Mar 25, 2006, 01:03 PM | |
2 Cool Game Type Ideas
These are just 2 gameype ideas I just thought of.
The first kind is called Single Player race. You host it in Single Player using PC4. The first person to finish the level wins. The second kind is Team Coop. The first team to finish the level wins. Tell me if you like my ideas and if you have anything to add then please feel free to do so. You can either post it on the forums, e-mail it at Panthersnake@hotmail.com or add me to your MSN list. Oh and while your reading this why not make your own gametype ideas? Last edited by WaterRabbit; Mar 25, 2006 at 01:50 PM. |
Mar 25, 2006, 03:11 PM | |
How would team coop work? Would you have a special level that is broken into two identical halves, with a team in each half, and just see who gets to the end first? Or would you run through the same level twice, first one team then another, time both, and see which team gets to the end faster?
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Mar 25, 2006, 04:09 PM | ||
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Mar 25, 2006, 07:05 PM | |
I think Team Co-op would be interesting. I presume they'd be on the same map, maybe with triggers or something to designate which team they're on.
Actually, I have an idea related to this. What about a map with single-player type design, hosted in CTF mode. Each team tries to make it to the other's start position, and if they die they go back to their start. Like double-sided assault, only every member of the team needs to get to the end for them to be able to score enough points to win, and upon reaching the end you are out for the game (put in a little box of outness).
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Mar 30, 2006, 09:36 AM | |||||
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