Apr 18, 2021, 10:02 AM | |
Very cool!
Had some time today, so I've done a litle investigation...
Last edited by Love & Thunder; Apr 18, 2021 at 10:16 AM. |
Apr 18, 2021, 09:53 PM | |
The Deserto lizard spawner is event #13 in level1.037... I don't remember if it appears in level0 too.
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Apr 21, 2021, 11:29 AM | ||||
Thanks! Solid work on Nippius and Battleships. Deserto 1, right, the spawners don't exist in 1.3's Deserto 1, I didn't know.
Useful: Full-level images for Jazz Jackrabbit on VG Atlas Quote:
Tubelectric 2 VG Atlas image shows an out-of-bounds treasure at the very top, about 80 % at the right. Quote:
Anyway, I just played Deserto 1 on Medium in 1.3 and got 100 % enemies, 100 % items. It's good as-is. Quote:
Will work on Orbitus now. -- Simon Last edited by Simon; Apr 21, 2021 at 12:33 PM. |
Apr 21, 2021, 01:47 PM | |
Here is the promised Orbitus 2 fix, version 2021-04-21.
Tested on Medium difficulty in 1.3, I got 100 % enemies and 100 % items. This is physically like version 2020-10-18, but I recolored the bouncy floors to match exactly the vanilla 1.3 Orbitus 2 floor colors. I.e., it fixes a coloring mistake that I introduced in 2020-10-18. Changed the out-of-bounds text blocks to read 2021-04-21. Image: Vanilla 1.3 Orbitus 2 Image: Orbitus 2 fix 2020-10-18 Image: Orbitus 2 fix 2021-04-21 -- Simon |
Apr 21, 2021, 09:36 PM | ||
Quote:
Let's keep the general playability issues in this thread, and the 100% problems in the new thread. -- Simon Last edited by Simon; Apr 22, 2021 at 05:37 AM. |
Apr 22, 2021, 10:03 AM | |
Right.
So, we currently have:
And we're now working on:
I don't think the 100%ability should be difficult or time-consuming to do, so I think if we can figure out good 100% numbers for those levels, we should be good to ship the patch. If we can figure out an arrangement for the manuals before everything else is ready, that would be great to send along, but I feel like goodies don't need to update at the same time as the main game is patched, so we can always figure that out later. |
Apr 22, 2021, 10:40 AM | |||
Yep, you've listed all fixes that I can think of!
The plan for the extra versions (1.0, good-1.2, vanilla-1.3) is to ship them alongside, but not make them selectable in the launcher. If somebody wants to play these, they'll have to mount them manually in Dosbox. Quote:
Quote:
More stuff to do that isn't bugfixing:
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Apr 23, 2021, 02:11 PM | ||||
Quote:
Surely it makes more sense to put them in goodies if possible, since then people may actually see them, and they're not sort of "hidden"? Plus people who don't care aren't then installing four different versions if they're only going to play one. Quote:
Jazz 2 manual Courtesy of this thread on the GOG forums. I also got this other scan of Jazz 1's manual from somewhere. Can't remember where. May have been on the GOG forums at some point too. Quote:
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Apr 23, 2021, 10:55 PM | ||
Quote:
The point is that a default install gives prominently only the GOG0002, and the 1.0, 1.2a, 1.3 are somehow possible to pick if one explicitly wants them. Hmm, the naming. "GOG0002" comes from when I had plans to edit the JAZZ.EXE, but we won't do that. Thus, will a name GOG0002 or GOG2 stick? I'd like to call it something different than 1.4, to clearly distinguish versions from the 90's from today's patching. Or 1.3.1, hmm, that still feels too authoritative. -- Simon |
Apr 24, 2021, 07:08 AM | ||
Quote:
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Apr 24, 2021, 08:00 AM | |
reminder, GOG is only expecting to replace a few level files, not to advertise it as a new version
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Apr 26, 2021, 04:49 AM | ||
Quote:
And in fairness, the changes are quite minor; one small section of one level is rearranged a bit, a couple of other levels have one event's sprite parameters changed, and a few more have the 100% numbers changed slightly, so it's not exactly a "new version". |
Apr 28, 2021, 04:03 PM | |
"GOG Patch" is perfectly fine with me. Or "GOG Patch 1".
Gog can advertize it or not as they like, yeah. It's merely not the 1.3 anymore and needs a name. When I document the changes on lixgame.com/jazz, I'll call it something anyway, so it's good to pick something now and have the release's readme agree with how I'll call it. -- Simon Last edited by Simon; Apr 28, 2021 at 05:54 PM. |
Jul 23, 2021, 12:03 PM | |
I sent my fixed version of Medivo to someone on the Jazz Discord, and they pointed out a major problem with it (I forgot to reset the start position!). I've fixed this now, here.
So, here's the current contents of the patch, updated to use a link to the new, fixed version of Medivo:
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Dec 14, 2021, 11:18 AM | |
Will the moving spike balls from Pezrock and spikes from Exoticus be removed from the enemy count? I think one of the Exoticus levels has an unreachable enemy anyway, but counting spikes and environmental hazards with a ton of HP as enemies doesn't feel right.
Levels I know of or remember, where it's impossible to get 100% are: Tubelectric 2 Nippius 2 (unless you cheat with a hoverboard) Jungrock 1 & 2 Sluggion 2 (thanks to the unreachable section of the map) Dreampipes 2 (unless you use cheats to get dynamite for the last 2 unreachable enemies) Battleships 2 (unless you use a hoverboard) Exoticus Rainforus (not sure if you naturally get dynamite or have to use cheats, but without them, certain enemies are almost impossible to get) also, unless the GOG version messed something up, I don't remember either Deserto levels being impossible to get 100% I clearly remember getting all items and kills in those levels (though I was playing the version that has the extended Tubelectric 2, properly functioning Orbitus 2 level, broken Marbelara secret level and has the invisible spring removed from all levels they were in |
Aug 8, 2024, 08:02 PM | |
Very sorry for necroposting...
Any of you knows how to update "JJ1 Holiday Hare 95 added to 1.3" MOD? Author: crash4smash Source: https://www.jazz2online.com/download...5-added-to-13/ I tried really hard to use the latest files from GOG (2.0 CSv2 Patch 2) But the game crashes after the third level. I don't know how to update "SPRITES.060, SPRITES.061 and SPRITES.062" And there is something about broken checksum on the updated levels (using Jazz 1 Layout Editing Suite to modify GOG HH95 levels) Could anyone update this MOD or give some tips how to fix the sprites files to match the GOG fixed ones??? Thanks in advance! |
Aug 9, 2024, 08:58 AM | |
This is the best I could do xD
"JazzHolidaySharewarePatchModeBeta.zip" https://www.mediafire.com/file/lsmje...eBeta.zip/file Know Bugs: The Red Rabbit has one "invisible frame". Most of time from left to right. |
Aug 26, 2024, 02:35 PM | |
There you go:
https://www.jazz2online.com/download...unity-patch-2/ |
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