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Razz Arena (cel chaded jazz game in progress)

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cooba

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Sep 25, 2004, 04:50 AM
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That means that site doesn't exist. Simple enough ;p
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Sep 25, 2004, 04:51 AM
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"We're sorry, the website with this adress does not exist." Probably I used the whole space on server. I'll try to remove something from server and reupload.
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Olsen

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Sep 25, 2004, 05:10 AM
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Will try to model your gun jsz jazz, but i cant copy in milkshape, so it will be hard.
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Sep 25, 2004, 05:24 AM
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I can't remove anything more and I still can't put Jazz and Spaz packages on the server. It would be nice if someone from the crew gave his e-mail. They have almost 4 MB in total.
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Olsen

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Sep 25, 2004, 05:29 AM
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Duplicate selection in milkshape does not work for me, only when i select all. Have any idea why piet/mcdougal/anyone?
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Olsen

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Sep 25, 2004, 05:38 AM
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When jazz is standing still in razz arena, he goes up and down, like if i pressed the crouch button 1000 times, but i haven´t!
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DoubleGJ

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Sep 25, 2004, 06:23 AM
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Noticed. One of things they have to fix. Spaz is standing okay (even if he should be the one more spazmous)
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Sep 25, 2004, 10:31 AM
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You´re model are almost done! hope you like it!
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cooba

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Sep 25, 2004, 11:05 AM
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your*
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Sep 25, 2004, 11:13 AM
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It´s done, i think, but some one else could texture it, i dont know how to.
Couldnt upload the img, the filesize is 3.7 kb, and it exeeds with 3.7 kb.
Gimme your email and i send you it.
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Olsen

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Sep 25, 2004, 11:14 AM
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Quote:
Originally Posted by Cooba
your*
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DoubleGJ

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Sep 25, 2004, 11:44 AM
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jsz_jazz@wp.pl

Texture is something I can do easily.
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Sep 25, 2004, 02:04 PM
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File(s) sent too you!
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McDougal

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Sep 25, 2004, 08:07 PM
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Quote:
Originally Posted by JSZ Jazz
Noticed. One of things they have to fix. Spaz is standing okay (even if he should be the one more spazmous)
currently we are using stock animations. now one has gone though to add more charater to him in the game.
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Sep 26, 2004, 02:03 AM
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I'm posting the Frostbiter design here, but for the rest that I'll make, go to the Razz Arena forums.
http://www.jsz-clan.republika.pl/ima...Frostbiter.jpg

BR>Piet or McDougal, please give me your e-mail so I can send you the voice packages.
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|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
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Olsen

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Sep 26, 2004, 02:19 AM
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Frostbiter looks cool, but not as cool as BBT21. Keep up the good work!
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McDougal

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Sep 26, 2004, 09:04 PM
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mmm image. Ammo stuff....
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Sep 27, 2004, 12:29 AM
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I think the rocket launchers should be fully red. They really look like seekers now.
Olsen

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Sep 27, 2004, 11:38 AM
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agree wih ya
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McDougal

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Sep 27, 2004, 11:54 AM
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ok. changed looks like the green but in red tones.
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Sep 27, 2004, 12:26 PM
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The blaster would look better if instead of all those small finlike points it ended in a single point, kinda like a raindrop shape.
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McDougal

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Sep 27, 2004, 01:13 PM
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seeming that the blaster has unlimited ammo im just showin off the model. you really dont need the ammo pick up for it.
DoubleGJ

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Sep 27, 2004, 11:59 PM
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I still don't have yopur e-mail for sending you voice packages.
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|| Ballistic Bunny (EP)
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|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
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McDougal

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Sep 28, 2004, 12:31 AM
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y send em to me. filter em though piet 1st. after he does what ever then i can dig around and add em in. as im going though it all the file structure is changing.
also preping for the q3a engin to be open source soon. meaning this will be a standalone game. i dont want the stucture to seem like a just copy and paste job with some code changes.
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Sep 28, 2004, 08:26 AM
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you´re right mcdougal, that would seem lame, by some.
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Sep 28, 2004, 10:40 PM
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What will the behaviour of the weapons be, and will there be fastfire?
McDougal

