Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » JCS & Scripting

LMAT: Beyonduary: Phase 2: Concept Brainstorm

n0

JCF Member

Joined: Mar 2001

Posts: 2,291

n0 is a forum legendn0 is a forum legendn0 is a forum legend

Apr 26, 2010, 10:39 PM
n0 is offline
Reply With Quote
LMAT: Beyonduary: Phase 2: Concept Brainstorm

After some democracy, too much bureaucracy, a little socialism, a bit of a dictatorship and one big "OK NEXT POSTER WINS," we have decided upon a theme for the next LMAT!

Quote:
Originally Posted by FireSworD View Post
spaceport/airport (please something creatively executed!)

Since Phase One (decide what we are making) is done, we can now move on to Phase Two:
Quote:
Originally Posted by Unknown Rabbit View Post
Phase 2: Come up with more detailed concepts. Concept discussion will be created by asking people not to start drawing for a couple days after a theme has been decided upon. This can include concept art (in any medium), screenshots of other games, written ideas, etc. Stuff that develops the idea beyond a general theme and gives us specific items, floor types, layers, whatever, to work on. For Aftermath, for example, things like the lockers (ruined and otherwise), rotating warp pillar, and nuclear background refinery might be speculated here.
So, what Unknown said is pretty self-explanatory, so start posting concept art and ideas! Big brainstorm time, so show me everything you'd want to see in a spaceport/airport! The Sky is the limit!
(See what I did there? It is a pun, or wordplay, wherein I used a phrase which contained the word "Sky" when referring to this tileset, which is now related to the sky in every possible way! It is funny because it is a phrase which fits the surrounding context in more than one way! The only possible way this could get any funnier is if I over-explained the joke! Does explaining the fact that over-explaining the joke make it even funnier? Recursive meta-jokes seem to have diminishing returns, so I think I'll stop now.)
__________________
<.<
>.>
-.-
n0

JCF Member

Joined: Mar 2001

Posts: 2,291

n0 is a forum legendn0 is a forum legendn0 is a forum legend

Apr 26, 2010, 10:58 PM
n0 is offline
Reply With Quote
I know double-posting is frowned upon, but I'd rather post my ideas for a spaceport in a reply, and leave the first post for the "rules" such as they are...

Anyways, some ideas to get us started:
  • HOLY CRAP THE CITADEL IN MASS EFFECT IS AWESOME:


  • What's a spaceport without lots of different types of space ships? I mean, I've seen many spaceSTATION tilesets, but a spacePORT should be filled with many different ships docked all over the place! Different colors and shapes and sizes, possibly interior and exterior!
  • Airports have lots of components when you think about it, here are a few that I can think of off the top of my head: Baggage claim (and carousels), Security, Restaurants, Souvenir shops, Restrooms, Waiting areas (with people waiting around), Ticket counters, Runways (and planes; see my last point), Control tower... and some of the bigger ones have trams/shuttles to get people from concourse to concourse.

Um, that's all I got at the moment, can't wait to see what the rest of you come up with.
__________________
<.<
>.>
-.-
snzspeed

JCF Member

Joined: Sep 2003

Posts: 1,377

snzspeed is a forum legendsnzspeed is a forum legendsnzspeed is a forum legend

Apr 27, 2010, 04:11 AM
snzspeed is offline
Reply With Quote
Quote:
Originally Posted by n0 View Post
What's a spaceport without lots of different types of space ships? I mean, I've seen many spaceSTATION tilesets, but a spacePORT should be filled with many different ships docked all over the place! Different colors and shapes and sizes, possibly interior and exterior!
That is a good idea, and I think that ships should be made as customizable as possible.
__________________
DoubleGJ

