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Anniversary Bash 18

Treylina

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Feb 6, 2016, 11:31 AM
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Anniversary Bash 18

EDIT: The 18th Anniversary Bash will begin on the 14th of April, 2016.


Only 2 levels are making a reappearance from AB17, that is Pinball Arena2k15 and Horizon Approaching.

The CTF list - it makes a story:
1. Nightwalker by PurpleJazz
2. Sanctuary River by Laro
3. Persona Lity by Snooze
4. Roastathon JTF by Blurred
5. Frozen city by Smoke
6. Pinball Arena 2k15 by Blackraptor
7. MOLCH 2016 by FawFul
8. Electric Express by PurpleJazz
9. Take off and away v3 by TreyLina
10. The Astrolabe by Ragnarok
11. Crystalline CTF by Plumbe
12. Security Breach V2 by Blurred
13. Lost in paradise island by Hitch
14. Sandy Canyon by Zoro
15. Hall of the Mountain King by SuperJazz
16. Nuclear Aftermath by Blurred
17. Scrapyard by PurpleJazz
18. Sidewinder by Loon
19. Helldome by Evilmike
20. Hell's core by NekoMithos

The battle list:
01. Dilapidation by PurpleJazz
02. Twin Stalactites by FireSworD
03. The Temple of Suffering by P4ul
04. Waterworks by Loon
05. Wilderness by Cooba
06. Zes by DarkSonic
07. Brain Tumor by ShadowGPW
08. Pleased with Presents by FawFuL
09. Trademark II by Snooze
10. Decimation by Sir Ementaler
11. Conflux by SuperJazz
12. The Candion Wars by Slaz
13. Peculiar Purple Peak by Ragnarok!
14. Spacey Space Station by TreyLina
15. First Strike by BlurredD
16. [Evening] LFGPU 3000 by FireSword
17. Diversity by DarkSonic
18. Dream Stage by Snooze
19. Horizon Approaching by Sir Ementaler
20. Adrift by Loon
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Last edited by Treylina; Apr 13, 2016 at 03:56 PM. Reason: levellist complete!
Stijn

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Feb 6, 2016, 01:03 PM
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CTF:
- Best CTF Party Good Luck by n00b
- Helldome by Evilmike
- Zaitox Station 67 by CelL
- MULCH by Birdie (or any of its many offshoots)

Battle
- Green Beret by Bluez
- Relics of Minoria's Temple by Past of Leveldesign
- The Warden Woods by cooba
- E. Prime by BlurredD
ShadowGPW

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Feb 7, 2016, 03:55 AM
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Would love to see hell's foundery in it
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Treylina

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Feb 7, 2016, 08:49 AM
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Sorry, I'm not taking anymore maps from bash17, and I'd rather avoid already used maps if I can. However, I may use some classics if I lack maps near the deadline.
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Stijn

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Feb 7, 2016, 11:00 AM
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Please use at least some classics. They're a point of recognition for any returning oldtimers and many will enjoy playing them again.

As far as I know the Bash was never a "best levels of the previous year" kind of event. Of course that could very well change now, it's not set in stone. But I think the event works well as a celebration of [n] years of Jazz Jackrabbit and it loses something if it's just recent levels.

Edit: my suggestions shouldn't be taken as a hint that the whole pack needs to consist of classics - new stuff is great. But the levels I mentioned are classics that I think would work well for a Bash-style event.

Last edited by Stijn; Feb 7, 2016 at 02:40 PM.
PurpleJazz

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Feb 7, 2016, 02:13 PM
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I agree with Stijn. Nostalgia is a big part of what has kept this community together over all of these years, so there's no reason not to value that. Of course this doesn't mean the level choices need to be cliché, but it's always nice to consider a few older level so returning players don't necessarily have to feel alienated.
Treylina

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Feb 7, 2016, 04:25 PM
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Ok, I'll see about adding some classic maps.
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cooba

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Feb 8, 2016, 02:33 AM
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Moonlit Harbor
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Treylina

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Feb 8, 2016, 10:23 AM
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Should the AB naming conventions be kept (i.e ab18ctf1 for example instead of the original filename)? They're not really needed anymore with the advent of levellists, since years ago, but it seems to be a tradition.
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Stijn

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Feb 8, 2016, 01:13 PM
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Depends on whether you're gonna edit the levels for the event. If you edit them you might as well change the level name, if not keep the original.
Treylina

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Feb 8, 2016, 04:00 PM
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OK I just realised why not renaming would be an inconvenient (bad) thing in the long-term:
  • Those who would want to cycle through the levels all at once (on their own, locally) would either have to make a levellist or have to type in the specified levelname each time.
  • Or, if the next level set only gets changed, it may screw up the order of levels that were in a levelpack, making it inconvenient for those who want to cycle through a pack that's not the bash.

So...nevermind then.
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Treylina

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Mar 3, 2016, 01:07 PM
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It's been a while. As a reminder for levelmakers, you roughly got a month and a week left. It may seem like a lot of time at first, but time can fly by fast!

I forgot the release date of JJ2 (it's April the 13th), so I'll make the deadline more lenient soon.
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Loon

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Mar 14, 2016, 01:16 AM
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I'm alive again on the forums.
Expect me to finish some levels aswell, I got some spare time.
Oh, and Trey, I am still interested.
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Mar 19, 2016, 04:38 AM
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Here's a Battle level I submitted for the Bash: http://www.jazz2online.com/downloads...-candion-wars/

I know it's not that good, but whatever, at least it's something different and it should be good to have more new stuff made specifically for the bash. Max ammo is set to 30 in the script now, but feel free to upper or lower it.

Tell me if there are any game-breaking bugs and I'll fix them, but I won't revamp the level's layout.

