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What is your most frustrated JJ2 thingy?

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Blackraptor

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Jan 7, 2005, 12:07 PM
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imo:

Good things: CTF instant death thing in SP. "Freeze Enemies" if thats even a bug. Dewallclimbing (except I think its bad for your keyboard since you have to repeatedly jam so many keys at once. MCEs and SCEs. Belt event things (like Violets fun belts), the hook thing used in a lot of keen levels like FS's grassland one, freeze thing + multiple warps (see this a lot in tests), sugar rush + frog thing, lots of other things I don't feel like listing.




Good/Bad things (Both): Spikeballs can be shot down (depending, + they crash game if too many are shot down). Wallclimbing (many possibilities but many annoyances). Events dissapearing or disactivating/being inactive until you come in a certain range with SP (Helps save from memory errors and use big musics which is good, but a lot of things get annoying and I had many puzzles not work because of that), Laser Shield (fun to use in Sp, not fun getting crashed by it), fast fires cheat resetting to default if you achieve another fast fires, enemies sometimes dropping carrots and fastfires when they die (Its nice sometiems but often the game gets too easy and you end up having really fast rapid fire in the end). Probably a lot of other things I forgot.

Bad things: CTF Flagbug, Seeker Holes, Nonregeneratable things, bad multiplayer coding, lack of more complex triggering, unfinished events (tweedle etc), only 8 layers, bubba boss soemtimes jumping out of the arena, unable to import as many episodes as you want (you need a program to event be able to make your own episode (like in Violet's Hocus Pocus remake) + the game crashes if you have too many), 1.23 not working in unison or whatever with TSF, divide by zeros, flipped animation bugs, palette limitations (not sure about this one entirely though), black being transparent in a tileset =(, the music size limit thing, enemies keeping "afloat" sometimes if the ground under them dissapears (ex. trigger scenery), coins to gems in SP after a coin warp (DIEEEEEEEEEEEEEEE), only 1024 tiles for 1.23 =(, the extreme amount of CPU and computer resources this game unneedingly hogs to run, prolly a lot more other things I forgot.
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LittleFreak

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Jan 7, 2005, 12:22 PM
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Quote:
Originally Posted by Blackraptor
imo:

Good things: CTF instant death thing in SP. "Freeze Enemies" if thats even a bug. Dewallclimbing (except I think its bad for your keyboard since you have to repeatedly jam so many keys at once. MCEs and SCEs. Belt event things (like Violets fun belts), the hook thing used in a lot of keen levels like FS's grassland one, freeze thing + multiple warps (see this a lot in tests), sugar rush + frog thing, lots of other things I don't feel like listing.




Good/Bad things (Both): Spikeballs can be shot down (depending, + they crash game if too many are shot down). Wallclimbing (many possibilities but many annoyances). Events dissapearing or disactivating/being inactive until you come in a certain range with SP (Helps save from memory errors and use big musics which is good, but a lot of things get annoying and I had many puzzles not work because of that), Laser Shield (fun to use in Sp, not fun getting crashed by it), fast fires cheat resetting to default if you achieve another fast fires, enemies sometimes dropping carrots and fastfires when they die (Its nice sometiems but often the game gets too easy and you end up having really fast rapid fire in the end). Probably a lot of other things I forgot.

Bad things: CTF Flagbug, Seeker Holes, Nonregeneratable things, bad multiplayer coding, lack of more complex triggering, unfinished events (tweedle etc), only 8 layers, bubba boss soemtimes jumping out of the arena, unable to import as many episodes as you want (you need a program to event be able to make your own episode (like in Violet's Hocus Pocus remake) + the game crashes if you have too many), 1.23 not working in unison or whatever with TSF, divide by zeros, flipped animation bugs, palette limitations (not sure about this one entirely though), black being transparent in a tileset =(, the music size limit thing, enemies keeping "afloat" sometimes if the ground under them dissapears (ex. trigger scenery), coins to gems in SP after a coin warp (DIEEEEEEEEEEEEEEE), only 1024 tiles for 1.23 =(, the extreme amount of CPU and computer resources this game unneedingly hogs to run, prolly a lot more other things I forgot.
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Tubz

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Jan 7, 2005, 08:51 PM
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Quote:
Originally Posted by Slugbreath
Hi everybody. Slugbreath here, I'm new but I'll cut all that crap and get straight to the point and actually stay on topic.

The most annoying thing in JJ2? The homing ammo! I prefer homing-free levels.
Welcome to the boardz.
...
Tman, Jman huh... Lol, I barely seem him playing JJ2 anymore, and he never logs into MSN, or he changed his name and didn't tell me...
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DoubleGJ

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Jan 8, 2005, 01:31 AM
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About Slugbreath's opinion: yeah, Seekers are the strongest, but they are no fun. A wife, not a lover, I'd say.
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