May 30, 2005, 05:40 PM | |
You should compare the bigger icon sizes to a smaller icon to show off the differences better.
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Fear cuts deeper than swords |
May 30, 2005, 05:50 PM | |
I'm going to see if there are any larger icons. Brb.
(Also, if you didn't get it, these icons are 48x48, while normal icons are 32x32. Jazz2 had larger icons built in. Intresting, eh?) Edit: Checked, Jazz2 and JCS icons go up to the limit at 72. Even the built in icons for XP pixel out at that point. |
May 31, 2005, 12:22 PM | |||
Quote:
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May 31, 2005, 12:39 PM | |
Yeah, I think it's called that. Back when I regularly visited The Game Creators forums, there was a problem with icons being too big or having too much colors (Fixed now), and someone noted that they used Resource Hacker to change the icon. It's also been mentioned in the Clickteam community.
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Jun 1, 2005, 12:16 AM | |
Standard icon sizes are 16x16, 32x32 and 48x48 with 16, 256 and 16.7 million colurs. At a minimum you have 16x16 and 32x32 @ 16 colours, usually you have the 256-colour version of those and the 48x48 size, and under XP and later you get the 16.7 million colour versions (as those do alpha transparency).
The 16x16 gets used as the window icon and when viewing as small icons, list or details, the 32x32 in the alt-tab list and when viewing as large icons, and the 48x48 when viewing as large icons (with large icons switched on in display properties), and in the tiles view. |
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