May 30, 2002, 08:12 AM | |
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As you might know for preavious posts, I am making a level. I'll need you help, as I can't seem to figure out a couple of the tecniques.
I'd love to do anything else to find a tourtorial. But the websites containing them are usually closed. Can anyone direct me to one? First of all, How do you make transport tubes? Apperently, you put them in another layer, but I have no success in that. and seconly, how do you get a spingbord on the ceiling? I got it upside down once, but sometime it whould not respond... See ya later ![]() PUFFIE40 ![]() |
May 30, 2002, 09:06 AM | |
You do the event for the tubes on layer4 oboviously; and use the sucker tube event or whatever it is then set the x and y movement..
on layer 3 I think it is set the properties to the same as layer 4 then on layer 3 add the tubes over the events you made on layer4.
__________________
------------Mystical Determined Leader of * |
May 30, 2002, 01:50 PM | |
Place a sucker tube event in layer 4, in an UNMASKED TILE. Then set the X/Y speeds accordingly:
Left: Negative X speed. Right: Positive X speed. Up: Negative Y speed. Down: Positive Y speed. For diagonals, combine two of these, though I think the speeds have to be both the same, not to mention multiples of 10. If both X and Y speeds are set to 0, then the player will go down, but very slowly. "Wait Speed" is how many seconds to wait before sending the player out of the tube. Once you go through a tube with Wait Speed, it will not make you wait again until you go through any other tube, with or without wait speed. "Trig Sample" does nothing. For effect, you can put some Layer 3 tube tiles over the sucker tube. If you want, the Layer 3 and the actual sucker tube can follow the same path, or the layer 3 can go off somewhere else to confuse the player. For ceilling springboards, take an ordinary spring (Red, Green or Blue), put it so that a ceilling tile is above it, and set the field "Ceilling" to 1. There. |
Jun 2, 2002, 08:44 PM | |
Now buttstomp blocks...
I now need help on buttstomp block...
![]() I thought I could just place some tiles there, and a event on them, BUT NOOOOOO ![]() ack... ![]() However, the level is doing great! should be done the the miuddle of this month! (I have a lot of things to do, so I at least put in a hour each day. ![]() see ya! |
Jun 2, 2002, 09:39 PM | |
Make an animated tile. The first frame is how the block appears. The second frame is what's there after the block is buttstomped. The third frame is what falls away. Set the anim speed to 0, place it in the level with the "Buttstomp Scenery" event, and test.
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