Apr 7, 2007, 06:03 PM | |
Questions about the jazz 2 source
I see as this forum goes we find out more and more by disassembling jazz but we're so far from getting anywhere with it. So that leads me to my question.
I know Jazz Jackrabbit 2 was coded a very long time ago. Epic probably had lots of programmers in on this game. Now i'm pretty sure that somebody had to quit their job at Epic. Now if we could just figure out who and get in contact with them, i think somebody trustworthy (e.g. not me) could get their hands on at least the shareware version's source code and maybe we could have it...
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Apr 8, 2007, 01:29 PM | |
Theres only one person who I know of who still has the source code, thats Becky(formally known as Burger). She got licensed by Epic Games to port the PC game to Mac. Because of this, she got the full source code of the PC version (which is what we want) and also the Mac version which may be helpful to the Mac gaming community(?).
She has said to me she would hand over the source code, if I could get hold of someone from Epic to give her permission. Whenever or not she would actually go through with it is another question, but everything else I've spoken to her about she was always honest about and happy to help. (Becky to those of you who don't know, is known to the community for hosting the old jazz.logicware.com List Server which was the only list active when Epic games pulled support.) I have contact with Warren from Epic Games (due to our conversation with getting the epic domain forwarded to my domain) and am working with him to perhaps get permission, nothing much on that front (its usually a week or two by the time he gets an email from me, and I receive the reply) but I will keep you updated on the status of that. Warren does have regular contact with both CliffyB and Mark Rein who I guess are the two people who would need to sign off on this at Epic Games? Then again, none of this mentions Orange Games, I'm not to sure in their involvement, but Becky mentioned nothing of them and mentioned she got the source and the license from Epic Games which makes me wonder what Orange games actually own in regards to JJ2. |
Apr 8, 2007, 01:36 PM | |
That is great news. Thanks for the effort.
Could it perhaps be that Orange Games at the time of JJ2 developement acted as an Epic subsidiary and as such transferred their rights to Epic after the project? Though I do remember that Arjan mentioned something about "sending lawyers to Epic" when he was talking about getting the source code, it would explain why Orange Games apparently has no role in this. |
Apr 8, 2007, 02:02 PM | |
Really? So theres a good chance we will FINALLY get the source code?
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Apr 8, 2007, 02:41 PM | ||
Quote:
I wouldnt say good chance, but I wouldn't say bad chance. There is no way I'm promising I can pull this off. My conversation with Becky was over a year ago though I still have her on my contact list. My conversation with Warren has been more recent, and its mostly about the gaming industry and how to get in it, but I have brought up the possability with him. While I can't dedicate tons of my time to this, as it is my appearence in the JJ2 community has been non-existent for quite a while though the odd 5 mins popping on JCF (and more recently the bash). I will do my best and continue to bring it up in conversation and see if I can get it going somewhere postive. I still do recommend everyone else to continue there own methods of acheiving the common goal of getting hold of the source code, with more possabilities means more chances of sucess. I will get back in the coming months if any news develops and such. Just really don't want the community thinking I am getting the source and then getting disappointed, I'm only talking about one possible way of getting hold of it which I am looking into. |
Apr 8, 2007, 03:46 PM | ||
Quote:
@Community: Good luck everyone! *gets food thrown at him, then starts catching food and shoving in bags* MY weekly shopping's done. *runs off* |
Apr 8, 2007, 09:05 PM | |
Licencing is the main issue here. The only real advantage to knowing Becky who has the source code is that at least we know someone who knows where a copy of the source is (assuming) without having to go searching for it. This is only one piece of the puzzel, and it may come in handy, but we need to take care of many other pieces first -- primarily getting permission for Epic.
There was an effort started in the 1.25 forum on formally requesting the source code as an entire community, although that died due to inactivity. I feel continuing with what we had started there would be the best way to go about requesting permission for the source code. Once we have a formal request put together, cleaned up and supported by the community, then we could start pulling whatever connections we may have with Epic.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Apr 9, 2007, 04:42 AM | |
I would very much like Monolith's suggestion of reviving the 1.25 forum's formal request project.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Apr 9, 2007, 06:07 AM | |
ok. I hope we get it. I really want to Jazz v1.25 patch to come!