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Sep 29, 2004, 12:18 AM
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Fast fire has been in it for a while. though its only on castle1c.
1.1 you will see some weapon changes. and you are able to set the razz controlls in game.
boost, and Jazz's temp ability.
1.1 is really makin the mod come together more.
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Oct 1, 2004, 10:47 AM
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Quote:
Originally Posted by McDougal
Fast fire has been in it for a while. though its only on castle1c.
1.1 you will see some weapon changes. and you are able to set the razz controlls in game.
boost, and Jazz's temp ability.
1.1 is really makin the mod come together more.
fast fire is a little diferent than in jj2/1 maybe we will change it
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Hazel-rah

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Oct 1, 2004, 10:58 AM
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Is cell shading a type of shader or do I have to alter my maps in some way?
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McDougal

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Oct 1, 2004, 11:00 AM
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look in the razz forums. theres a tut on how to do it in quark. and one on how to in gtk which piet found.
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Oct 1, 2004, 11:30 AM
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btw. for those who really are waiting for Razz Arena 1.1
IT will be out Very soon.
how soon?
now.
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Oct 1, 2004, 11:06 PM
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screenies



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DoubleGJ

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Oct 2, 2004, 07:59 AM
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Yay!
Jazz's grapple hook reminds me A LOT of Grapple Beam in Super Metroid. It's very fun. I enjoy acting like Spider-Rabbit, flying near below ceiling and bombing enemies with RFs or Bouncer. The booster is good when you're low on energy. At least on Battle1 3D, where there is a carrot. Weapons... I don't get what for the typical rocket launcher is. It's just 3Way with only one rocket. And you switch to it after respawn, which is quite annoying. Also, Spaz still doesn't have outlines like Jazz. And where the heck is Seeker ammo?
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Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
piet

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Oct 2, 2004, 08:56 AM
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Quote:
Originally Posted by JSZ Jazz
Yay!
Jazz's grapple hook reminds me A LOT of Grapple Beam in Super Metroid. It's very fun. I enjoy acting like Spider-Rabbit, flying near below ceiling and bombing enemies with RFs or Bouncer. The booster is good when you're low on energy. At least on Battle1 3D, where there is a carrot. Weapons... I don't get what for the typical rocket launcher is. It's just 3Way with only one rocket. And you switch to it after respawn, which is quite annoying. Also, Spaz still doesn't have outlines like Jazz. And where the heck is Seeker ammo?

seeker ammo is not in any of the maps now :P we will include it soon
ill page you your FTP to upload the voices
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Violet CLM

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Oct 2, 2004, 12:39 PM
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Most of my problem with the graphics of this game, other than the fact that most everything looks like it doesn't have any shading, is the textures on the walls. Most of them are hideously resized in some way, and there is no support for edges, so screenshots look like an engine test gone wrong. Get a lot more tile variety, make it more obvious that edges of walls are supposed to look like edges of walls, and tone down the resizing on the stained glass windows. It won't save the graphics, but they'll look better.
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Oct 2, 2004, 08:47 PM
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Quote:
Originally Posted by Unknown Rabbit
Most of my problem with the graphics of this game, other than the fact that most everything looks like it doesn't have any shading, is the textures on the walls. Most of them are hideously resized in some way, and there is no support for edges, so screenshots look like an engine test gone wrong. Get a lot more tile variety, make it more obvious that edges of walls are supposed to look like edges of walls, and tone down the resizing on the stained glass windows. It won't save the graphics, but they'll look better.
i hope this is the last time McDougal and me are telling you all that these map are not at all done they are just for testing. we are working on a game engine first modding quake3 so we will have a backbone to work on.
better maps will come way later
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JJ BBoy KS

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Oct 5, 2004, 02:36 PM
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Those first screenshots look like Viewtiful Joe style art. Kind of a weird cel shading
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Last edited by JJ BBoy KS; Oct 5, 2004 at 02:38 PM. Reason: added a word
DoubleGJ

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Oct 6, 2004, 02:22 AM
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Whatever.
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|| Beyond: Remixed (remix EP)
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Oct 13, 2004, 09:23 PM
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Quote:
Originally Posted by Unknown Rabbit
(...) the fact that most everything looks like it doesn't have any shading (...)
thats becouse the screenshots above are made in a non celshaded map.
McDougal has made a celshaded version of it but i dont have played it yet
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Oct 13, 2004, 10:47 PM
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Quote:
Originally Posted by br>piet
thats becouse the screenshots above are made in a non celshaded map.
McDougal has made a celshaded version of it but i dont have played it yet
No, it's the celshaded things that don't look shaded. The stuff you took from JJ2 has shading.
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