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Ideas for bots?

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FQuist

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Nov 14, 2005, 01:09 PM
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What about my private message idea and R3ptile's extension of the JJ2IRC idea?
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Birdie

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Nov 14, 2005, 02:04 PM
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Quote:
Originally Posted by DDL-Klein
Whee common, give me some ideas!
JJ2 to IRC to JJ2 almost done btw
yay what IRC channel will it be btw?

also a bot for dedicated servers its an idea :P
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DDL-Klein

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Nov 14, 2005, 03:00 PM
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Quote:
Originally Posted by Birdie
yay what IRC channel will it be btw?

also a bot for dedicated servers its an idea :P
User specified.
Dedicated server bot?
Nimrod

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Nov 14, 2005, 03:39 PM
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Quote:
Originally Posted by R3p
We, or at least I don't know how customizable it is.
Very Customizable.
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Birdie

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Nov 14, 2005, 03:40 PM
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yes kind of like "console"
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DDL-Klein

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Nov 14, 2005, 04:10 PM
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Aiyee stay on topic.
Birdie

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Nov 14, 2005, 04:20 PM
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ok do the bots have to be TCP only now?
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DDL-Klein

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Nov 14, 2005, 04:25 PM
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Quote:
Originally Posted by Birdie
ok do the bots have to be TCP only now?
Yes.
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Nov 14, 2005, 04:31 PM
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JJ2>IRC>JJ2 Development:
irc.darkmyst.org
#jj2dev

JJ2 Server:
ahat Dev Server
DDL-Klein

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Nov 14, 2005, 06:12 PM
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IRC > JJ2 Comms = Working
Picture is to big for post, click link below.
http://nimmy-online.com/blah/IRC2JJ2.jpg
CrimiClown

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Nov 15, 2005, 06:05 AM
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Cool! I can't wait for it to finish!
UNKNOWNFILE

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Nov 15, 2005, 08:27 AM
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I might consider getting around to making a clone of it in mIRC (which I shall not distribute due to security issues).
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DDL-Klein

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Nov 15, 2005, 09:31 AM
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Quote:
Originally Posted by UNKNOWNFILE
I might consider getting around to making a clone of it in mIRC (which I shall not distribute due to security issues).
Do you know how to do anti-CTO stuff for bots? ;-P
blurredd

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Nov 15, 2005, 11:06 AM
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I suppose you could try asking Spazzyman if you can find him.
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Nov 15, 2005, 12:11 PM
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I already found a way to get past CTO issues, I was just asking UF.
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Nov 15, 2005, 06:07 PM
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Crude, but working version of JJ2>IRC>JJ2:

http://nimmy-online.com/blah/jj2cb.avi
(Encoded with xviD)
Ðx

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Nov 15, 2005, 09:01 PM
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nice really nice
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R3ptile

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Nov 16, 2005, 02:44 AM
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Yeah, really nice, now do us a favor and create a scorebot
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Nov 16, 2005, 06:18 AM
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Quote:
Originally Posted by R3p
Yeah, really nice, now do us a favor and create a scorebot
I'll look into it.
DoubleGJ

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Nov 16, 2005, 06:22 AM
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How about a bot that follows a macro? Doesn't have to be j2m, but it would work the same way. Such bot could be launched to show someone the way to a powerup or could wander somewhere players can't reach just for fun. Also could have a use for ghost race kind of game.
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Nov 16, 2005, 10:16 AM
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Quote:
Originally Posted by DoubleGJ
How about a bot that follows a macro? Doesn't have to be j2m, but it would work the same way. Such bot could be launched to show someone the way to a powerup or could wander somewhere players can't reach just for fun. Also could have a use for ghost race kind of game.
No play bots (yet anyways)
CrimiClown

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Nov 17, 2005, 06:08 AM
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Could someone explain how the IRC - Jazz2 bot works? I got this avi file, and I don't know what to do with it.
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Nov 17, 2005, 06:37 AM
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Quote:
Originally Posted by CrimiClown®
Could someone explain how the IRC - Jazz2 bot works? I got this avi file, and I don't know what to do with it.

