Dec 31, 2013, 02:30 PM | |
This website is not in the business of distributing commercial software, but it's really not too hard to find on your own.
|
Jan 4, 2014, 04:07 AM | ||
Quote:
When I got this problem I thought I won't be able to play on JJ2+ again. |
Jan 4, 2014, 10:55 AM | |
I have an idea for a save command in AS. To express it more widely, I'll explain. So, there would be a function in AS that would save values of integers, booleans, floats, etc. to a seperate file, that could be later loaded with a load function. That is useful, because in Single Player levels, for example, if I have a bool depending on the visit of a place in level 1, the script of level 2 could load this bool, and the events would depend on the player's actions. I think it's not that hard to implement, so please give it a try. Thank you.
__________________
All your base are belong to us. |
Jan 4, 2014, 04:49 PM | ||
Quote:
Perhaps it has something to do with the initialization of the intro movies? For me, it does go fullscreen for a sec according to my monitor, but immediately quits as soon as the Epic intro should begin..
__________________
Add SlazRabbit on Xbox Live if you want to play some GoW1/2/3/J or Destiny1/2. Jazz Jackrabbit 2 Forever!! Civilian Defence Force - Jazz2 Visual Fantasers |
Jan 8, 2014, 04:05 AM | ||
Quote:
You never know, though. I'm going to try to order one next month. Now if only I can find a genuine copy of TSF. http://www.ebay.com/itm/Jazz-Jackrab...item4854aaf739 |
Jan 8, 2014, 08:26 AM | |
On a side note, currently the link to download example levels from J2O on the first page of this thread is broken. You can change it to http://www.jazz2online.com/jj2plus/plus-examples.zip ;d
|
Jan 14, 2014, 03:46 PM | |
Did you ever notice that the texture background fading with the back color starts at 1/4 of its distance and ends at 3/4 of its distance.
I think it should start at the very top of the screen and end at the very center of the zenith instead, to create a smoother effect. I suggest you do this in a further version. And I would REALLY appreciate it if you could finally fix the bug making the textured background move at 3x the speed as layer 5. It has been annoying me for generations! And one more thing ... Can you fix the AutoSpeed thing? If you change a layer's auto speed, the normal layer speed is set to 0, and that's annoying too! And another suggestion is of allowing the player to use AngelScript to import a texture into the level from any 8 bit color, 256x256 sized image in the same folder as the level. Thank you for your attention! Last edited by DennisKainz; Jan 14, 2014 at 03:59 PM. |
Jan 14, 2014, 04:11 PM | ||||
Quote:
Quote:
Quote:
|
Jan 14, 2014, 04:32 PM | |
The solution to satisfy both of us is to provide a command to regulate manually where you want the fade to start or end.
So you keep the fade end at 0.75 in your levels, and I change it to 1.0 in my levels. And ... is it possible to determine the sprites used for the players? Or maybe just to make the players invisible so you can use jjDrawSprite upon them. I found a way to use the score, lives and ammo to define stuff done flags that last between different levels, but I would really appreciate it if we could create global custom variables, who do not go lost when you restart or change level. For example, if you want to collect a key in the Mining level and use it to unlock a door in the Jungle level. Last edited by DennisKainz; Jan 15, 2014 at 08:14 AM. |
Jan 27, 2014, 12:46 PM | |
Ooh, here's a couple feature suggestions.
Calling votes for certain commands, say /vote kick 5, and then votes can be cast by those in the server. Also, voice chat.
__________________
drop by my SoundCloud or something if you want, it's my life's pride |
Jan 27, 2014, 01:02 PM | |||||
Quote:
Quote:
Quote:
Quote:
|
Jan 27, 2014, 07:24 PM | |
It's the JCF drinking game -- take a shot of vodka every time someone requests voice chat to be in Plus, and take a shot of whiskey every time someone wants to either make a new Jazz game, or remake an existing one.
|
Jan 28, 2014, 12:53 AM | |
I understand why the backlash but it could actually turn out well given the right regulations. Moderators are a-plenty in most online servers these days, and the well-done ones would help add a layer of interestingness to competitive style games, and some fun banter in the simple let's-have-fun ones. Should a server decide otherwise disabling voice chat for it could always be an option.
__________________
drop by my SoundCloud or something if you want, it's my life's pride |
Jan 28, 2014, 05:20 AM | ||
Quote:
__________________
Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jan 28, 2014, 09:49 AM | |
Cooba/Vio if you won't make voice chat or voice recognition for plus, how's about speech synthesis instead? And automatic translations as well?
If some players have voice chat off, JJ2+ converts the speech to text, translates from Polish/Romanian to English/Spanish and says it aloud in the voice of Jazz, Spaz or Lori. This could then be eventually upgraded to a full-fledged GPS navigation system. And would it be possible to add features such as auto tune, random sentence generator, and add braille screen capabilities to assist game play for the blind? It would be nice if every plus download came with a coupon for 50 free eBooks, too. |
Jan 28, 2014, 11:31 AM | |
After all geek-hard suggestions, here's a simpler one: How about making the already existing Turbo mode even harder? The thing is, I enjoy replaying old SP levels in Turbo mode but eventually came to notice that most levels are fond of PU's. The result is that most enemies will die in one hit anyway, making the Turbo difficulty barely noticable as long as you don't take more than 2 hits..
