Aug 29, 2001, 11:19 AM | |
looks like im forgetten somethen here...
the problem is that when i wanna trigger an animated tile (on and off), it does trigger, but it isn't animated when it should - it doesnt 'move' -- like some of the keys in tomb rabbit (they rotate and when ye touch em they disappear) i just caint figure what i could be doin wrong... |
Aug 29, 2001, 12:08 PM | |
Kejero, those keys did NOT rotate. And as for those animated tiles, they should animate AFTER they are triggered. A nice example is to see in the pack Jazz in Sonic Land, level Crystapolis.
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Aug 29, 2001, 12:38 PM | |
Or several of the Space Fortress levels in RHG: TF
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Aug 29, 2001, 12:51 PM | |
There is a way to do it. I have known about it for a long time. You have to put the animation in layer 5, and then cover it up with something in layer 4 once it has been grabbed.
Trigger scenery can also be animated, but it can only cycle through the animation once, and I do not think you want that.
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Aug 30, 2001, 08:48 AM | |
aye - i 'studied' the thing today and came to that same conclusion, jelze (aye, i didnt even know it never worked as i wanted it 'til today
![]() mike - yeah, thats the alternative (which i did also already use in tr1 ![]() ok - all swell now ![]() ![]() _________________ kejero@hotmail.com Visit Stardust Entertainment at www.sdgames.net Ice M A N: It's still cheating the filter :P |
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