Jan 2, 2016, 02:08 PM | |
Which is a sad thing, considering that the story was a big chunk of fun and missing it online really feels disappointing! I never understood why the split-screen and online didn't share the same features.
And I will remember about restarting the level once it's all ready so it will avoid most problems :3 |
Jan 3, 2016, 05:04 PM | |||
Quote:
Also, if it's not possible, can someone modify the game to make it possible? I do find it annoying having to use jjmorph every time I preview a level as I always play as Spaz. I have to do either that or load the level from the home cooked levels menu. I don't wanna do either of that I just wanna click save and run and play as Spaz the moment I do. Quote:
If Jazz Jackrabbit 2 was made today I can almost guarantee that all options would be available. Last edited by Blaze The Movie Fan; Jan 4, 2016 at 07:50 AM. Reason: It was released in 1998, not 1994. |
Jan 3, 2016, 05:27 PM | |
There isn't much use for that now that the home cooked levels list actually works, I think. You shouldn't really be using Save+Run for levels that aren't yours anyway, and if they are yours, you can just attach a quick angelscript file to morph the player to spaz. Or you're welcome to run the game from command line or whatever, just not JCS's Save+Run.
I'm not so clear why Race wasn't supported online, besides a lack of interest, but the reason for Cooperative not being included is that it's significantly more technically complicated than Battle/CTF/Treasure. Player movement in JJ2 is so fast and fluid, much faster than the network prediction code can handle already, and the game just isn't equipped to try to sync every enemy and boss on top of that. That's why you can't push crates and monitors and things online, either; their positions would need to be synced across clients. You look at something like Little Big Planet that is playable online, and they had to take various measures to make that possible, like inserting a delay between pressing the jump key and having the player actually jump. |
Jan 4, 2016, 01:47 AM | |
I personally use a Batch file called test.bat. It looks like this...
Code:
ECHO OFF CLS Jazz2 [LEVELNAMEHERE].j2l |
Jan 9, 2016, 06:16 AM | |
Another thing I'd love to see added to the game is a way to regulate the translucency. By default it's around 80% or 90% opaque. But for some specific tiles, I might need lower opacity levels.
__________________
Free will was a mistake. - God |
Jan 10, 2016, 08:34 AM | ||
Quote:
Is it maybe an idea to create a seperate 'Run' option in JCS? Anything that does NOT require AngelScript? |
Jan 10, 2016, 12:17 PM | |
Well, apart from the levels that JCS corrupts, which aren't marked in any special way. So it could be a dangerous habit, especially when using Windows Explorer or HCL should be that much faster. In any case, adding menu options to JCS itself isn't really doable, but MLLE has several alternatives to the basic Save+Run.
|
Jan 23, 2016, 09:47 AM | |
Hmn, for some reason I found a problem with the episodes end. Whenever I play the campaign in single player and play through an episode, when it finishes the last level the game crashes with a "divide by zero" bug report.
What could it be? :c I never had it before as I remember, I believe it started only when I updated the JJ2+ to the lastest version... |
Jan 23, 2016, 10:28 AM | ||
Quote:
__________________
Just Monika |
Jan 23, 2016, 01:30 PM | |
Yeah, we know about it already. It's a plus bug.
__________________
|
Feb 5, 2016, 03:45 PM | |
Hey, it's been a while since I posted here.
For the record, I encountered this bug while playing JJ2+ with TSF installed. I finished Formally A Prince normally, and tried using the jjnext cheat, got the same result each time. Would it help I posted the error messages that popped up when it happened?
__________________
This space for rent. |
Feb 5, 2016, 04:09 PM | ||
Quote:
It's incredibly easy to trigger (you can make it happen after any episode end on any JJ2 version with plus), so there's no need.
__________________
|
Feb 5, 2016, 08:15 PM | |
All right, best of luck with your bug-squashing.
__________________
This space for rent. |
Feb 8, 2016, 08:12 PM |
juanpablo123 |
This message has been deleted by juanpablo123.
Reason: *goes to do something else than worry for JJ2+ anyway*
|
Feb 8, 2016, 11:27 PM | |
There was a period when there was no new plus for almost 3 years. This is nothing compared to that.
__________________
|
Feb 10, 2016, 03:11 AM | |
$60. I accept PayPal. Then you can act like I owe you anything.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Feb 10, 2016, 04:25 AM | |
Come on, no need to take the train straight to hateville.
Juanpablo, I get how it's frustrating to wait so long inbetween releases, but the fact is that there are only a few people working on plus, in their free time, and as you surely know free time and motivation come and go. Development has picked up a bit recently, but as always it's very hard to say when a new version will be released. There has been talk about an intermediate release to fix some bugs (e.g. the episode cycling issue), which would otherwise not contain anything interesting, but it's not possible to give a release date for that either. |
Feb 10, 2016, 05:32 AM | |
It's called Assertville and it's the valid place to go to when somebody assumes doing nice things is your job. I would never be hateful towards a potential employer.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Feb 10, 2016, 11:04 AM | |
Probably soon. There are more interesting things in the works, rest assured, but they're not done yet, so they've being kept in separate code branches for now so that a more stable build can be produced at pretty much any time.
|
Feb 11, 2016, 09:20 AM | |
I'm patient, I can wait for as long as this takes. I understand this takes a long time to update.
