Feb 4, 2011, 02:32 PM | |
When i made Medieval Castle level, i asked myself:
"What need for level with good gameplay?" I found only answer: "Happy mood!"
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Feb 9, 2011, 11:25 AM | |
i actually aint gonna build a level . i am working and planning out something new .
a gamemode style build in the past by me and a former clanmate from 2002 mat that concept was an elimination style of tournament level . the concept is beeing devoloped of something much newer nut really innovative but fast pace and fun . i,d like to call this project Death arena . A team game . in a pit level with a slightly different angle to it teams can go from 2 to 6 players will need death ctf . 2 players from both teams enter the arena . they wil fight each other . if 1 player gets the other killed he will be able to capture flags but the level has no carrots so u need to be super carefull . cause when killed another of the deaths teamamates enter the arena . and that rabbit that got killed will be revived in the arena as well . the game duh will continue till one team wins Death Arena maybe a good idea maybe not
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im still alive yeah |
Feb 9, 2011, 04:16 PM | |
I have to agree with Cooba here. If you actually want to show a level you're creating, why not use F12 or something...?
I mean, you want to show how your levels look like so I assume you want it to look good and not horrible cause of the screens resolution. Lol. |
Feb 9, 2011, 06:23 PM | ||
Quote:
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Feb 10, 2011, 09:18 PM | |
Planning a comeback level...
Information will be revealed once it's released. And yes, it's multiplayer.
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If you're wondering about my custom title, I have posted my story in the Introductions thread. Go check it out! |
Feb 11, 2011, 12:20 AM | |
I keep on altering the art for this one, but here's the current state of affairs. The spring, obviously, is more practical when not underwater. |
Feb 11, 2011, 04:19 AM | ||
Quote:
well the arena is basicly a CTF level . but the flags will not be able to be captured untill all players are in the arena its a kinda teambattle to ctf switch over
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im still alive yeah |
Feb 11, 2011, 11:06 AM | |
It was, yes.
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Feb 11, 2011, 12:27 PM | |
Making progress quite quickly, actually! I might even upload it today. There are tilebugs, but those are due to the tileset. All eight layers are used for the eyecandy. |
Feb 11, 2011, 08:05 PM | |
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If you're wondering about my custom title, I have posted my story in the Introductions thread. Go check it out! |
Feb 12, 2011, 03:14 AM | |
LegendaryDreamer, screenshots of your level looking so good...
I will play it. P.S. Sorry if my post looking a bit noobish...
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Feb 15, 2011, 12:56 AM | |
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Feb 15, 2011, 02:19 AM | |
offtopic: Well, i think i don't know...
What's RCTF?
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Feb 15, 2011, 02:57 AM | |
Psst, it's a link.
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Feb 16, 2011, 01:14 AM | |
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Feb 21, 2011, 08:09 AM | |
Which project does this screenshot come from? Seems like a really interesting theme.
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Find It Out SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/ MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021 |
Feb 21, 2011, 09:29 AM | |
This seems like an old cartoon
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Feb 22, 2011, 09:37 AM | |
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I eat people. |
Mar 7, 2011, 11:52 AM | |
looks great! The eyecandy will get a 10 .
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Mar 7, 2011, 12:00 PM | |
That looks magnificent
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Mar 8, 2011, 08:15 PM | |
Well, GJ Ktos, go ahead!
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Mar 9, 2011, 11:28 AM | |
It's amazes me. What can take me months of thinking and tiling to get right people can do in weeks or even days.
Well done. Looks very promising.
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
Mar 10, 2011, 03:40 PM | |
Hey, I just made this level over the course of the last few hours. I was able to do it so quickly because I'm not the most visually artistic, so eye candy is... Kind of non-existent. I wouldn't say it's ugly, though, just simple. And I hope the gameplay opportunities make up for it. I tried to be very creative in that regard, while adhering to the small arena size. I think this might be cool for a small battle or even a duel, but I'd like feedback if possible. Is there anything that you think is too annoying? Unbalanced? Boring? Let me know any suggestions you have please, also if you wanna try beta testing it I'm down just lemme know haha.
http://www.mediafire.com/?u208ci31ymd8979 Is there somewhere else officially dedicated to testing maps? |
Mar 10, 2011, 06:30 PM | |
The best way to test levels is usually to host it yourself online, and see what the people who join think. Also, you can post to http://www.jazz2online.com/downloads/, and usually get several people to play, and possibly review it.
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Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Mar 10, 2011, 07:35 PM | |
Oh, aight. I just read that you shouldn't post levels on J2O unless they're officially complete. Perhaps I'll host it.
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Mar 11, 2011, 11:32 PM | |
Just logged on to the JCF for the first time in ages and thought I'd stalk this thread (as I so often do).
There's a lot of great looking stuff coming down the pipeline. I'm excited to play some of these. I actually have been working on [PROJECT I'LL FINISH SOMEDAY BEFORE I DIE]. Will I ever finish it? Perhaps! Before I die? ALSO PERHAPS! |
Mar 15, 2011, 09:51 AM | ||
Quote:
Heck, I set the release date of one of my packs to 2009, now here I am in 2011 working on the same level. Lol I think I made this pack to big.
__________________
<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
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