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tell some of the levels what u are buiding and goning on j2o

Stijn

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Jan 24, 2008, 07:27 AM
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Quote:
Originally Posted by St. Louis View Post
And Stijn, hold a CTF vs. Battle poll to see what I mean.
Interestingly, a poll gauges opinions, not facts.
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Jan 24, 2008, 08:43 AM
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i think it's both hard, battle levels get underrated imo
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Jan 24, 2008, 10:21 AM
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Originally Posted by Birdie View Post
Do you make levels? :l
Also, I do find battle levels harder to make, and I believe they have to be higher quality to be considered the same quality as another ctf level.
Wait, so you hint that I'm wrong, then you agree with me? That's just vicious.
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Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!
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Jan 24, 2008, 11:16 AM
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Originally Posted by IconGuy View Post
Wait, so you hint that I'm wrong, then you agree with me? That's just vicious.
I wasn't hinting that you're wrong, but I was questioning you, since you say they're harder to make, yet I'm not sure weather you even make levels.
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Jan 24, 2008, 12:16 PM
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I have made a hotel back in the begining of 2007 (well these are easy to make [wait I think you helped me]), I do have an old crappy unfinished ctf level, a begining of another one, and some battle levels that are (-). I wanna make some new levels but I don't have the time.

And It's kinda common sense to think that making half a level then make the same thing on the other side is easier then making the whole level.
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Quote:
Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!

Last edited by Nonomu198; Jan 25, 2008 at 03:13 AM.
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Jan 25, 2008, 12:11 AM
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Quote:
Originally Posted by Stijn View Post
Interestingly, a poll gauges opinions, not facts.
Nothing can be deemed a fact about this. It is a question of opinion, after all.
That's the entire point.

@ Iconguy: Doing half a level and flipping it to do the other side is just... wrong.
Avoid doing that, at least.
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Jan 25, 2008, 03:14 AM
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Originally Posted by St. Louis View Post
Nothing can be deemed a fact about this. It is a question of opinion, after all.
That's the entire point.

@ Iconguy: Doing half a level and flipping it to do the other side is just... wrong.
Avoid doing that, at least.
QQ seems to be quite popular
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Quote:
Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!
Stijn

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Jan 25, 2008, 04:05 AM
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Originally Posted by St. Louis View Post
Nothing can be deemed a fact about this. It is a question of opinion, after all.
That's the entire point.
Sure, but saying "CTF is also the better gametype quite clearly." makes it sound like you're presenting it as a fact, which it indeed is not
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Jan 25, 2008, 04:28 AM
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No, I was referring to it being (much) more popular, of course.

Edit: sorry, I tend to mix finnish 'ways of saying things' into english, will try to change that.
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Jan 25, 2008, 06:36 AM
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Originally Posted by IconGuy View Post
And It's kinda common sense to think that making half a level then make the same thing on the other side is easier then making the whole level.
I hope you know that there are unsymetrical ctf levels, also, many symetrical ctf levels don't use symetrical eyecandy. Also, about your QQ argument, BBlair, and semi (probably the most played ctf levels, they're also unsymetrical) seem quite popular (although I hate them).
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Jan 25, 2008, 07:32 AM
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I hope you know that there are unsymetrical ctf levels, also, many symetrical ctf levels don't use symetrical eyecandy. Also, about your QQ argument, BBlair, and semi (probably the most played ctf levels, they're also unsymetrical) seem quite popular (although I hate them).
Even unsymmetrical ctf levels need balance, it's like a guideline that makes placement easier.
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Quote:
Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!
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Jan 25, 2008, 09:13 AM
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well there's a difference between mask-symmetry and placement-symmetry. E.g. semi and bblair have neither. Many levels have placement, but no mask symmetry, and then theres levels that have both (like KMC e.g.). Right now, i can't think of a case with placement-, but no mask-symmetry.
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Jan 25, 2008, 09:18 AM
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well there's a difference between mask-symmetry and placement-symmetry. E.g. semi and bblair have neither. Many levels have placement, but no mask symmetry, and then theres levels that have both (like KMC e.g.). Right now, i can't think of a case with placement-, but no mask-symmetry.
I thuoght YOU made Nightfall in Noobland, lol.
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Guys, remember 2010? LOL

Quote:
Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!