That would be a video ;O
Encoded with xvid


Codec:
http://www.xvidmovies.com/codec/
DDL-Klein

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Nov 28, 2005, 06:38 AM
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Right now I'm working on a method to prevent bots from joining a server unless authorized (To prevent abuse). I have an idea in mind but no entirely sure if its feasible. If anybody has any suggestions, please feel free to let me know.
Monolith

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Nov 28, 2005, 06:55 PM
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Only allow the bot to join a local server. As in the only IP it'll ever connect to is 127.0.0.1. This way the bot is controlled by the host of the server.
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Grytolle

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Nov 28, 2005, 08:43 PM
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What Monolith said.
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Nov 29, 2005, 10:02 AM
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Quote:
Originally Posted by Monolith
Only allow the bot to join a local server. As in the only IP it'll ever connect to is 127.0.0.1. This way the bot is controlled by the host of the server.

Joining local host is already part of my idea, the primary option actually. However I have an idea for a secondary authentication method so you can do it for remote servers, not sure if it'll work though.
CrimiClown

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Dec 1, 2005, 05:26 AM
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I got a nice idea for a bot. Try to make an IP-logger which allows you to add a name to an IP you log. This way, fakers will be spotted and stopped easily.
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Dec 1, 2005, 09:09 AM
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make a bot to collect ip addresses and link with nicks, so that you get a huge database ;D and then publish it, second step, make a tool which renames players automatically to there standard nick ;D
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Grytolle

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Dec 1, 2005, 10:36 AM
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I am not sure if it's alright with er... something... laws, ethics, or so to publish IP's like that
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127.0.0.1 is the IP of your computer for your own computer, not an IP someone is identified by on the internet.
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Dec 1, 2005, 11:36 AM
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I am sure it is Gry and now go collect Ips
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Dec 2, 2005, 04:47 AM
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I doubt it, but I won't try to stop you or anything.
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Dec 2, 2005, 05:49 AM
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Did anyone read what I said?

Quote:
Originally Posted by CrimiClown
I got a nice idea for a bot. Try to make an IP-logger which allows you to add a name to an IP you log. This way, fakers will be spotted and stopped easily.
This program shows the IP of the person who joined your server. It'll ask something like 'Do you want to add this name/ip to the list?'. This can be local. It will prompt you if the name and the IP don't match the one you saved. You can choose either to kick him from your server or to let him play. (example: if someone just changed a few details in his/her name, but it still shows the same person, you'll just let him play.) Maybe even to overwrite the old data and make a new one.

Just an idea.
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Dec 2, 2005, 01:23 PM
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Quote:
Originally Posted by CrimiClown®
Did anyone read what I said?



This program shows the IP of the person who joined your server. It'll ask something like 'Do you want to add this name/ip to the list?'. This can be local. It will prompt you if the name and the IP don't match the one you saved. You can choose either to kick him from your server or to let him play. (example: if someone just changed a few details in his/her name, but it still shows the same person, you'll just let him play.) Maybe even to overwrite the old data and make a new one.

Just an idea.
Then it would kick anyone with non static IP's
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Dec 2, 2005, 01:35 PM
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Hey, I don't know anything about that, but if JJ2 can show IP's, he must be able to reciognise them. If you can change the IP that it shows into a name you add to the IP, you can see if people are faking! Isn't that great? No more fakers!
Birdie

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Dec 2, 2005, 05:13 PM
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... I just said that someone who did not have a static IP would be a "faker"
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DDL-Klein

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Dec 3, 2005, 10:26 AM
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You'd have to be the server to log the IPs, as a client you receive no information from other jj2 clients, only the Server.
FQuist

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Dec 3, 2005, 12:20 PM
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Crimiclown and Birdie, do you realise that only with certain connections like cable modems and ADSL you have a static IP, and a lot of people get dynamic IPs? Non-static IP doesn't mean someone is a faker. It just means someone doesn't have a cool cable/ADSL/whatever modem. And not even that, since even for these modems your IPs can change.
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CrimiClown

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Dec 3, 2005, 01:25 PM
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Ah, well, I didn't know that, FQuist. Thanks for pointing that out.
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