May 23, 2009, 01:00 AM | |
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
May 23, 2009, 05:26 AM | |
My favorite feature is that it's a patchable tool, and at that, the only tool you need. No more alt-tabbing for Project Controller and stuff, just everything, built-in.
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May 23, 2009, 06:06 AM | |
my favourites are the time-based commands. the cycle commands. levellist. autostop,autocycle. changemusic command. countdown start. nomovement and such. i can't imagine playing jj2 anymore withouth it.. it would be really irritating.
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May 23, 2009, 09:07 AM | |
Spectating, custom gamemodes (although they should really appear on the GIP :'( and no, I won't shut up about it) and the built-inness of everything we used to have tons of tools for.
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May 23, 2009, 03:03 PM | ||
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And IIRC you can turn off spectating in your server if people are constantly chatting.
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May 28, 2009, 09:39 AM | |
You're forgetting the tileset limits, which I find way too small in 1.23. Especially when it comes to animations.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
May 28, 2009, 10:17 AM | |
That's true, unfortunately, but since most multiplayer levels are designed for 1.23, it's not a terrible loss as TSF is almost always the better choice for single player. That said, I hope someone releases a JCS+ to help overcome that limitation once Blur starts working on single player enhancements.
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May 28, 2009, 12:16 PM | ||
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May 28, 2009, 07:43 PM | |
Yeah, but I still want a JCS+ anyway.
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Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
May 30, 2009, 08:03 AM | ||
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May 30, 2009, 01:55 PM | |
Me too, but AFAIK it's down in the bottom of priorities.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
May 30, 2009, 09:14 PM | |
May 31, 2009, 08:39 AM | ||||
More single player enhancements will come eventually. As for offline multiplayer games, use LAN instead of local play splitscreen.
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Jun 1, 2009, 07:30 AM | ||
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But then destructable blocks don't respawn
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Jun 3, 2009, 10:57 PM | |
... and you can't push crates or boxes/rocks either in LAN/Internet play!
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Jun 4, 2009, 04:36 PM | |
And my downloads go slower
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Jun 5, 2009, 10:17 AM | |
Unless your home network is truly horrible, downloads should be lightning fast over a LAN game. At my house anyway, I barely even see the download screen before I'm ingame.
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Jun 5, 2009, 10:21 AM | |
Dunno if this is a plus-related bug but, when you are being teleported and fall into a pit (event 255 at right bottom), you die, but not respawn. You just lie there can't do anything! The kill-command don't work either, you just flying in the bottom and get hurt.
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Jun 5, 2009, 10:49 AM | ||
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Jun 7, 2009, 03:31 AM | |
Isn't it any way to fix this issue?
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Jun 7, 2009, 04:29 AM | |
I meant other downloads, not JJ2-related
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Jun 7, 2009, 05:23 AM | |
My best guess is to remove the 'falling face-first' command/animation... but I doubt that's easy to pull off. The whole face-first fall is what causes the problem, since people don't die in that fashion. For example, in B1, when warped to the Seekers, you can get hit infinitely and you'll only get hurt once, when you actually hit ground (removing the face-first falling command).
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Jun 7, 2009, 08:15 AM | ||||
The warp issue is fixed when Plus Only is enabled. This has been the case since April 3, 2008. Of course if a level requires Plus Only to solve this issue, it won't be playable by those who aren't running JJ2+. So your best option is to avoid placing warp targets that have an unobstructed path to a pit.
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Jun 7, 2009, 07:52 PM | ||
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Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Jun 7, 2009, 08:05 PM | |
Or just general changes that would make everyone's lives easier, like getting layer 8 to move when not textured.
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Jun 7, 2009, 08:21 PM | |
Layer 8 has default x and y speeds of 0, so if someone has changed them, it's because they wanted the layer to move. I'm pretty sure battle1's background was meant to look like battle3's. If a flag is necessary, though, the stars checkbox would work well, because it doesn't do anything if there's no textured background.
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Jun 8, 2009, 09:07 AM | ||||
I would probably want a single checkbox that fixes all common level problems including the textured background x and y speeds being controlled by layer 5. Though a JCS+ would help...
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Jun 10, 2009, 11:53 AM | |
Just an Idea that can be done?:
If a player got sugar rush a Flickering "S" or a Flickering "R" is added periodly to his name. That would be great for my superfrogging gamemode!!! and sure for other thingies Even coowler is a fast color changing skin or name or AURA!! when having sugar rush. Last edited by TechnoPauluz; Jun 10, 2009 at 11:56 AM. Reason: Omg that would be really coowl!! |
Jun 11, 2009, 01:42 AM | ||
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Jun 11, 2009, 04:19 AM | |
A visual effect would be much preferred over a cheap name/text effect. I would personally attach some existing lightning effects to the player sprite.
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<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Jun 11, 2009, 06:45 AM | |
Attach an alarm sound to the player
MEEP! MEEP! MEEP! DEATH APPROACHING! :P
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Jun 11, 2009, 01:47 PM | |
I think this should happen when people fall into a pit, seeing as that's a more certain death than someone with a sugar rush.
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Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
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