Jun 6, 2006, 03:30 PM | |
"Evil?" I think Not!
I've heard a few players talk about Orbitus stage 2 being stupid hard or whatever, but I managed to find my out just fine. FIRST TIME. What's the big deal?
I think it might have been that one part where you had to ride those platforms over the spikes, when the game was running at normal speed in DOSBox those things ran pretty fast. Is that it? Bah, I dunno. I guess after doing those jumping quests in Maple Story, playing ROMs of various Mario games and dealing with the severe lag of JJ1 in DOSBox, I guess it came naturally. Of course, I was playing on EASY mode, I'd take it there'd be much more stuff to shoot at on the higher levels. I'm not trying to make fun of anyone's skills, I'm just saying that I didn't have much trouble with that level. It's nothing to worry about.
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Jun 6, 2006, 11:42 PM | |
It took me several trys for me, but I think it took close to an half hour for me to complete that part of the level. I find the hard part was the low resolution could not give a large enough view to visualize the path, and that's the part I find frustrating.
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Jun 7, 2006, 02:14 AM | |
Nah, the platforms over the spikes are easy. The big deal is the part right before that, where you have to use the springy floors to aim yourself at an opening of one tile wide, and if you miss you're hurled into the springy floor above and have to start over that part again. This part of the level is not affected by difficulty as far as I know, except that on hard and turbo you'll lose a life if your timer runs out.
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Insert witty comment here. |
Jun 7, 2006, 11:03 AM | ||
Quote:
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This space for rent. |
Jun 8, 2006, 02:57 PM | |
At the end of the day, different things are hard for different people. As an example I could never get my head round the Edanna Age in Myst III, but my sister just cruised through it. On the flip side she had problems with a couple of boss battles in a different game, whereas I trundled through and fairly pwned the boss with no problems.
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Jun 8, 2006, 06:27 PM | |
Deserto two, is in my opinion the hardest JJ1 level. Especially on turbo, it took me months to get through without dying.
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![]() nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Jun 13, 2006, 04:11 AM | |
Awww don't worry; here's a tip, you can hide from the mean nasty turtle in the little nook you fall down from, there you can shoot him as much as you want.
However, the rest of the game is gonna toast your rear.
__________________
![]() nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Jun 13, 2006, 11:58 AM | |
Yeah, and it'll take you A LOT of practice to even see DarkJazz without using cheats...
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jun 15, 2006, 02:04 AM | ||
Quote:
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![]() nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Jun 15, 2006, 07:07 AM | |
Actually, the ostrich boss can also be taken out without ever coming within its reach. Just make sure to save your launcher ammo, stay in your starting spot and start firing away each time the ostrich appears. The radius of the bullet's path is just small enough to get in a few hits.
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Insert witty comment here. |
Jun 15, 2006, 07:14 AM | |
Yeah, I used that method when I was passing that boss for the first time. ;D
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
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