May 7, 2006, 12:33 PM | ||
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May 8, 2006, 06:13 AM | |||
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May 9, 2006, 09:43 PM | |
I dunno. it would be kind of cool to have the letters do "the wave". you know, go from lowercase to capital then back again. Kinda gives it the bling bling. Couple that with color alternating and you've got a shiny shimmering sparkly. Possibly could be abused or overdone? Yes. Yes it could.
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May 10, 2006, 06:09 AM | |
Ok, now to the thing I was saying and isn't that annoying: letters in the name that move like the ones of the text events.
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May 10, 2006, 06:13 AM | ||
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May 16, 2006, 07:43 AM | |
An update on Project Toolbox:
I've discovered that the JCS.ini hack doesn't actually give access to over a million triggers; which is quite a bit of a problem for CashKeep. CashKeep will operate at trigger 53971, but also at 19, 51, 83, etc. Luckily, I've found a great solution that opens the way to PT being more user friendly. No more triggers! At least, not with coins & trigger transfers. I'm going to use ambient sounds in order to determine whether the functions are enabled or not. What I've made and works well so far: - Inter-level coin and trigger transfers (without hitting a trigger crate, warping etc.) - Trigger crate endbosses (use lasers or TNT to break the crates - yes, I'm going to legalize the laser, at least in these endboss levels. ![]() What I'll be working on the near future: - perfecting abovementioned endboss system. I'm going to make the required amount of hits selectable - 5/10/25/50 hits, any need for more? - Making the level selection feature - Making a way to select the laser weapon (Weapon 0) What I'm probably not going to make: - countdown shield - triple jump Maybe in a later version... |
May 21, 2006, 03:02 AM | ||
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![]() And I really wait for this program... ![]() And if you can make those hits required to destroy boss selectable, (Box with number of hits) Or atleast add 100 hits. |
May 21, 2006, 07:49 AM | |||
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May 27, 2006, 05:52 AM | |
For unskilled or not, I am impressed. I am going to make a good use of it... in future time... or maybe even soon.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
May 27, 2006, 05:54 AM | |
"Let's make a level select hub!"
"Let's use Toolbox!" "No way, only unskilled losers use that" "Um, but wouldn't it be better than having to roate through 8 levels?" "No. It'd be unskilled" "Ok... Let's have ingame shops!" "Ok, but we can't use Project toolbox, so the feature becomes redundant." If you can't tell, Cooba is the 'Skilled Levelmaker' suggesting the horrible gameplay ideas which don't use Toolbox |
May 28, 2006, 04:28 AM | |
Has anyone tried Project Toolbox already (except Bloodrabbit)? As always, I'm getting little or no comments/reviews. If PTB works for you, could you please report it working? Or provide constructive criticism that will help me to make PTB better?
Thank you! |
May 28, 2006, 06:13 AM | ||
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May 31, 2006, 07:50 AM | |
Nah, AreaIDs aren't detectable in the memory because they don't trigger anything when you walk over them. I'm thinking of using Trigger Rocks though for such things.
I've updated Project Toolbox to version 1.0.1 - the biggest new thing is that it now checks automatically for updates, so you don't have to check the downloads section every once in a while. I'm going to work on Toolbox 2. |
Jun 5, 2006, 11:04 PM | |
I have released another update to Project Toolbox. Now is the time to check whether the automatic updating function works
![]() I have added the ability to choose to transfer either coins or triggers to the next level. Also, I have built in a mechnism that saves your triggers at each checkpoint. This way, they won't get reset when you die. There are some minor improvements as well. |
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