Sep 5, 2023, 12:59 AM | |
New slope function breaking (test) levels
I got all of this from second hand so I hope other players can back me up here.
Apperently the new slopes function breaks certain functions in popular levels, for example the 'tube' below the red base in Distopia. Additionally it breaks a lot of test levels.
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Sep 5, 2023, 06:23 AM | |
It could just be me, but I swear that 5.12 is a lot more aggressive with slamming the player to the ground even on flat surfaces.
Why has this not been made an opt-out feature through a /command or the menu bar? The /quirks command exists for a reason. |
Sep 5, 2023, 06:45 AM | ||||
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Last edited by Violet CLM; Sep 5, 2023 at 03:19 PM. |
Dec 29, 2023, 11:36 AM | |
Okay, does this solve the problems? From what I can tell this still increases slope stickiness, probably even more strongly than before, but without introducing issues in evilmike211.j2l or eztrig.j2l. (No other filenames have been mentioned as problematic, so those are the only ones I've looked at.) It probably also gets rid of the "slamming" effect mentioned, but that's just me guessing what that might refer to. That said, there's always the chance this introduces new issues in other areas related to floor detection, so please try it out thoroughly.
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Aug 19, 2024, 09:48 PM | |
A handful more levels have been identified as suffering in 5.12's slope physics: 1UPtssc, ICNAII03F, lowaaex, and NitrousCTF. In my experience, the build in the above post fixes all of them.
Last edited by Violet CLM; Aug 29, 2024 at 06:40 PM. |
May 5, 2025, 08:38 AM | |
After about an hour of testing, i tested these levels + distopia + xlmss01 and they all seem to work fine. (XLMSS01 also has bug in the live 5.12 version when using the sucker tube from the top left and running into a warp unintended).
However, I couldn't find the related sucker tube for nitrousctf. I first assumed the tubes to base, but they work fine in either version? Then I went to the two sucker tubes at the bottom area and found two bugs related to "waittime" in sucker tubes in both plus versions. Not sure if you meant these from the start Violet, but they are not working in the new version for me. 1. Sometimes it shoots the opposite direction (Y = 40 instead of Y = -40) 2. Sometimes it shoots instantly, instead of waiting Bug 1 is in both the 5.12 version and beta 5.13 version, but not in the vanilla version Bug 2 is in which i assume to be all versions (vanilla, 5.12 and 5.13 beta)
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May 5, 2025, 08:51 AM | ||||
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May 6, 2025, 11:59 AM | ||
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Somehow they shoot the complete opposite direction yeah, i suggest testing the level yourself to verify. I didn't compare it to a prior plus version like 5.11 yet... Realistically though how many times do we encounter waittime sucker tubes at all or during one plus patch ![]()
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May 8, 2025, 03:45 AM | |
There's a mutator in PN Tests server that restores old slope physics by typing !slope on.
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May 13, 2025, 10:57 AM | |
I tracked down the WaitTime problem: rather, the problem was that you could press Down and buttstomp while waiting for a WaitTime tube to launch you. In the case of a sucker tube that launches you upwards, this could be mistaken for a tube that sometimes sent you in the opposite direction. It's fixed in 5.12b.
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May 18, 2025, 09:22 PM | |
Everyone who's tried this branch reports that it fixes the sucker tube problem in all levels, so we'll put it in the next release (5.12c?). Thanks all!
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