Sep 8, 2009, 02:19 PM | |
Hi this is my first post. I think both are good games. And the live without special moves part is applied to JJ1 only, right? I played JJ1 and 2 and like them both but I like 2 a little more (I also enjoy the 3 demo) and Jazz 2 gives you the memorial feeling but harder in the Flashback episode. And Spaz and Lori introduced is a nice touch as well. So I like 2better. The music part, I cant say much.
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Raven aka StL |
This message has been deleted by Raven aka StL.
Reason: Do not use the reason for deletion as a substitute for the actual post -- Torkell
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Sep 11, 2009, 10:13 PM | |
JJ1 for me starts becoming picky when windows 98 and faster computers become involved, so I can't play it. Even so, there are little tidbits in jj1 that I miss.
-the "Hit" shields -the fast feet mode -bonus stages -the complete randomness of the bouncers -jj1's overworked readme (Complete with weapon, enemy, and world descriptions) -the final awe-inspiring boss! What I DON'T miss, mind you, is most of the music. episodes 3-5 have some rather dull music that dampens the experience and makes the levels seem more like a chore,Sluggion being the worst in my expirience. |
Oct 15, 2009, 11:50 PM | |
JJR1 has a terrible resolution so you can never really see where you're going. That caused me to die a lot of times and is mainly the reason why I don't like it.
About the cutscenes, I agree, but you have to admit, the two JJR2 cutscenes were way better drawn and animated then the sloppy JJR1 cutscenes. They were very roughly drawn and poorly animated. |
Oct 16, 2009, 03:37 AM | |
I think the resolution helps the game, being that it was intended to be a Sonic clone, and the level design is reminiscent of that, requiring you to learn and tread carefully before you can run through levels at full speed. It gets really boring when you can see where everything is, which you could try for yourself in OpenJazz. (Maybe if the game had been designed around a larger visible field I'd agree though).
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Oct 16, 2009, 04:36 AM | |
Ooh, i saw this and i couldn't believe someone choose jj1 over jj2. jj2's quality music is better for sure, and a lot more creative. of course, my opinion.. but jj2's music got more into the 'one of the best game music' then jj1 music. and i agree with those votes. and even it wouldn't be exact the best game music, i think many people would agree with me that it's better compared to jj1's.
about the game itself, it's all about online mode baby. the mechanism for health and power ups is just so genius which makes the games gameplay online so different and awesomer then on other games.. especially CTF and teamwork fits this game really well. i like how it's a more tactic based platformer as you start blinking instead of die-ing directly. which gives extra tactics like camping the carrot regaining health etc. a game with many different kinds of 'power ups'. it's just that jj2 is old and the quality compared to today isn't that good. but the games gameplay is sure genius, a lot more then jj1.. which doesn't offer such a fast paced online game. and JCS offers extra stuff with a lot of different kinds of events, making people able to search for the ultimate both eyecandy and gameplay based level. and you are able to host them too..it's really challenging. so what makes jj2 still alive after 11 years? conclusion: Online mode, JCS, Gameplay, commnunity, j2o(and other jj2 sites).
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Oct 23, 2009, 10:46 AM | |
i like both.
Although the single player of jazz1 is pretty awesome whereas jj2 is easy. And jj1 intro music roxx ![]() I mean whats up with the rap that was added in the 2nd part? And god how jj1 rocked in 94, dayum i loved that shareware! 1st game i ever played, the 1st thing I did when i got my own pc was buy that game...
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