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Apr 9, 2007, 08:51 AM | |
I also think that it would be good to review what we started before and never finished with regards to the source code. A formal request sent over postage mail sounds like the most reasonable way for us to act on this.
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Apr 9, 2007, 09:02 AM | |
[Message Log/Details]
Stijn: The message log and conversation details you posted here explicitly stated that this conversation should not be spread around. By posting it here anyway you are not only violating Becky's trust but also endangering any other attempts at getting the source code via Becky. Please do not do something like this again. If you want to post about the conversation here, first ask her personally what parts of the conversation could be spread and which not or perhaps ask her to come here and write a message herself instead of doing it this way. Last edited by Stijn; Apr 9, 2007 at 09:17 AM. |
Apr 9, 2007, 11:05 AM | ||
Quote:
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Apr 9, 2007, 11:08 AM | |
I'd like to get confirmation/explanation of that from Jamster himself then. I have added him to my MSN contact list, but he can also send a PM (that is still possible when banned).
We can simply not risk any classified information leaking out this way, that's why I'm so careful about this ![]() |
Apr 9, 2007, 11:09 AM | |
Better to have specific confirmation from Becky, even.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Apr 9, 2007, 10:50 PM | |
Great! If this is a success, then we can finally convert J2Bs back to their original mods and port the game for for Linux, for instance, and of course Macintosh. Good work, Nimrod! I'm excited to hear about the results.
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Apr 11, 2007, 07:03 AM | |
Holy grail?
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Apr 11, 2007, 09:44 AM | |
Monty Python and the Holy Grail. Good movie.
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Apr 11, 2007, 11:54 AM | |
I know that.
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Apr 11, 2007, 02:02 PM | |
So you don't need to use WINE to run it?
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With our extreme gelatinous apology,
We beg to inform your Imperial Majesty, Unto whom be dominion and power and glory, There still remains that strange precipitate Which has the quality to resist Our oldest and most trusted catalyst. It is a substance we cannot cremate By temperatures known to our Laboratory. ~ E.J. Pratt |
Apr 11, 2007, 02:49 PM | |
That's actually the main point I think. You could make a "re-spin" as they're known of the game, with your favourite levels and stuff... compiled to run on linux. Would run much more easily on a just-installed distrubution of linux.
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Apr 12, 2007, 03:47 PM | |
Apr 13, 2007, 03:10 PM | |
Who would get the source?
Mono and Nimrod seem pretty busy with their own lives. I say we should beg and plead jam to come back he always built godly programs and stuck to his word. Despite his somewhat evil past in the community, he was a great contributer.
__________________
Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Apr 14, 2007, 04:48 AM | |
It doesn't run perfectly. I find it has difficulty switching between window mode and fullscreen (though it works well enough if you start the program in one or the other and stick with it), it's definitely slower than it is on windows, and there are some minor sound issues. JCS also lacks the parallax view window (bottom right). Overall these problems are minor, and I would say the game runs NEARLY perfectly, but a true port would definitely be an improvement.
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Apr 14, 2007, 06:43 PM | |
no one is supposed to know this but jam is unknownfile in secret
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Apr 16, 2007, 03:17 AM | |
What, is it reveal-your-secret-alter-ego time already?
I'd better sign in and post as my secret identity. |
Apr 16, 2007, 03:34 AM | |
As I was saying... Hello.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Apr 16, 2007, 06:34 AM | |
Now I'm just lost.
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Apr 16, 2007, 10:55 AM | |
Erm, somewhat more ontopic:
Is the sourcecode going to get placed on the internet, so anyone can download it, or will it only be available to a specified group of coders and such? IF we can get our hands on the source, ofcourse... ![]()
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Earth Mantra, for all your ambient music needs. |
Apr 16, 2007, 11:21 PM | |
Yeah, he did upload it on J2O and I've used it a few times even.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Apr 17, 2007, 03:21 AM | |
life is all about c++ code
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
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