JCF Member

Joined: Sep 2002

Posts: 3,050

DoubleGJ has disabled reputation

Apr 28, 2010, 03:35 AM
DoubleGJ is offline
Reply With Quote
Generally, I think the tileset should be divided into interior and exterior portions. Interior would be all the grand halls, receptions, luggage recievement (conveyor belts!!), maybe stuff like offices or security rooms. Exterior stuff would be all the hangars, landing pods, metal grids, all the many spaceships and command towers. Also, for the hangar I'm imagining some interior could also be done, what with a background with rocket spaceships all lined up, ready to be transported to a launch pad for blast off. Generally I'm thinking anything regarding the spaceships themselves should be HUGE - but then, I fear we might run out of space in the tileset... unless we're either tricky or decide to make it TSF, which I believe many would not like (although I'm personally anti-tileset-conservatism). Lastly, I was thinking of some cool rocky desert backdrop for layers 6-7 or maybe just 7 (kinda like in the beginning of Egg Rocket Zone in Sonic Advance 1).
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
Troglobite

JCF Member

Joined: May 2008

Posts: 691

Troglobite is a forum legendTroglobite is a forum legendTroglobite is a forum legend

Apr 28, 2010, 06:09 PM
Troglobite is offline
Reply With Quote
If we do go with a space theme, we could throw in some upside-down furniture and sprites, or something, because there is no real "up" in a place without gravity. Then maybe have some fun with warps and text that reads "Now reversing artificial gravity" or something.
__________________

Lexicographer: Someone who writes dictionaries
Neophyte: A novice, or newbie
Hemisemidemiquaver: In music, a sixty-fourth note


Exit Troglobite, Stage Left
EvilMike

JCF Member

Joined: Jun 2001

Posts: 3,478

EvilMike is OFF DA CHARTEvilMike is OFF DA CHARTEvilMike is OFF DA CHARTEvilMike is OFF DA CHART

Apr 28, 2010, 07:05 PM
EvilMike is offline
Reply With Quote
Quote:
Originally Posted by Troglobite View Post
If we do go with a space theme, we could throw in some upside-down furniture and sprites, or something, because there is no real "up" in a place without gravity. Then maybe have some fun with warps and text that reads "Now reversing artificial gravity" or something.
This trick is very hard to use in a level, and even harder to use well. You pretty much have to have no sprites on screen (besides the player), which limits it to single player, and doesn't even let you use enemies.

If you want to have a zero gravity area, the best thing to do is just force the player to use an airboard. This could be a good idea for "outside" areas.
FireSworD

JCF Member

Joined: Aug 2001

Posts: 2,834

FireSworD is an asset to this forumFireSworD is an asset to this forum

Apr 28, 2010, 08:04 PM
FireSworD is offline
Reply With Quote
Come up with a motif and focus on compartments, sectors, and interconnected aspects in general. Since this is a space port, the motif should reflect a very solid, clean and advanced look opposed to something dreary. Probably a good idea to work with lighting a lot with this theme.

Also, DoubleGJ's ideas are good.
Raven aka StL

JCF Member

Joined: Feb 2005

Posts: 1,823

Raven aka StL should make better posts

Apr 28, 2010, 11:09 PM
Raven aka StL is offline
Reply With Quote
Basically just improve on Odyssey?
DoubleGJ

JCF Member

Joined: Sep 2002

Posts: 3,050

DoubleGJ has disabled reputation

Apr 28, 2010, 11:52 PM
DoubleGJ is offline
Reply With Quote
No offense to the tileset nor its author, but Odyssey doesn't look like anything except that it's metal and in space
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
Obi1mcd

JCF Member

Joined: Feb 2010

Posts: 692

Obi1mcd is OFF DA CHARTObi1mcd is OFF DA CHARTObi1mcd is OFF DA CHART

May 1, 2010, 04:11 AM
Obi1mcd is offline
Reply With Quote
Hm, I sort of preferred the elemental temple thing, but anyway! A few suggestions:
A.)Customisable spaceships? I mean, so you can mix'n'match however you like, though that might be a bit off the main concept.
B.)Shops. What big airport doesn't have shops?
C.)Lots of conveyor belts.
D.)Something unique for a background. Personally I think that there must be something better than just stars and planets in a space tileset. Not sure what, but something that looks good.
E.)Toilets. What big airport doesn't have toilets?

