Jul 6, 2001, 01:04 PM | |
I am in the process of making a new pack, but I am not very interested in having storyline involved. It'd pretty much be a bunch of unique levels strung together.
However, if most of you like a good storyline, I'd be more than happy to throw one in for ya. So, that's why I want your opinion. Storyline or Gameplay?
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Jul 6, 2001, 02:06 PM | |
My thought exactly.
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ElectroPiZZa |
This message has been deleted by ElectroPiZZa.
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Jul 6, 2001, 05:17 PM | |
Gameplay always comes before storyline. Gameplay can often change what you think about the storyline, but not so often vice versa. A creation is based heavily on how it functions, and not so much on its background. Should you create a storyline (which is recommended for extended play), you should obviously make one that relates to the gameplay.
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Jul 6, 2001, 07:03 PM | |
For games like jazz2, try not to have your gameplay driven by the story. Always put gameplay first.
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Jul 7, 2001, 04:55 AM | |
both
gameplay get's you playing and storyline keeps you playing... ![]() |
Jul 7, 2001, 07:49 AM | |
Also, the storyline has to have some kind of appeal to it. There are a few "customary" storylines that have been overused in the past by almost every media; such as the ol' "OHH DEAR ALIENZ R INVAEEDING eeERRTH!!1111 U HaeEV 2 ESCPAE LOLOLOL!!!!!111" and the "your name is Blajamarakazoink B. Flarfangoofer, and you have to escape from this maze and get all 500,000 GOLDEN-SUPER-MEGA-DUPER keys to unlock the PORTAL OF DOOM!!!!!111111111". Redundant.
As you can see, a good storyline requires a plot, a time setting, a character, and, in the worst case, a storyline. It has to create a mood, a thought-provoking plot, and a... OH WHO CARES, IT'S JUST A JAZZ 2 LEVEL Last edited by ElectroPiZZa; Sep 17, 2005 at 06:29 PM. |
Jul 7, 2001, 07:42 PM | |
"Another Story" is an example of gameplay driven by storyline. The author had to be brilliant to actually make a good pack out of it, and believe it or not, he did. I still play it sometimes because the storyline is absorbing to the point that it absorbs. ;-P
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Jul 8, 2001, 02:12 PM | |
Hmmphness. Well, try to decide on one or the other. Would you not like a string of Jazz 2 levels altogether with no plot, or just a whee little bit of storyline? String of levels would be much easier.
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Jul 8, 2001, 03:27 PM | |
In a few days I am going to release two levels together with no storyline at all. Will that mean they are bad levels? No. In fact, a story would just make things confusing.
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Jul 9, 2001, 09:19 AM | |
I disagree with you here EvilMike.
The story would explain why the levels are in that order or with that tileset so its not like... from easter 1 to haunted house back to easter 1 for no reason. No you could make a story explain that. the story is what makes strings of levels get higher ratings.
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Jul 10, 2001, 09:35 PM | |
Yeah, so a LITTLE story is okay in order to explain what's happening during gameplay?
Blah.
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