Dec 12, 2005, 03:26 AM | |
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Greetings!
I have recently been working on some code for a jj2 program of mine. The code is nearly completed however it does need some testing before I put it to use and release any programs that use it. I would want to do the testing myself (before any public betas), but to do that I'd need some information on some particular bugs that I have noticed and could possibly be abused along with my code. So I thought I might ask if anyone knows how to reproduce following jj2 bugs: - Bug where blue CTF players are able to capture blue flags and red players red flags (Pyromanus?) I've seen some screenshots of this bug a while ago here on JCF. I suspect this bug could interfear with my code and therefore I assume its worth looking into it. - Bug with Controller 4 that causes the flag to disappear (Evilmike?) A very nasty bug in one of my programs. Must fix! Since these bugs could easily be abused, should the wrong person get to know how to reproduce them, I think it'd be best not to post the answers in this thread. Please send me a PM with the answers rather than posting them in this thread. Thank you.
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Dec 12, 2005, 04:01 PM | ||||
I think the fewer people that know these bugs the better. The two mentioned above lack practical use, and would just serve to annoy others most of the time.
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Dec 12, 2005, 04:05 PM | ||
Quote:
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Dec 12, 2005, 04:06 PM | |
Yes, I will PM you, OL, about the first bug, if Blur hasn't already done so.
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Dec 13, 2005, 02:14 AM | |
Thank you for your private message, WR. What you said makes sense to me and I can see how and why this happens from understanding the jj2 TCP network protocol. I will look into this in a bit greater detail in the near future, but I am happy to say that some code I have written (not the one I had in mind actually) is already capable of preventing this exploit as well as another exploit that is closely related to this one.
I am mostly interested in how to reproduce the second bug because it is directly related to one of my programs. Since the code I am using is very... "similar" to the one in PC4, a fix should be applied before the code can be put to use.
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