Also, because the Blaster is disabled, I forced /weaponchance on for this level because I suck at scripting for now. If someone has a way to default Ice as the only gun somehow, feel free to suggest it.
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PurpleJazz

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Mar 19, 2016, 09:30 AM
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Quote:
Originally Posted by Slaz View Post
Also, because the Blaster is disabled, I forced /weaponchance on for this level because I suck at scripting for now. If someone has a way to default Ice as the only gun somehow, feel free to suggest it.
Code:
void onPlayer(jjPLAYER@ play) {
  if (play.ammo[WEAPON::ICE] > 0) play.currWeapon = WEAPON::ICE;
}
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Mar 19, 2016, 10:28 AM
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Quote:
Originally Posted by PurpleJazz View Post
Code:
void onPlayer(jjPLAYER@ play) {
  if (play.ammo[WEAPON::ICE] > 0) play.currWeapon = WEAPON::ICE;
}
lol that appears so simple. Thank you very much! I updated the zip file with this script instead of the forced weapon change flag.
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Treylina

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Apr 2, 2016, 04:49 AM
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Just a reminder..

The deadline is coming in a week and a half - April the 12th. If you have a level in the works, you may want to get off your ass (including mine).

Also I promise to work back on the CTF levellist soon.
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Last edited by Treylina; Apr 2, 2016 at 05:26 AM.
PurpleJazz

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Apr 2, 2016, 06:40 AM
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I should have a new CTF level finished within the next few days.

EDIT: Here it is

Last edited by PurpleJazz; Apr 5, 2016 at 04:39 AM.
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Apr 3, 2016, 08:50 PM
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I have a new level in the works too, trying to get it in the downloads section before 12th.

EDIT: I also suggest Antiquity for the CTF list.

EDIT: I dont understand Dream Stage. Cauldron should be used instead. Or just let me finish something new.
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Last edited by snzspeed; Apr 3, 2016 at 10:30 PM.
Superjazz

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Apr 4, 2016, 09:27 AM
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I would prefer that Conflux was used instead of 4th Reich. Unless I can finish something new before the deadline.
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Apr 5, 2016, 02:23 AM
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I still have a level that I have been working on for a while, but I haven't worked on it yet this year. But I am going to try to finish it in time.

And yes, it's Zes and it's almost time to upload it.
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Last edited by DarkSonic; Apr 11, 2016 at 05:20 AM.
Treylina

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Apr 12, 2016, 04:18 PM
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The deadline has been extended by one more day. Maybe I'll be able to finish all my level visuals in time..
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Last edited by Treylina; Apr 12, 2016 at 04:37 PM.
Treylina

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Apr 13, 2016, 07:58 PM
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Alright - the bash will be starting on April the 14th, 3.00pm GMT. And will last for four days.
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Apr 13, 2016, 11:40 PM
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I've browsed through all but one of the Battle levels so far, but the last one (ab18btl20) doesn't work. The game crashes with the message that "Townhouse2 Night Lite.j2t" hasn't been found.
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Apr 14, 2016, 05:49 AM
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Quote:
Originally Posted by Treylina View Post
Alright - the bash will be starting on April the 14th, 3.00pm GMT. And will last for four days.
cool, I'll make sure to come visit as soon as I'm back from work :3c
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Treylina

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Apr 14, 2016, 06:55 AM
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Okay, to fix the level pack and get organised, I am delaying the bash by one hour.
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Treylina

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Apr 15, 2016, 06:21 PM
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The bash has been going smoothly for the most part, but unfortunately ab18ctf20 (Hells core) had to be removed due to a massive bug. Players would eventually become unhittable and carrots became uncollectable. The level is not scripted, so we are not sure what is triggering this.

Because it is such a late state, I am only removing the map and not replacing it. Sorry.

Also the server went down somewhere during midnight yesterday, but being at such an inactive time, I don't think anyone noticed. Or at least I hope so.
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Apr 17, 2016, 04:26 AM
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Quote:
Originally Posted by Treylina View Post
the server went down somewhere during midnight yesterday
I think it was delisted from list2, as there was a small discussion about it here.
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Apr 17, 2016, 04:32 AM
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I have made some video footage of the Bash and will upload the recordings to YouTube.

Day 1: https://www.youtube.com/AB18-Day1
Day 2: https://www.youtube.com/AB18-Day2
Day 3: https://www.youtube.com/AB18-Day3
Day 4: (not yet uploaded)
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Last edited by ShakerNL; Apr 19, 2016 at 08:31 AM. Reason: Link updated
Superjazz

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Apr 17, 2016, 05:27 AM
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Nice job, Shaker!
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Apr 17, 2016, 05:31 AM
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shall I join to your anniversary bash 18 muriel jj2+ online server today?I mean treylina?
Treylina

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Apr 18, 2016, 08:21 AM
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So, how was the bash everyone?
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Apr 18, 2016, 08:44 AM
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I was super-busy this weekend, so I was only online for a little bit, but I enjoyed it.
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Apr 19, 2016, 04:09 AM
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Thumbs up

It was fun, guys. I think this was the first bash I've attended in maybe 7 years. Amazing use of scripting in Sal's server . Was that Sal's server? My memory can be hit or miss sometimes.
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Apr 19, 2016, 10:54 AM
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I am in the same boat as Hare. Haven't been on since 2010 I think. I made an effort to play on each day, and every session reminded me why I loved this game and it's community.

Hare: Yep, that was Sal's server. Good times!
Ragnarok!

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Apr 19, 2016, 12:54 PM
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Great fun!
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Apr 22, 2016, 02:58 AM
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It was a rather succesfull Bash. I saw enough irregular players return and each day had times where the server filled up to about 18 or more players. Best of all, it was great fun and a nice mix of different gamemode variations during the last 2 days.
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