Sep 18, 2005, 02:44 AM | |
((-) I LOST MY WHOLE POST BECAUSE OF THE ÇC BUG >()
in short: I'd agree on this.. But then, the levels really must be totally new.. and NO player must have never seen it either. so no betatester who play in jj2wc3.. It'd be lame if well, CÇ has to play against FoR, and that the players from FoR has seen the level already... |
Sep 18, 2005, 10:05 AM | ||
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Sep 20, 2005, 01:13 PM | |
heh. personally, i hate the map pool, but you probably wont change it anyways so \o/
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Fear cuts deeper than swords |
Oct 4, 2005, 08:00 AM | |
-DW
-BBlair ![]() |
Oct 4, 2005, 08:50 AM | |
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Oct 4, 2005, 11:17 AM | |
What is it all with you people that are you being more conservative than Benedict XVI and keep on playing old (-) levels instead of doing something new this time? Just because you don't know those? A player well enough should be able to learn a level simple enough on the fly.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Oct 4, 2005, 11:02 PM | ||
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Oct 4, 2005, 11:03 PM | |
That's your opinion.
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Oct 4, 2005, 11:05 PM | |||
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Oct 5, 2005, 01:11 AM | ||
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Insert witty comment here. |
Oct 5, 2005, 01:48 AM | ||
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Find It Out SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/ MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021 |
Oct 5, 2005, 03:05 AM | |
Well basicly it doesn't matter whether the levels are old or new, because either way alot of people will just learn them by heart. I remember playing 1 level the whole week before a certain war was played durign the j2wc2. Not fun
![]() I would urge, however, that we make a compromise between the old and new levels. Lets not forget, alot of great old levels were left out so far. Crimson Diamond, DW to name just 2. Marsh was one of the levels during the 1st season, but was left unplayed. So what I suggest, is definetly at least 2 new levels, or maybe 3, for which a competition would be held, and the levels should be out in early november not late december. So we should get a move on. The rest of the levels should just be the legendary ones. It would also be nice to maybe go to the original system that each team picks a level. But each team could pick that level only once per the whole tourney, and maybe each team should be forced to pick a diff one(maybe). That would of course change in the semis and the finals, where I kinda go with R3ps idea of BBlair for the finals. But hey... thats just me ![]() ![]() EDIT: Some people might disagree with me when I say that the levels have to be out soon enough, by saying, they should get out as late as possible, so we could see who is the best at improvisation. Well unfortuanetly whilst I would like to see improvisation to be one of the key factors of the tournament, I thoroughly believe, that the levels have to be played by the players themselves before the tournament itself in order to assure their quality. I doubt we want to play in levels filled with bugs, or with levels who might actually get in the map pool, but later on prove they don't deserve to even be there. Cuz on the end it doesnt matter whethere the levels are new or old, it matters what their quality is. Although we don't want a map pool filled with old levels, we have to face it, that the levels which withstood the test of time for so long can't be all that bad(like classic literature for example). I shall now shut up.
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U.R.B.S. Unit Responsible for Battle and Sabotage Gamer Pryde Worldwide ![]() |
Oct 5, 2005, 03:47 AM | ||
Yeah, DnC! >O
You ![]() EDIT: Quote:
DnC. ![]() Lemon Nightmare. Bay of Diamonds. Sanctuary. |
Oct 5, 2005, 04:43 AM | |||
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Anyways, I'd agree with 2 new levels. And you know?? I want people to make those asap then, so we can test the levels.. AND we don't risk that some level maker gives the level to one clan to help them... :P |
Oct 5, 2005, 05:15 AM | |||||
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Oct 5, 2005, 04:01 PM | |||||
The problem that I see with newer levels is that the good ones on average are a little too small for 3on3's.
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Oct 5, 2005, 10:05 PM | |||
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![]() ![]() Ohyes, Base Construction plz! And other rag-levels. Rag owns! ![]() ![]() Last edited by Grytolle; Oct 5, 2005 at 10:17 PM. |
Oct 5, 2005, 10:59 PM | |
Rag's Fortress plz.
![]() ....darn, or was it Stronghold? Well, the CTF one. |
Oct 6, 2005, 05:53 AM | ||||
I should change my argument since I forgot a lot of recent levels (the trend of small 2on2 levels is passing), although no one seems eager to play them anyway. I can't help it if servers can't easily host random new levels to get interest up, which is one thing a certain unreleased program could solve.
By "a little too small" I mean gameplay starts to get chaotic with six or more players, meaning limited strategy. I'm not really fond of playing under those conditions, but I could imagine others don't mind as much.
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Oct 6, 2005, 11:03 AM | |
Uhm I agree with Blurs idea about a big level pool. Plus if each clan can chose a level(each level only 1 time mind!!!), it almost makes the thing more fair imho. Cuz lets face it, no team has the same skill on every level, and should two clans be rather equal, one clan could lose because of the level.
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U.R.B.S. Unit Responsible for Battle and Sabotage Gamer Pryde Worldwide ![]() |
Oct 6, 2005, 11:54 AM | |
I think I'll just make a mappool of about 20 levels and announce the map about one day in advance. Then every clan has to train 20 maps. Which would be awesome.
BTW, I haven't received any TB levels so far, maybe some people could give a few suggestions? |
Oct 6, 2005, 11:58 AM | |
Evil. Nice idea.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Oct 6, 2005, 12:26 PM | ||
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Oct 7, 2005, 02:26 AM | |||
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Oct 7, 2005, 02:33 AM | ||
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