduce animations. 2) Reduce unneeded level size. 3) If all else fails, restart with a different tileset. Good luck.
__________________
And he increases the number of clocks by exactly one. |
Mar 26, 2003, 02:36 PM | |
ok,, i HAVE a start position,, ive made enough lvls to know that,,
it uses Disguise/Mirrow's True Rabbit Hotel lvl, Layer 4 is exactly 160 x 114, and i have 7 animations in it,, it will crash even if i dont move,, the online spy thingy only says that i connect successfully, then closing display,, |
Mar 26, 2003, 02:54 PM | |
nopers,,
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Apr 1, 2003, 06:43 AM | |
eh,, after a few days of disecting my lvl, i found my problem: ONE STUPID EVENT,, it was a Hook with a generator of one second,,
![]() i do appreciate those who tried to help me out with my minor problem,, thanks! (this thread can go away now,,) |
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