May 7, 2005, 12:46 PM | |
Fixed..sorry bout the complexity....Ill have to make it easier somehow...not sure how though !
Found a bug !...the filetypes must be lowercase eg. ".bmp" not ".BMP" ===================================== 1) Copy the image you want (the carrot) 2) Open the directory with the editor in and go into the folder named particles, paste the image there. ![]() 3) Load my level editor 4) click place entity - click particle Source ![]() 5) Click Set texture 6) Click the up arrow until you see you carrot ![]() 7) Setup the values ![]() |
May 7, 2005, 01:27 PM | |
Oooh... *click click*
Aaaaaaaah... *wirr flash click* *claps* I claim page 15. Is that carrot really 3D? Can we see it 360? |
May 7, 2005, 02:00 PM | |
No particles arnt 3D...they just always face the camera, it generaly is used for fire and such...the carrot was just because it was requested as an example !
Just out of interest, how complicated did you find it ...have you got a reasonable grasp of it yet ? -EDIT- Heres a zip with some more particles for you to play with ![]() http://www.unseenconcept.net/JazzJac...aParticles.zip Have a try at these effects they are pretty cool ! Just pick the texture and set the values to what you see in the pics. ![]() ![]() Last edited by Baggers; May 7, 2005 at 03:51 PM. |
May 7, 2005, 05:44 PM | |
This is nice!
I found a bug: Enter a large value (4 digits) in any field. You can no longer edit that field. You can't backspace, delete, etc. It essentially "locks" that field until you close and re-open the editor. Is it possible to set negative values for speed and acceleration? Very cool. And easy to use once you understand what everything does. -Nag
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http://www.inocompany.com/ |
May 8, 2005, 05:02 AM | |
That ring-of-fire explosion reminds me of the explosions from Wild Metal Country.
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May 12, 2005, 01:31 AM | |
da.ru dns down.
da.ru has some problems with there free dns service so all da.ru domains wont work.
baggers site can be found here now: www.eckhart.a.la/baggers/ some images will not work sorry about that
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I remember playing jazz2 like crazy! |
May 13, 2005, 06:42 PM | |
Hi guys. I just wanted to keep you up to date on the status of the jazz model. He still isn't finished, and I'll have to wait until I download an update to my modeling software before refixing the UV map (I lowered the polycount a bit and now the UV map needs retweaking).
I saw Johnny's model when I did a google search. He did an awesome paint job on that thing! I was blown away. I'm inspired. Someone should post the image here, it is looking really good. The game is looking nice too. LOL, I'm salavating in expectation. Jazz model. Uv map a little messed up... http://www.purrhead.thj.no/screensho...dowed_jazz.jpg Jazz's butt... *snicker* http://www.purrhead.thj.no/screensho.../jazz_butt.jpg |
May 16, 2005, 11:17 PM | |
more downtime
i am realy sorry to inform you that the site i down again.
my servers harddrive is a little broke but i am recovering as we speak. its a 80Gig harddrive with NTFS, becouse its NTFS instaid of FAT or FAT32 the full directory structure will be intact (thats what they told me). i have good hope everyting will be back to normal soon. i have seen a lot of files in ./www/baggers/ and ./www/razz/. *lurns making backups is 1337 the hard way*
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I remember playing jazz2 like crazy! |
May 17, 2005, 08:19 AM | |
Its ok...i should be upgrading my webspace's size and bandwidth limit soon !...just looking into it now.
Oh and heres Jonny's jazz, nice to here your still around Hare, oh the model you sent me of jazz wasnt meant to be boned was it...as it wasnt when i loaded it into milkshape. ![]() ![]() |
May 17, 2005, 10:41 AM | |
Yeah its still very wip hence the lack to texture on the green bits...When Jonny saw Hares model he was impressed so he said he'd like to try a different kind of style for the texturing, so this is his interpretation !