I'll probably think of something better later.
__________________
Define 'normal'.
Lithium

JCF Member

Joined: Oct 2008

Posts: 386

Lithium is an asset to this forum

May 2, 2010, 12:04 PM
Lithium is offline
Reply With Quote
Maybe this isn't so important,but what about adding some aliens/Jazz,Lori or Spaz in the astronaut suit?
__________________
Best offlane WR of Soviet Russia!
DodgeS

JCF Member

Joined: Apr 2009

Posts: 79

DodgeS is a sad, sad person

May 3, 2010, 12:10 AM
DodgeS is offline
Reply With Quote
This "LET'S PLAN EVERYTHING BEFORE" stuff is useless. Anyone who got some ideas will execute them when drawing. It will take a couple of years this way. The first post of this LMAT showed up on January 3rd. Over 4 months of planning and it wasn't even started.

Btw: Elemental Temple (Air/Lava/Deep Sea/Ice) is winning now. I think this should be drawn, just because jj2 has already many space-themed tilesets.
__________________
My Tilesets:

Traditional Japan
Blizzard
Weird Pipes
Troglobite

JCF Member

Joined: May 2008

Posts: 691

Troglobite is a forum legendTroglobite is a forum legendTroglobite is a forum legend

May 3, 2010, 10:37 AM
Troglobite is offline
Reply With Quote
We could draw an elemental airport?
__________________

Lexicographer: Someone who writes dictionaries
Neophyte: A novice, or newbie
Hemisemidemiquaver: In music, a sixty-fourth note


Exit Troglobite, Stage Left
Foly

JCF Member

Joined: Jan 2009

Posts: 202

Foly has disabled reputation

May 3, 2010, 12:12 PM
Foly is offline
Reply With Quote
Or a space temple
__________________
[13:07:13] *** Foly is on a KILLING SPREE!
[13:07:14] *** you killed yourself
[13:07:14] *** Foly was looking good but died instead...
Jgke

JCF Member

Joined: Sep 2006

Posts: 974

Jgke is an asset to this forumJgke is an asset to this forum

May 6, 2010, 09:04 PM
Jgke is offline
Reply With Quote
*votes for space temple
Seren

JCF Member

Joined: Feb 2010

Posts: 872

Seren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to all

May 6, 2010, 09:26 PM
Seren is offline
Reply With Quote
Space temple
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
Troglobite

JCF Member

Joined: May 2008

Posts: 691

Troglobite is a forum legendTroglobite is a forum legendTroglobite is a forum legend

May 6, 2010, 11:11 PM
Troglobite is offline
Reply With Quote
Space temple
__________________

Lexicographer: Someone who writes dictionaries
Neophyte: A novice, or newbie
Hemisemidemiquaver: In music, a sixty-fourth note


Exit Troglobite, Stage Left
Obi1mcd

JCF Member

Joined: Feb 2010

Posts: 692

Obi1mcd is OFF DA CHARTObi1mcd is OFF DA CHARTObi1mcd is OFF DA CHART

May 7, 2010, 03:55 AM
Obi1mcd is offline
Reply With Quote
Space temple
__________________
Define 'normal'.
Old May 7, 2010, 02:26 PM
snzspeed
This message has been deleted by snzspeed. Reason: This post didnt help.
FireSworD

JCF Member

Joined: Aug 2001

Posts: 2,834

FireSworD is an asset to this forumFireSworD is an asset to this forum

May 7, 2010, 02:27 PM
FireSworD is offline
Reply With Quote
It's funny how I brought up we should do a mixed theme tileset, and now that people want an easy way out the idea is appealing.
Seren

JCF Member

Joined: Feb 2010

Posts: 872

Seren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to all

Jun 1, 2010, 08:39 AM
Seren is offline
Reply With Quote
Whatever you do, don't let it die before we started. I'm really going to help with any tileset (space temple sounds great, but anyway the spaceport/airport won), just begin to make it please.
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
n0

JCF Member

Joined: Mar 2001

Posts: 2,291

n0 is a forum legendn0 is a forum legendn0 is a forum legend

Jun 1, 2010, 10:37 PM
n0 is offline
Reply With Quote
...blarghel. I wanted to go ahead and make a suggestion, but I'd rather make that tileset myself. Ok, go ahead and make your space temple or whatever, but I'm not going to lead this thing anymore if you do. *drops the reigns* Go for it!
__________________
<.<
>.>
-.-
Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

Violet CLM has disabled reputation

Jun 2, 2010, 07:04 AM
Violet CLM is offline
Reply With Quote
Okay, I apologize for all this. My fault this has been going nowhere for so long. I think the planning structure as I laid it out could work, in principle, but it needs much more attention and administration than I was willing to give it, and I should have acknowledged that a long time ago and done something about it. So let's move on.