So to make Turbo even more fun: 1. Maybe do a x3 or x4 health multiplication on all enemies? I want to mash buttons JJ1 style! 2. Would it be doable to make all enemies move faster, also JJ1 style? A bit like the Schwartzenguard's chain sickle speed already does.
__________________
Add SlazRabbit on Xbox Live if you want to play some GoW1/2/3/J or Destiny1/2. Jazz Jackrabbit 2 Forever!! Civilian Defence Force - Jazz2 Visual Fantasers |
Jan 28, 2014, 11:38 AM | |
JJ1's turbo increases each enemy's toughness by one--although the flying snake enemies end up getting huge boosts from that--so we followed suit. It's not really possible to apply a blanket speed change to all enemies, but there's always the possibility of their getting special behavior modifications, like some already have for hard mode. There's next to no commitment to backwards compatibility attached to turbo mode, so if there are great ideas, they may happen.
|
Jan 28, 2014, 12:31 PM | |
Well, at least JJ1's enemy toughness increase is noticable at any point in-game as it doesn't have weapon PU's, unless you count the RF missiles up-close as a 2x damage. And I'm glad to hear that the turbo mode stands open for new ideas! First things that come to my mind regarding 'behavior modifications' are an increased amount of projectiles for enemies such as the Hatter, and wider jumping patterns for the Fencer and Helmut.
__________________
Add SlazRabbit on Xbox Live if you want to play some GoW1/2/3/J or Destiny1/2. Jazz Jackrabbit 2 Forever!! Civilian Defence Force - Jazz2 Visual Fantasers |
Jan 30, 2014, 05:07 AM | |
Backward compatibility is nice, but consider that no one should still be running Windows 95, 98 or 2000, so odds are you don't need to test anything there. Those people need to upgrade to at least Windows 7 by now, since JJ2 is kind of broken for Windows 8.
|
Jan 30, 2014, 05:42 AM | |
I think Violet meant backwards compatibility with older levels. As changing enemy behavior might break some levels that heavily rely on that.
For example, what if you made the Floating Sucker move in a wider circle for Turbo mode (not a good idea imo, just an example). That would likely break levels that use them as a 'buttstomping bridge' to cross pits.
__________________
Add SlazRabbit on Xbox Live if you want to play some GoW1/2/3/J or Destiny1/2. Jazz Jackrabbit 2 Forever!! Civilian Defence Force - Jazz2 Visual Fantasers |
Jan 30, 2014, 06:30 AM | |
I don't think it'd break them, just make them much harder (which is desirable). I can't really think of any (logical) change to enemy behavior on Turbo that could break levels...
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jan 30, 2014, 09:27 AM | |
There's nothing you can do to enemy behavior that would "break" a level. Typically you can beat any level in JJ2 without destroying a single enemy. You just have to be able to reach the end point, and right now there's nothing an enemy can do to prevent that.
|
Feb 1, 2014, 02:18 PM | |
For the original JJ2 SP episodes, yes. But some custom levels do rely on enemies to clear the level, like in that 'Floating Sucker buttstomp' example I pointed out some posts ago. While you'd have to get really zany with changing enemy behavior, you can definitely do something to break SP levels just by changing how enemies work.
__________________
Add SlazRabbit on Xbox Live if you want to play some GoW1/2/3/J or Destiny1/2. Jazz Jackrabbit 2 Forever!! Civilian Defence Force - Jazz2 Visual Fantasers |
Feb 2, 2014, 12:34 AM | |
So hey, it's been a year since JJ2+ version 4.0 was released to the public! Actually a year and a few days, since I've been distracted and forgot to mention it on the anniversary proper. That's a year of typing
/ready instead of running Get Me R. A year of shooting fireballs instead of pepper spray. A year of regenerating destruct scenery. A year of AngelScript.How does it feel? And where do you think we'll be next year? |
Feb 2, 2014, 01:02 AM | |
It feels FUNtastic. Next year we will be playing EM's first AS SP episode!
__________________
Find It Out SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/ MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021 |
Feb 2, 2014, 01:11 AM | |
Feels good man. I've been putting some wonderful ideas into motion, making levels is fun again.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 2, 2014, 05:32 AM | |
JJ2 feels very lively with lots of servers online and active. And next year we'd hopefully have many custom levels released that utilize AngelScript in an Ozymandius-like fashion!
__________________
Add SlazRabbit on Xbox Live if you want to play some GoW1/2/3/J or Destiny1/2. Jazz Jackrabbit 2 Forever!! Civilian Defence Force - Jazz2 Visual Fantasers |
Mar 5, 2014, 10:23 AM | ||
Got this log by opening JJ2+++ w/ Google for Windows 8...
Quote:
|
Mar 6, 2014, 10:59 AM | |
Feels great! The advantages have been huge and the new bugs have been very minor.
A combination of that one winning shield, bug fixes, customizable /cstop and whatever other amazing stuff you come up with will certainly make for an even greater release next time! |
Mar 6, 2014, 11:04 AM | ||
Quote:
__________________
Find It Out SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/ MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021 |
Mar 6, 2014, 11:45 AM | ||
Quote:
__________________
Best offlane WR of Soviet Russia! |
Mar 6, 2014, 11:46 AM | |
Fifthed
__________________
When i grow up, i wanna be a tree, and all my friends support my dreams. Get MSN plus at: http://messenger-plus.en.softonic.com/ |
Mar 6, 2014, 12:35 PM | |
I broke the combo.
I win: A crap-post medal.
__________________
|
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 04:03 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.