Aug 19, 2006, 05:23 AM | |
What would you like to see in a brand new JJ2 level editor?
In no particular order:
That's all I could think of, and I may come up with more. If you have anything to say, keep in mind that this is for plausible stuff, not "adding more layer's to jcs". And no replies like "oh my lanmeisters this wil never get done, ahahahahha newb" unless you want to look stupid.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff Last edited by cooba; Aug 19, 2006 at 05:56 AM. |
Aug 19, 2006, 05:52 AM | |
I think 511 characters in a string would be just disturbing. As if 127 wouldn't do it.
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Aug 19, 2006, 06:10 AM | ||
LI3K W0RK!ING TW33DLE PLZ
Seriously though, you pretty much summed up the features I'd like to see, but... Quote:
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Aug 19, 2006, 06:19 AM | |
A list of MCEs and that other thing that generates weird effects.
And a sound effects option that lets you hear ambient sounds before you add them.
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But perhaps the most likely reason of all, was that his bombs were simply two sizes too small |
Aug 19, 2006, 06:27 AM | |
Better working scrollbars.
Multiple music choice with a special event that changes the music when a player crosses it. Ability to copy and paste level parts.
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Earth Mantra, for all your ambient music needs. |
Aug 19, 2006, 06:29 AM | |
7 things I want to see in a new JJ2 level editor:
1. Ability to insert not just more than 15 Text events but an unlimited amount. 2. Unlimited coin costs in warps. No 255 limit. I tried to use 1000. 3. Ability to use MP3s, WAVs and any other formats in JCS. (Though I can't see it happening) 4. Allow more than 31 Trigger events. Oh, yes I didn't count 0 as one. 5. Simplify speed setting in Sucker Tubes, Wind etc. to V. Slow, Slow, Medium, Fast or V. Fast. 6. Change the Boss music option to allow music of ANY format and specify in the text box what file you want. Also have a "Browse..." button next to it. 7. Simplify direction setting in Sucker Tubes to Up, Down, Left or Right. Horizontal/Vertical would be better actually. 2 options instead of 4. Last edited by SPAZ18; Aug 19, 2006 at 06:55 AM. |
Aug 19, 2006, 06:31 AM | |||||
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Last edited by cooba; Aug 19, 2006 at 07:41 AM. |
Aug 19, 2006, 07:09 AM | |
Ablity to play/preview the song you want to use in the level.
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Extraterrestrials |
Aug 19, 2006, 07:54 AM | ||
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Aug 19, 2006, 08:04 AM | ||
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Aug 19, 2006, 09:10 AM | ||
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Aug 19, 2006, 09:40 AM | ||||
I wish I wrote down everything I told Pyromanus... Anyway, some sort of flood fill/paint bucket tool for tiles and (random) tile patterns would come in handy.
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Aug 19, 2006, 10:45 AM | |||
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Earth Mantra, for all your ambient music needs. |
Aug 19, 2006, 10:52 AM | ||
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Xobim and others: This is not a topic about features to add to JJ2, but things that could be in a level editor that are already possible but are not exploited. No reprogramming of JJ2 is involved here. |
Aug 19, 2006, 11:03 AM | ||
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Aug 19, 2006, 11:10 AM | ||
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JCS could use.. a basic tileset with useful tiles in all 9 Jazz2 palette colors.. like the RR training tileset (which you obviously haven't seen)
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Aug 19, 2006, 12:04 PM | |
like %snz%%snz%%snz%%snz%%snz%%snz%%snz%%snz%%snz%%snz% t%snz%%snz%%snz%%snz%%snz%%snz%h%snz%%snz%%snz%%sn z%%snz%%snz%%snz%i%snz%%snz%%snz%%snz%%snz%%snz%%s nz%%snz%s ?:P
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Aug 19, 2006, 12:20 PM | |
ROFLMBO @ Stijn's pic!
![]() Derby: Acronym clearance. Oh I didn't realise stuff like that wasn't allowed. But the abbreviation still works. Laughing my butt off. Last edited by SPAZ18; Aug 19, 2006 at 12:38 PM. |
Aug 19, 2006, 12:59 PM | |
ah well. now at least we know the truth about stijn's.. nvm that's a baby joke
![]() nice pic man! ![]()
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Aug 19, 2006, 08:42 PM | |
A hotkey for copy and pasting events. (For example: press "c" when the cursor is over a specific event to copy it, then press "v" over the area you want to paste the event.)
Have the preview window show icons (or something) that indicate specific events. So if there's a spring on a specific tile, have it show a little spring icon on that tile in the preview window. Have the ability to start Jazz/Spaz/Lori at any position in the level when you use Save/run. This would be useful for testing a specific section of a level. For example, if you hit save/run, it would display a dialogue box with text boxes to enter the specific position you want to start at. If no coordinates are entered, it would start you at the Jazz Start position or position 0,0. I don't really know if this is possible, but let Bolly use Endtexts other than 0.
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"If there's anything more important than my ego, I want it caught and shot now." -Zaphod Beeblebrox |
Aug 19, 2006, 09:40 PM | |
I actually find the idea of a new JCS quite intriguing. And many of the ideas actually seem quite creative too, and would be really useful for a new JJ2 level editor. Needless to say, much of the ideas stated are already possible since the J2L format has been mostly figured out, and all that's left in an interface. So, really, what I would like to see is an enhanced GUI over the original JCS, which might include:
General Interface
Level Editor Interface
Additional Functions
Miscellaneous
* The file manager is a concept I've been working on. It basically goes through a folder, and gives details for each level and tileset. Basic details such as name, tileset for the level, next level. Maybe also some subtle details like whether its missing a start position or certain warp targets. That's about all I can think of for now. I'm sure I had more before I started writing, but oh well.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Aug 19, 2006, 09:50 PM | ||
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Aug 20, 2006, 01:18 AM | |
I dunno what you mean with the elizabeth stuff, but 5 and 6 will do just fine.
Neo's ideas are nice.. but what's wrong with the scrollbars? they work just fine to me :S
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Aug 20, 2006, 01:32 AM | |||
Iam Canadian: To copy and paste events, hover over it, press b twice, go to where you want it and hold shift and click
![]() You can do that with multiple events, and tiles.
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Aug 20, 2006, 01:48 AM | ||
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Aug 20, 2006, 02:07 AM | |
...you know, although it's struck-out in Cooba's list, wouldn't a random level generator technically be possible? I imagine it could be a nice idea for something like a lightning game of JJ2, like a randomly generated arena, a short level chock full of enemies and stuff, with different difficulties.
But I guess it wouldn't be possible to implement that into JJ2 itself the way I picture it.. choosing a level from the Homecooked Levels list that is actually blank and automatically generated by JCS...
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