Jan 4, 2016, 11:21 AM | |
I wanna extent into reviewing multiplayer level as well but I need some help
Here is the thing, I prefer playing the game alone, that's why I mostly review single player levels.
But I want to try reviewing battle, race, CTF, etc. levels as well. But what's the best way to do it? Of course to properly review these I need to play the level online, and sadly that's where the problem lies. If I make a server it's very unlikely some stranger would join. And I have no friends in real life that play Jazz Jackrabbit 2 as well. So how do I review these kinds of levels? |
Jan 4, 2016, 11:30 AM | |
Don't bother.
People who review MP levels without playing them properly never get an idea of what the level is actually like.
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Jan 4, 2016, 11:32 AM | |
Jan 4, 2016, 11:55 AM | ||
You can always join other servers or get other people to host levels for you if you want to try out multiplayer levels. You can also play in JDC events and the anniversary bash. No need to be so discouraging Trey.
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Jan 4, 2016, 12:20 PM | |
If you can host a server that works normally, I don't see why people wouldn't join. If there's a server around that I don't know, I often check it out to see what it contains. Give your server a catchy name and host some of the levels you'd like to try, and maybe we will meet someday .
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Jan 4, 2016, 12:25 PM | ||
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AB is pretty casual - most players just idle and chat around, so I don't find it a good way to get an idea of the gameplay. I never got a impression of what Dissarrayed Memories gameplay was like until I did a 2v2. I know, my explanation was lazy. It's difficult to properly playtest if you don't have JJ2 IM buddies that are willing to play (and have no access to Camel Duels).
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Jan 6, 2016, 02:49 AM | |
If you want to review a CTF level, here are a few things you need to know about CTF:
A CTF level consists of 2 bases and 2 teams. Each team must take the opponent's flag to his own base. The opponents will shoot the flag holder down. If he dies, the flag will return to its owner's base. In a good CTF level, there must be various paths the flag holder can take. If there's one only path, the player will be certainly shot down, and the game will go on forever. A few advices for both battle and CTF games: There must be a variety of weapons and goodies all around. The most powerful pickups should also be the rarest and best hidden ones. In general, the ammunitions should be floating 2 or more tiles above the player. Otherwise, he can get them too easily. All paths should be smooth enough for the player to run through them with ease. The ceiling should be tall enough to allow the player to dodge the enemy bullets. Don't place more than 1 or 2 dead ends in your levels. In general, you shouldn't place any dead ends at all, but if you're good enough at making levels, you may place 1 or 2 in very strategical places.
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Free will was a mistake. - God |
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