Anyhow, I think we've got some good ideas and pictures on the space/spaceport/spaceship side (ambiguous gravity stuff in particular intrigues me, furniture and whatnot hanging from the ceiling, even if the gameplay itself wouldn't have to go upside-down; on the other hand, I am hesitant about making the set too purple, lest it greatly resemble Aftermath) and I imagine we all have a good sense of what appears in the generic prototemple. Let's let the market decide what works out and what doesn't. I'll cut to the chase and start the actual drawing thread later today or your money back, although if people want to continue using this thread for concept discussion, keeping it separate from the actual drawing, then that's fine. But yeah. Later today.
__________________
Seren

JCF Member

Joined: Feb 2010

Posts: 872

Seren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to all

Jun 12, 2010, 07:20 AM
Seren is offline
Reply With Quote
I think we're not yet ready to draw this tileset. We should return to this thread and post how a space temple should look like in our opinion, because as we have seen, our visions of it vary damn much. My own is something similar to "Laputa: Castle in the Sky" (search Google or look at the image in the other thread), but more like "LMAT: Temple in the Space", so stars in the background and a temple in exchange of the castle.

Does someone else have any other ideas?
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
Jgke

JCF Member

Joined: Sep 2006

Posts: 974

Jgke is an asset to this forumJgke is an asset to this forum

Jun 12, 2010, 10:03 PM
Jgke is offline
Reply With Quote

Maybe something like this? It then could be used as both ground and space temple...
Obi1mcd

JCF Member

Joined: Feb 2010

Posts: 692

Obi1mcd is OFF DA CHARTObi1mcd is OFF DA CHARTObi1mcd is OFF DA CHART

Jun 12, 2010, 11:25 PM
Obi1mcd is offline
Reply With Quote
That looks sort of what I had in mind. I thought perhaps a temple carved into an asteroid perhaps. Also, let's not forget the 'elemental' part.
__________________
Define 'normal'.
NovaStar

JCF Member

Joined: Sep 2005

Posts: 1,791

NovaStar is doing well so far

Jun 13, 2010, 09:47 PM
NovaStar is offline
Reply With Quote
Seeing as this isn't actually tiles I figured I'd plonk it in here



Lamp eyecandy, the only thing I could come up with so far -_-

Colors suggested are just to fit the recent tiles UR posted. They can be changed around if we change the color "theme". Hopefully I'll come up with something better and more extensive than just lamps -_-
__________________
NOM
Seren

JCF Member

Joined: Feb 2010

Posts: 872

Seren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to all

Jun 15, 2010, 03:46 AM
Seren is offline
Reply With Quote
They're quite cool. What do you think about an animation of them, like:

Front-Left side-Back-Right side

probably with some more frames between them? I mean, would making them rotate destroy your vision or can I try?
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
Grytolle

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Jun 15, 2010, 04:26 AM
Grytolle is offline
Reply With Quote
That girl does not have a girly handwriting
__________________
<center></center>
NovaStar

JCF Member

Joined: Sep 2005

Posts: 1,791

NovaStar is doing well so far

Jun 17, 2010, 02:54 AM
NovaStar is offline
Reply With Quote
Quote:
Originally Posted by Sir Ementaler View Post
They're quite cool. What do you think about an animation of them, like:

Front-Left side-Back-Right side

probably with some more frames between them? I mean, would making them rotate destroy your vision or can I try?
Well, I didn't really picture them rotating, it was just for reference if someone liked them, but you can certainly go ahead and give it a shot. It'd be something kinda different at least.
__________________
NOM
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 05:13 AM.