Apr 26, 2004, 04:09 AM | |
I really don't understand your anwser.
Why would you host a hotel level if your purpose is roasting enemy players? If you don't want high speed action, host a larger battle level for more room and space between players. Hotels are room based so pathin is hard and the gameplay isn't very suited with the layout then. Doesn't make much sense to me. Also only poor level designers has to use quality tilesets. 'Limited tilesets', as you descripe it, can be used just as effective if you put thoughts into your work, just like in Evilmike's "I hate this tileset" battle level. That is the problem with most level designers, they're are too lazy to work up levels in such a manner when they just can pick an Agama tileset and make it look pretty without actually doing much original work. |
Apr 26, 2004, 06:07 AM | ||
Quote:
For example, I made a level called "Raven Pride" (which can be found somewhere on the forum). I consider it as my best level so far, and it uses a quite limited tileset by (no surprise) Moonblaze. I find most levels that use the 1337 Agama/Disguise tilesets looking boring (which is also the creator's fault, some levelmakers do really interesting stuff with those "mainstream tilesets", but anyway), while levels using obscure unknown tilesets in a good way are usually awesome and get a good rating. It all depends on the author, not on the tileset. Also, I claim this page >) |
Apr 26, 2004, 03:33 PM | |
"Hotels are room based". You're thinking of generic hotels. I don't usually say this sort of thing, but my hotel was/is generally thought of as the best of the hotels, at least at the time, and a large portion of that was because I bothered to give the level design. Two 100 tile high buildings and a store with no navigation do not make a good hotel.
Mike's level used, if I recall, "Simple". Simple is not a great tileset. Simple is not a limiting tileset. Simple is not a bad tileset, but that's the category it's easiest to put it in. You can create all sorts of things with Simple. I used YOUR TILESET in an attempt to create a level based on YOUR STORY which supposedly took place in THAT TILESET. I am not saying your tilesets would not work just fine (with the possible exception of, say, Lava Cave) for a GENERIC BATTLE LEVEL. I am saying that they ARE generic tilesets with nothing more than the basic tiles. MOSTLY. Stuff like the neon pink panther was cool, but for the most part they have nothing really new. Flash: Did I never say middling tilesets made bad levels? No. If I did, sorry. What I said was that middling tilesets just don't get used as much. Because I keep mentioning my own stuff, I'll use one of my levels as an example: I once made a battle level using Radium's Cornflake01 tileset. In case you're not familiar with the tileset, it uses approximately six colors and the available tiles mainly consist of a bowl, a single color spoon and some floating cornflake tiles. The level did not have the best design, and I could probably do better now. That part was MY fault. However, the tileset did not have slopes, or any horizontal/verticle tiles, which are the main sources for creative design/eyecandy. There was not much you could do with it. Now let's look at Spacey Universe. This tileset is also limited, but less so, because of the lack of animations. It's also kind of low on block merging tiles. However, Spacey Universe is one of the best tilesets in existence for creative design and eyecandy. I'm not sure I've seen two levels using that tileset which are the same in any way. |
Jun 22, 2004, 01:20 PM | |
Most hotels are crap, but they should still be allowed. Good ones can be really fun and original to play in. GO HOTELS!
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Jul 23, 2004, 03:02 AM | |
Stop reviving my threads, dolt. >_<
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Jul 23, 2004, 11:49 AM | |
Hotels are typically one of two things.
"City" type hotels: A big level with various places in it, called "rooms", with names above them indicating that these rooms belong to certain people. You get a room by asking the maker of the level. To make the level be more interesting, there will typically be also such features as roller coasters, pools, games, race tracks, and other random entertainment. "EvilMike" type hotels: A big level, typically with several buildings in it. Each building will have several rooms of about medium size, which can typicallly be enlarged later. The level is filled with generating coins, and most of your time will be spent gathering coins. When you have enough coins, assuming there is empty space in the level, you can buy a room, and then later use more coins to furnish your room. Other possibilities include destroying other peoples' furniture or rooms, minigames or contests to win special awards, or banks where you can loan other people money. "City" type hotels aren't hosted much anymore. |
Jul 24, 2004, 09:30 AM | |
This is easy logic. Hotels are allowed, most people do not like hotels, that is why they probably said that. They don't like hotels, because they either or both don't like the concept, or because some hotels are designed poorly. My hotels are great, and everyone who actually came to my server when I hosted it always gave me good remarks (old and new JJ2 comunity members). But I upload it on J2O and I get about a 7 in rating. People don't know how to rate, that is the problem.
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