I just hope that in the next version this problem with the boss theme occurring when I die and return to the game nowhere near the boss will be fixed. |
Mar 27, 2016, 03:09 AM | |
I've got a pretty bad issue with JJ2+. When I open 'Jazz2+.exe' everything seems normal (Jazz Jackrabbit 2+ logo, high resolution etc.) but when I start any level that uses Jazz2+ features it just starts as a regular Jazz 2 level (the plus features are not working). I tried completely reinstalling Jazz 2 and then Jazz 2+. First time it worked but after that it was just as buggy as always. Also, when I tried to use 'plusifier.exe' again, this was displayed:
I don't know if it's a bug or just me being a complete moron but I would really like some help
__________________
"Floppy ears and a big butt?" - Slaz |
Mar 27, 2016, 04:51 AM | |
Have you checked the file permissions?
__________________
|
Mar 27, 2016, 11:49 AM | |
Can you go into a bit more detail here? Give an example of a level that isn't working for you, how it doesn't seem to be working, and how you go about running that level?
|
Mar 27, 2016, 12:41 PM | |
There aren't many details I can share. I start Jazz2+, the interface looks like it's supposed to look like (Jazz2+ logo, Jazz2+ textured menu background, "V5.1 beta blah blah" message etc.). When I try to open a level with plus features of any kind, it just starts as I am using regular Jazz2. I tried to record but Fraps is not recognizing the game for some reason. I just go to "Home Cooked Levels" (as an example, it doesn't work anywhere) and pick any level with plus stuff. Oh, and another thing, I can see the other plus features such as seeing what cheats I typed or the sugar rush effects. I guess it just doesn't want to load the .j2as files?
__________________
"Floppy ears and a big butt?" - Slaz |
Mar 27, 2016, 01:04 PM | |
Hmm. I don't have a working setup right now to test this with, but here are a couple (separate) ideas which might or might not help:
|
Mar 29, 2016, 06:04 AM | |
Lately, I haven't been able to host a level at all, not sure if because of the modem or because of JJ2 servers themselves ...
I wanted to play with my real life friend, but I couldn't, so we decided to play in splitscreen when he comes to my place. And this made me think ... Originally, the 640x400 resolution was made for 4 players to play in 320x200 on the same screen, but then the 640x480 mode has been prefered because it makes everything much easier, so ... How about a 1280x960 screen resolution to let 4 players play in 640x480 each in Splitscreen mode?
__________________
Free will was a mistake. - God |
Apr 7, 2016, 05:57 PM | |
Could anyone help me out?
When I try to run the plusifier, I get this crash when I select the exe: Code:
Problem signature: Problem Event Name: APPCRASH Application Name: plusifier.exe Application Version: 0.0.0.0 Application Timestamp: 4a4bfe07 Fault Module Name: SHELL32.dll Fault Module Version: 6.3.9600.18205 Fault Module Timestamp: 56a1baf3 Exception Code: c0000005 Exception Offset: 006536dc OS Version: 6.3.9600.2.0.0.256.48 Locale ID: 1038 Additional Information 1: 1e5d Additional Information 2: 1e5d0d2c6fec87d873489f072c940d92 Additional Information 3: 2696 Additional Information 4: 26969a9a4574afea3f06530bbdffced7 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=280262 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt https://i.imgur.com/DNATMn8.png When I try with VS debugging (dont know how to use it, just looking for clues) it says: Code:
Unhandled exception at 0x761E36DC (shell32.dll) in plusifier.exe: 0xC0000005: Access violation reading location 0x508E7AD8. |
Apr 8, 2016, 12:56 AM | |
Hmmm... nothing is standing out to me in those error messages as very specific, unfortunately. Also none of us know much about Windows 8 and I'm not sure if we even have the code for plusifier. Someone might drop by who's actually used that OS and might have some suggestions, but barring that, the simplest solution might be to email or skype me and I can just send you the modified .exe files directly.
Last edited by Violet CLM; Apr 8, 2016 at 10:07 AM. |
Apr 14, 2016, 02:58 AM | |
Any news about the next version of jj2+?
__________________
~XxMoNsTeR |
Apr 14, 2016, 07:13 AM | |
Keep in mind, the Plus devs do this in their spare time, with no possibility of any monetary compensation, so updates do take a while. Or, put another way, the Plus devs are like Valve -- they take about 10,000 years, but in the end, the final product is well worth it. |
Apr 14, 2016, 09:47 AM | ||
Quote:
__________________
~XxMoNsTeR |
Apr 14, 2016, 10:46 AM | |
Apr 14, 2016, 03:11 PM | ||
Quote:
Last edited by luke11685; Apr 18, 2016 at 05:56 AM. |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 03:27 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.