Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » JCS & Scripting

A couple more level-making questions?

Puffie40

JCF Member

Joined: May 2002

Posts: 894

Puffie40 is doing well so far

May 30, 2002, 08:12 AM
Puffie40 is offline
Reply With Quote
Cool A couple more level-making questions?

As you might know for preavious posts, I am making a level. I'll need you help, as I can't seem to figure out a couple of the tecniques.

I'd love to do anything else to find a tourtorial. But the websites containing them are usually closed. Can anyone direct me to one?

First of all, How do you make transport tubes? Apperently, you put them in another layer, but I have no success in that.

and seconly, how do you get a spingbord on the ceiling? I got it upside down once, but sometime it whould not respond...


See ya later


PUFFIE40
Mystical

JCF Member

Joined: Feb 2002

Posts: 175

Mystical is doing well so far

May 30, 2002, 09:06 AM
Mystical is offline
Reply With Quote
You do the event for the tubes on layer4 oboviously; and use the sucker tube event or whatever it is then set the x and y movement..
on layer 3 I think it is set the properties to the same as layer 4 then on layer 3 add the tubes over the events you made on layer4.
__________________
------------Mystical

Determined Leader of *
Rage

JCF Member

Joined: Aug 2001

Posts: 440

Rage has disabled reputation

May 30, 2002, 09:17 AM
Rage is offline
Reply With Quote
Move this to JCS Talk.

A good site would be Howto JCS. Site was on J2O in the news.
Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

Violet CLM has disabled reputation

May 30, 2002, 01:50 PM
Violet CLM is offline
Reply With Quote
Place a sucker tube event in layer 4, in an UNMASKED TILE. Then set the X/Y speeds accordingly:

Left: Negative X speed.
Right: Positive X speed.
Up: Negative Y speed.
Down: Positive Y speed.

For diagonals, combine two of these, though I think the speeds have to be both the same, not to mention multiples of 10.

If both X and Y speeds are set to 0, then the player will go down, but very slowly.

"Wait Speed" is how many seconds to wait before sending the player out of the tube. Once you go through a tube with Wait Speed, it will not make you wait again until you go through any other tube, with or without wait speed. "Trig Sample" does nothing.

For effect, you can put some Layer 3 tube tiles over the sucker tube. If you want, the Layer 3 and the actual sucker tube can follow the same path, or the layer 3 can go off somewhere else to confuse the player.


For ceilling springboards, take an ordinary spring (Red, Green or Blue), put it so that a ceilling tile is above it, and set the field "Ceilling" to 1. There.
__________________
Puffie40

JCF Member

Joined: May 2002

Posts: 894

Puffie40 is doing well so far

Jun 2, 2002, 08:44 PM
Puffie40 is offline
Reply With Quote
Now buttstomp blocks...

I now need help on buttstomp block... How do you do them?

I thought I could just place some tiles there, and a event on them, BUT NOOOOOO after i put the event in, in the test run, the block disappers, but you get points for buttstomping down.

ack...

However, the level is doing great! should be done the the miuddle of this month! (I have a lot of things to do, so I at least put in a hour each day. )

see ya!
Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

Violet CLM has disabled reputation

Jun 2, 2002, 09:39 PM
Violet CLM is offline
Reply With Quote
Make an animated tile. The first frame is how the block appears. The second frame is what's there after the block is buttstomped. The third frame is what falls away. Set the anim speed to 0, place it in the level with the "Buttstomp Scenery" event, and test.
__________________
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 08:07 PM.