Aug 25, 2003, 07:00 PM | |
Bouncers, bubbles, and wallclimbing.
It is argued whether bouncers and bubbles going through walls is a bug or not. I also bring up the fact that wallclimbing may not be a bug. My reason for this is that in the OEM version 1.00g, you could NOT wallclimb, and bouncers and bubbles did NOT go through walls. There were no seeker holes, either, but I doubt that is intentional (to have seeker holes). Post your oppinions. If you start a flame war, I will get blamed. So, don't.
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Aug 25, 2003, 07:05 PM | |
They are bugs. Many bugs actually become features in some sequels or updates for some games, though. Examples would be Diablo 2 and... um.
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Aug 25, 2003, 07:17 PM | |
I wonder what one could start flamewar about in such a topic.. hm...
About the rest, also bugs. Even the characters get stuck. So why not the weapons. And I doubt they intended the mask-bugs that make critiques call the game "buggier than a jar of ants" or something.
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Aug 26, 2003, 01:04 AM | |
I'm quite sure the wallclimbing thing is a bug. However, I don't know about the bouncers. So I voted on option 2.
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Aug 26, 2003, 02:20 AM | |
UR has a point. I think that when they made the weapons shoot faster when you were running, it caused a glitch. Maybe for wallclimbing. they took away the character's mask while stomping because he got shot too easily.
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Aug 26, 2003, 06:51 AM | |
I'm fairly positive that wallclimbing is a bug. I'd say the same for bouncers, since i don't see the point of adding a weapon which had only the purpose of shooting through walls (electroblaster) if the bouncers were meant to be able to do that already.
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Aug 26, 2003, 03:55 PM | |
I know that wall climbing is a bug, and bouncers going through walls are bugs, but I think that the bubbles may be intentional, or at least a featurable accident.
Say, how do you do strike out text?
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Aug 26, 2003, 04:06 PM | |
< s > < / s >
without spaces.
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Aug 27, 2003, 12:03 PM | ||
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Of course, why didn't I even TRY that? I guess I forgot that real HTML is allowed here.
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Aug 27, 2003, 12:37 PM | |
I think the bouncers were intentional...Think about it:
If an object is below, you can't really hit it with the Eblaster. That's where the bouncers come in. WC is a bug, because when you stop your mask goes away, making you invulnerable. however, when you double jump while buttstomping, you move up, and when your mask comes back, you are in the mask above and Volia! You are in the wall.
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Aug 27, 2003, 03:31 PM | |
I think they're both a result of improvement of the collision detection code and the better weapon fysics fix
the turtleshell trick is another example of the messed up collision detection
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Aug 27, 2003, 04:32 PM | ||
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Aug 27, 2003, 04:35 PM | ||
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Disguise: Nice animation , but the filesize is too big. Try and reduce it or remove the animation. My upcomming tileset and SP pack: ![]() |
Aug 27, 2003, 07:13 PM | |
Ssf
They're both unintentional, in both occasions the object defies the laws of physics (going through walls? oh please) as, ironically, a result of the game engive trying to resemble a true physics model.
Sometimes though, unintentional bugs can be implemented into gameplay in future releases thanks to the community adapting to it. I think a classic example of this is the rocket jump (if you dont know what this is then you don't deserve to call yourself a nerd, SHAME ON YOU!). I doubt that in doom or quake (not sure where it started) the developers had this great idea to make rockets blow yourself up into the sky, some gamer prolly figured it out until later it got implemented into later games. Hmmmm, speaking of weapon jumps, you guys ever seen half-life (yes the original game not counterstrike or anything) duels? WHOA! Talk about overkill! The things that plasma charger thingy can do! ![]() So yeah, both are unintentional, and theyre still around thanks to JJ2 not getting patched. I wonder if the 1.25 patch actually fixed up those issues or not, makes me kinda nosey.
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Aug 27, 2003, 10:46 PM | ||
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Aug 28, 2003, 11:43 AM | |
The bouncers and water shiled through wall thing seems too useful to be a bug. It may seem glitchy to some people, but to me it just seems as a strategic advantage they gave to those weapons. It does not make gun9 obsolete because bouncers can only go through thin walls, espeically the unpowered ones.
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Aug 28, 2003, 12:07 PM | ||
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Aug 28, 2003, 08:20 PM | ||
Ssf
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Aug 30, 2003, 02:08 AM | ||
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