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Public test: don't force system colors

Violet CLM

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Nov 29, 2025, 11:14 PM
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Public test: don't force system colors

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This is not a high priority, just curious: would anything go wrong if JJ2 didn't force colors 1-9 and 246-255 to be standard Windows system colors?

(This build still forces color 0 to be black, because bad things tend to happen if you don't do that.)

It's my assumption this hasn't mattered since the days of Windows 95 or so, and JJ2+ isn't tested on operating systems earlier than Windows XP, so there shouldn't be any problem. But this is the point of a public test, to throw other people's computers at it and see what happens
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FawFul

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Dec 2, 2025, 06:55 AM
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Aside from everything working and black fur looking like black fur in 8-bit colors (which is nice) nothing seems different to me. I can see it being a nice change if windows 95 isn't running jj2+ regardless. For testing I don't really know though what I'm looking for.

Also, what is the reason and end goal of not loading those colours, does this mean new levels can start using these indices for their levels, upping the palette limit per palette? Does using these colours still affect fur starting at indice 0 or 1 if it were used? Is /latestversiononly needed for upcoming MLLE levels enabling the 1-9 and 246-255 rows?
Violet CLM

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Dec 2, 2025, 11:44 AM
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Quote:
Originally Posted by FawFul View Post
For testing I don't really know though what I'm looking for.
I too don't know what I'm looking for, I assume nothing bad will happen but that's why the test is here.

Quote:
Also, what is the reason and end goal of not loading those colours, does this mean new levels can start using these indices for their levels, upping the palette limit per palette? Does using these colours still affect fur starting at indice 0 or 1 if it were used? Is /latestversiononly needed for upcoming MLLE levels enabling the 1-9 and 246-255 rows?
You've always been able to use these indices, and they'd always work in 16-bit, just I wouldn't recommend it because they'd look weird in 8-bit. MLLE lets you build tilesets using these colors and so on--here's an incredibly quick example--but they'd look weird if you played them in 8-bit instead of 16-bit.
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