Mar 11, 2008, 02:05 PM | ||
Quote:
http://forums.arc-hq.net/viewtopic.php?t=26869 |
Mar 11, 2008, 05:40 PM | |
Your level quality is kind of going down cooba/evilmike, the backgrounds of both your levels look very bland cooba/evilmike, you might want to also consider making screenshots in jj2 rather than of the window, cooba/evilmike.
|
Mar 11, 2008, 06:36 PM | |
I knew these kinds of remarks would come from someone. It was a bad idea to put that last part of the post. I'd also like to mention that I'm now working on Temple of the Shifting Sand, the third level in the pack. It uses the Deserto tileset, which I have previously used to create my fifth upload, Desert Trench warfare.
I've also added a little advertisement to my signature, so anyone who doesn't visit this thread can still now about Grace: The Ultimate Race Experience.
__________________
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 12, 2008, 04:38 AM | |
May I recommend naming this level "Stonetalon Mountains" or "Desolace" please?
__________________
<center>somebody holds the key</center> |
Mar 12, 2008, 05:21 AM | |
But the background is : - (
__________________
<center>somebody holds the key</center> |
Mar 12, 2008, 06:04 AM | |
I haven't played the whole level myself, but it just looks like a beach to me. Anyways, since most of you are bugging me about my final comment on the screenshots for my level, I'd like to ask that you rate these levels as if I had made them. Be honest, and for peats sake, if your planning on talking back to this too, AT LEAST review the level well.
__________________
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 12, 2008, 06:47 AM | |
Your signature is too big.
|
Mar 12, 2008, 08:17 AM | ||
Quote:
__________________
<center>somebody holds the key</center> |
Mar 12, 2008, 01:24 PM | |
Mar 12, 2008, 01:35 PM | |
Why won't anyone review my stuff.
__________________
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 12, 2008, 01:45 PM | |
What? I can take constructive critisism. Lay it on me, pal.
__________________
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 12, 2008, 02:56 PM | ||
EARLIER... Quote:
|
Mar 12, 2008, 03:17 PM | |
I don't really understand how that shows Valco can't take constructive criticism, n00b. As far as I see, he meant that his remark about judging him as if he were Cooba or EvilMike lead to a lot of mockery and that he regretted asking that now.
|
Mar 12, 2008, 04:53 PM | |
Exactly! I apologize if I've ever caused you irritation, Stijn. (Yeah, that means apologizing for my existence) If I had said something similar to that, I might not have been taken seriously.
Meantime, I'm still working on the Temple of Shifting Sand. It'll have a mix of gameplay between Radioactive Death Trap and Sewer Run, including jumping around as fast as possible and doing quick challenges. It's still not to the stage where I can show screenshots with decent eyecandy, but hopefully I'll have some soon.
__________________
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 12, 2008, 05:04 PM | |
Even in the mockery Birdie still brought up points on the level quality and design. Considering that Evilmike had already did the Cooba/Evilmike Shtick I assumed the "kinds of remarks" mentioned in Valco's post was instead referring to the fact that Birdie was not praising the screens.
|
Mar 12, 2008, 07:15 PM | |
Not at all, my friend. They did bring up points about quality and design, but seeing as that was being compared to some very famous level makers, I didn't take them seriously. Also, that wasn't at all constructive by my standards, but that's not the point.
__________________
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 13, 2008, 10:27 AM | |
There's a slight tilebug right below the red counter in the 2nd pic, apart from that I like what I see. I just hope the gameplay doesn't suffer too much from the eyecandy which seems slightly distracting at some parts. But it looks good
__________________
<center>somebody holds the key</center> |
Mar 13, 2008, 11:04 AM | |
The levels look interesting, but I find that the eyecandy is far too distracting. In all of the pictures, I find so many trees and caves and odd backgrounds, I start to lose where layer 4 starts and ends. Fix that up and it'd be awesome.
__________________
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 13, 2008, 05:14 PM | |
Actually, I'd say that applies to the first screenshot too. Out of every other tree being in the background, one is suddenly solid? The middle one is okay though, covering layer 4 isn't commonly mistaken as solid.
__________________
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 13, 2008, 05:24 PM | |
Agreed. Make the trees one to four tiles off, and it'll look more natural. Also, the author mentioned it being original. Apparently original isn't always good.
__________________
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 14, 2008, 07:30 AM | |
about the banches in the 1st picture.. it's not so hard to see difference.. the speeds are different in layer 6+7... (the water + banches behind where spaz is standing)
*valco.. u are saying the trees are grown up to HIGH? i mean.. the trees of garden brawl are like 20 tiles high... anyway.. u can better play the level for real comments i know what u guys mean, the pictures look distracting, but i think it's better if u see the level first.. it's hard to know (here) how the level really plays with those pics :l. |
Mar 14, 2008, 10:57 AM | |
I think then that you should post a youtube video, and that should become common practice for levels that may have confusing eyecandy in still images.
Actually, I'd just support youtube vids in general. Its so much easier to tell if a level is going to have good design by watching it in motion instead of going "Nice eyecandy, hope it plays well!" |
Mar 14, 2008, 11:20 AM | |
Please show me where I said the level as a whole was confusing.
I just noted that it looked confusing in still images (for emphasis, since apparently it was impossible to see last time or something) which considering that others have mentioned this as well makes it common opinion of sorts. |
Mar 14, 2008, 12:27 PM | |
Exactly.
First of all, I was mentioning the trees were directly near each other. I didn't say anything about the hight. You mentioned that it's a moving background, and that makes it okay, but there was no way for me to tell that the background moved in a still screenshot, as n00b explained.
__________________
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 14, 2008, 12:47 PM | |
It's not like you'd be standing still in such an open spot. Chances are you'll be moving so fast you'll only notice it for a second.
__________________
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 14, 2008, 06:26 PM | |
But it's extremely important to work on attention to detail in every spot in the level, regardless of how long you'll pay attention to it. It's about coherency.
|
Mar 14, 2008, 08:07 PM | |
Theres a good quote in the "Art of Open Season" book that I'm going to paraphrase: "Its a lot of work to get these small details in, and to be honest the audience will never notice it. They rarely notice something small when its right. They will immediately notice, however, if its wrong."
|
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 03:54 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.