Sep 24, 2007, 12:27 AM | |
It was supposed to be a dead-end, but there is a tube sticking out now (which kinda denies the name but everything else is pretty much natural) that is actually a warp with multiple warp targets so you don't must backtrack through the base's corridor.
@Darksonic: Looks very nice. Music chosen? XD yes, I'm a freak. Heck, that was my user title a bit back. 'music freak'.
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gg, no re. |
Sep 24, 2007, 12:33 AM | |
The music chosen is 'Shop.it' from JJ3. It was suggested by Birdie. It sounds like the music from Significant, which was one of the levels in Impressions.
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Sep 24, 2007, 12:41 AM | |
Shop.it is just a cut-off version of Carrotus Forest from JJ3. Shop begins from the pizzicatos, which is far after the start of Carrotus Forest. Go use Carrotus Forest, it would fit very nicely
![]() Music for Naturals is chosen too. It's "Epic" by Deebor. Long tune I got not that long ago I think from Modarchive. Go check it out if you want ![]()
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gg, no re. |
Sep 26, 2007, 03:03 AM | |
![]() This is a screen of the test level I'm making. This is the room where the Host controls everything. It WILL be compatible with 1.23. ![]() The name "Obstacles Inc." was suggested by Eigus. PNG is better than JPG! |
Sep 26, 2007, 12:16 PM | |
Hey Eigus, i've got three new tilesets for you :p (not that I drew them).
http://www.jazz2online.com/J2Ov2/dow...p?levelID=4835 Converted Battery Check tilesets. (Yes, converted. Not redrawn.)
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You've reached the end
And still you don't feel |
Sep 27, 2007, 04:21 AM | |
I have been inactive for about 3 months but I will start making some more levels in the next few months. Coming soon in 2008, I'll be making Memories 2: Radiant Garden. It will be a pack of 6 levels that will all be related to castle tilesets. I haven't got much inspiration right now but I'm brainstorming the ideas in my head. So in 2008, hopefully before March, I'll relase the new pack, Memories 2: Radiant Garden.
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![]() Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes ![]() |
Sep 28, 2007, 04:15 AM | |
Not to accuse you of copying, and not that I mind, but is it entirely coincidental that you should use the word 'Radiant' not long after I released a screenshot of 'Radiant Slopes'?
Did I inspire you?
__________________
You've reached the end
And still you don't feel |
Sep 28, 2007, 06:00 AM | ||
Quote:
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Sep 28, 2007, 06:27 AM | |
About my levels:
Naturals has to undergo fixing, so it won't be released in da speed of light. second... I'm making a pack. ;p This time it's going to work. I'm motivated, and that's what I lacked when I made Packed Flags and other stuff. The first level is the Fatal Hypovolemia Fortress (you saw that coming eh? ;p) It's so incomplete that I won't take screens right now, but they're coming as soon as possible.
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gg, no re. |
Sep 28, 2007, 07:50 AM | |
More news about FH Fortress: it is symmetrical. Sorry, still too incomplete to make screens.
Current Not Named But Packed Stats: 1. FH Fortress Tileset chosen [won't be revealed till screens] Musicfile chosen [won't be revealed till screens] Work in progress 2. [won't be revealed till screens] Tileset chosen Musicfile chosen Plans done 3. [wbrts] Tileset chosen Musicfile not yet chosen (have to choose between two) Plans done 4. [wbrts] Tileset chosen Musicfile chosen Plans done 5. [wbrts] Tileset chosen Musicfile chosen Plans done 6. [wbrts] Tileset chosen Musicfile chosen Plans done
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gg, no re. |
Sep 29, 2007, 05:00 AM | |
Sep 29, 2007, 11:58 AM | |
![]()
I just got more inspiration and decided to put more in my level again! :p
![]() There's actually going to be a reasonable amount of eyecandy, and there's also a little to much ammo atm, so I am going to try to reduce some of it. |
Sep 29, 2007, 12:12 PM | |
Actually, Birdie, I had a look at the level. It IS there, but it's viewable only on the very bottom of the level.
Jimbob, I could help you to make it so it's viewable even of the very top. If not, I just could say the technique here. ![]()
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gg, no re. |
Sep 29, 2007, 05:59 PM | |
Jimbob, I've looked at your screenshot's the past three pages, your levels look very empty. Add more eyecandy than you think a lot is. As for the background of the level, be creative. I recommend looking at a few good levels and getting ideas and some inspiration from those. Just a thought.
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![]() Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes ![]() |
Sep 29, 2007, 06:28 PM | ||
Quote:
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Sep 30, 2007, 12:45 AM | |
Well, Jimbob, when you have the Y-Speed set to 1 you only see the BG on the very bottom. Make the Y-Speed something like 0.06. But make sure that the bg doesn't look cut off. Also, high X-Speeds look phugly in natural levels
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gg, no re. |
Sep 30, 2007, 11:53 AM | |
Adding some blank rows to the bottom of the layer can be good.
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Sep 30, 2007, 12:58 PM | |
@Eigus: Ty! That really helped!
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm Last edited by Jimbob; Sep 30, 2007 at 06:22 PM. |
Oct 2, 2007, 04:54 PM | |
![]() Looking pretty sweet so far, doesn't it? :p As you can see, the layout of the level is really hilly. :p It's been going really slow. :p Btw, the coin warps cost 100 coins each and I made it (with a little use of some trigger zones and warps near the start position) so that the people on the red team cannot get to the blue team's coin warp, and vice versa. :p EDIT: I must say, I think this level has very much potential to be a really good level (by me, that is, not like birdie or anyone else, just by me). :p
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm Last edited by Jimbob; Oct 2, 2007 at 05:32 PM. |
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