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May 18, 2005, 02:09 PM | |
http://www.eckhart.da.ru/baggers/
how bout that, lucky you. dont thank me, thank file scavenger for recovering and thank astalavista for providing cracked version ![]()
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I remember playing jazz2 like crazy! |
May 19, 2005, 10:37 AM | |
Olsen: Oi !...no nothing new, last college day today so as soon as coursework had finished i was out drinking !...so i been socialising im afraid, and i may be out all weekend aswell but it is study period so i can get some work done..plus im working on it tonight.
Ok folks here is the link to the jazz skin, the file is 4.5 meg as ive included a file called viewer which when you run shows jazz with the skin on, so you can see your progress on the model ! ![]() http://www.unseenconcept.net/JazzJac...t/JazzSkin.zip Hope you like ! |
May 20, 2005, 03:09 AM | |
http://razz.eckhart.da.ru/baggers/index.php?page=skin
i have made this little script thingy so you dont have to seek for a image host. ![]() you must save the file as jpg so dont submit the BMP. ![]() i took the model and made it celshaded maybe i can use it in razz arena, but i want to see more of that other model to. i think this will help a lot of you making a skin: ![]()
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I remember playing jazz2 like crazy! Last edited by piet; May 20, 2005 at 03:57 AM. |
May 21, 2005, 10:32 PM | |
Oops!
I actually plan to change the UV map though. I'm going to have a larger area on the bitmap for his face, and change some things around so I can get higher pixel resolution for the parts that need it more. And the model version I sent wasn't boned yet. I heard someone say that GameSpace doesn't allow changing the UV map after bones have been put into place, so I was going to get the UV map finished first. |
May 22, 2005, 05:50 AM | |
Piet: Nice !....oh and the skin submitter is cool !
Hare: Cool just checking .. hmm ah well if people want they can play with the skin and we'll put the new one up when its done ....good too hear from you though ! |
May 22, 2005, 10:25 AM | ||
Quote:
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May 22, 2005, 12:14 PM | ||
Quote:
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some kind of nature
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May 24, 2005, 10:32 AM | |
Im working on some code to generate textures for walls...before as you saw i could only use one tile for an entire wall, so im writing a program to randomly generate textures to be used on walls !
It should be ready by the end of tonight ! |
May 24, 2005, 12:53 PM | |
Just completed the texture generator. This is designed to solve the problem i previously had with walls looking boring as i could only texture them with one tile repeated over and over again.
eg: Here How however i put the tiles i wish to use in a folder within my program and it will randomly generate a seamless texture for a wall. This piccy only shows tiles of the same size (the slight graphical error at some joins is just me be too lazy to trim the tiles correctly) ![]() whereas this one is made of various tiles of different sizes. ![]() Im pretty pleased with this actualy !...i may incorperate it into my level editor for jazz so nice wall textures can be made on the fly. |
May 24, 2005, 01:24 PM | |
nOOb has just got me the Castle tiles, and so i put all the ligther wall blocks in one directory and hit generate...this took roughly a third of a second.
http://www.unseenconcept.net/JazzJac...ure/Tiles3.jpg And heres a texture ive put on some boxes...i think it looks pretty good ! ![]() Last edited by Baggers; May 25, 2005 at 09:29 AM. |
May 25, 2005, 11:37 AM | |
Well, that's definetely better-looking than before. Variety is a good thing
I'm wondering though, that texture-generator, does it only work if all images it uses as its "feed" are the same size or can we use images of different sizes? Some tiles are just part of a larger "block", like the 4-tiles blocks in the castle wall. |
May 25, 2005, 02:30 PM | |
As long as the pixel size of the larger tiles in a multiple of the smalest tile...eg for jazz each single tile is 32x32 pixels, so valid sizes for bigger tiles are ones like 64x64, 32x64, 96x32...so yeah it can handle bigger tiles !
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May 26, 2005, 01:01 AM | |
That texture is a definate improvement, although it's still gimmicky.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
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