Dec 22, 2004, 07:04 PM | |
Nope... are you using the same exact tile, and the same exact event parameters in both places? If you are, I have no idea why location would matter.
(I will not be around for four days now. So you'll have to wait for future advice from me, sorry. D=)
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=D |
Dec 22, 2004, 07:26 PM | |||||||||||||||||||||||||||||||||||||||||||||||
Quote:
====================================
*what I want, but crashes JJ2 TSF* ====================================
*works fine* ====================================
*another crash* ==================================== ![]() Last edited by jmoon5ftm; Dec 22, 2004 at 07:33 PM. Reason: to fix the layout diagram |
Dec 22, 2004, 08:07 PM | |
If any of the tiles with the Trigger Scenery event on them are flipped, that will result in a crash. Make sure you didn't flip any of the tiles.
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Dec 22, 2004, 08:45 PM | ||
Quote:
Thanks again! |
Jan 28, 2005, 06:00 AM | |
Hi. I don't want to make a new thrade, so I'm writing this post here. I need help. I create a level. I don't know, how to do the anmation for "butt stomp scenery". I built the blocks with "!" on them and I put the "Butt stomp scenery" on the blocks and nothing matters, when I stomp on them. I don't know whether you understand me or not, because I'm Polish and I don't know English very well.
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Jan 28, 2005, 06:35 AM | |
The animation has to be like this: a '!' block then a empty one and then again a '!' block in the animation. If that doesnt work make the animation with speed ''0''
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Extraterrestrials |
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JelZe GoldRabbit |
This message has been deleted by JelZe GoldRabbit.
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Jan 28, 2005, 09:06 AM | |
In the bottom left window of JCS, click on the little empty tile. Then hold down CTRL and press on !, then an empty block and then ! again.
Buttstomp scenery animations consist of the following: The first ! block is the one showing up in the level before it's stomped. The second tile (in this case the empty one) is the tile which will be there after the block is stomped. The last tile (!) is the one of which pieces will fall down after the block is destroyed. You can of course insert other tiles, to achieve different effects. Understood? If not I can send you an example level. ![]()
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Sober again. Still love it. |
Jan 28, 2005, 01:02 PM | |
This is all covered in the JCS help file, by the way.
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Jan 28, 2005, 03:33 PM | |
But we all know it's only suited for geniuses with an IQ of over 125
![]() - JelZe GoldRabbit =:3 |
Jan 28, 2005, 05:47 PM | |
Well, it's also covered in HowtoJCS and JCSref...
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Jan 29, 2005, 11:00 AM | ||
Quote:
![]() Buy it.
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Sober again. Still love it. |
Jan 29, 2005, 11:35 AM | ||
Quote:
__________________
Sober again. Still love it. |
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