Last edited by Nonomu198; Jan 25, 2008 at 10:31 AM.
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Jan 25, 2008, 10:59 AM
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I thuoght YOU made Nightfall in Noobland, lol.

i did make it, yeah. why?

oh right

rofl XD
stupid me lalala
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Jan 25, 2008, 12:05 PM
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Originally Posted by St. Louis View Post
@ Iconguy: Doing half a level and flipping it to do the other side is just... wrong.
Avoid doing that, at least.
That's what's called "symmetry"
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cooba

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Jan 25, 2008, 12:31 PM
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No, that's being lazy and/or inept at making symmetry.
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Jan 25, 2008, 12:49 PM
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He propably meant the easy way of flipping, the f key.
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Jan 25, 2008, 08:04 PM
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Bleh, flipping the tiles can be useful at points in time, if you want to make some cool eyecandy effects, or whatever. But beware, it can get dangerous, if you know what I mean.
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Jan 26, 2008, 07:44 AM
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When did this thread shift to being all about making a hypothetical level?
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Jan 26, 2008, 04:48 PM
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I think it should work... Well this is part of my new race level. It has many shortcuts and stuff, I just thought I'd add a part of the level that looks hot. Also, The level mainly uses those blue cargo tiles in the level.

On a side note, no you do not play as the frog. I just thought it'd look cool.
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Jan 27, 2008, 08:51 AM
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frog race is a fun idea though
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Jan 27, 2008, 02:15 PM
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y wtf, i thought i had posted that. well idd it does
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Jan 27, 2008, 04:42 PM
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Going to upload my (finally) finished WoC pack soon ^^.
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Jan 28, 2008, 12:13 AM
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... Which is just wonderful news.
I'll make sure to review it as thoroughly as possible.
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Jan 29, 2008, 07:58 AM
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ok, let's get back into this treat as it used to be =d
this is an level i'm working on
the tileset is diamondus with diamondus B garden pallette



i hope u like it =)

** btw, crimiclown, that picture looks like u got some kinda poop on your finger
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Jan 29, 2008, 08:05 AM
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Time for 2 screenshots of the latest level from my pack:



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What is Distopia
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Jan 29, 2008, 08:16 AM
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Looks nice FawFul and DS
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Jan 29, 2008, 08:48 AM
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Originally Posted by FawFul View Post
(lost ctf game)
it seems familiar :l
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Jan 29, 2008, 09:18 AM
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? srry to say but err.. bird i really don't understand what u just sayed..
lost ctf game? i never said anything in my post about those words i even dunno what you mean
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Jan 29, 2008, 09:21 AM
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Birdie meant to say that your screenshot reminds you of this.
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Jan 29, 2008, 01:36 PM
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Take cover! The tree spam is coming.

And DS, that looks nice, it looked almost as nice when I last saw it.
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DS, you need a lot more variety in the plain "dirt" walls. There are a lot of areas where you're obviously using the same tile over and over, and there are two different variations of that, even besides anything else you could shove onto walls, and the edges look pretty sterile too. Other than that, pretty interesting.
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Jan 30, 2008, 12:04 AM
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DS can't let go of his style.
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Jan 30, 2008, 06:59 AM
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Take cover! The tree spam is coming.
i have to take this as a compliment or not ?

*btw i already put away almost all tree's in the foreground so it don't gets annoying when ur playing
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Jan 30, 2008, 10:03 AM
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Played both levels online and they're nice. (ofc they were unfinished.)

Coming soon: screens of some other battle level, a "sequel" to an old, unfinished, (-)y ctf.
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Jan 30, 2008, 02:15 PM
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i have to take this as a compliment or not ?
not
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Feb 1, 2008, 01:45 PM
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I'm going to make a level of my own using my own tileset. I'm making a techno tileset.
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Feb 1, 2008, 01:58 PM
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I told you guys, this is the year of tilesets.
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Feb 1, 2008, 05:20 PM
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I'll just go ahead and expect much, as usual
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Feb 2, 2008, 12:50 AM
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bcuz the original sucked (-)(-)(-)(-)(-)

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