Sep 7, 2008, 03:07 AM | |
Well, sorry Ric
![]() I kinda think this mappool is kinda final, but I might add one more CTF (which won't be DW, by the way - we decided to not include that really unbalanced level ;D) but that's it. Rules are coming up as well, but I can tell you now that the three battle levels are included only for the first two rounds of each bracket. That means you can, after those round, refuse to play battle, since CTF should stay the dominant gametype this tourney. Obviously, for the DW-lovers, if you can agree with your opponent on some other level which isn't in the mappool, you're obviously free to play that as well.
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Duellist Invitational Tournament I (2007) 1) Vegito 2) R3ptile 3) Squirrel Duellist Invitational Tournament II (Fall 2008) 1) Vegito 2) Superjazz 3) Ric |
Sep 7, 2008, 03:08 AM | |
Yeah, where the watershield used to be. Also, in the lower left corner you'll find a RF-PU and a copter to the 3rd carrot/bouncy area.
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Duellist Invitational Tournament I (2007) 1) Vegito 2) R3ptile 3) Squirrel Duellist Invitational Tournament II (Fall 2008) 1) Vegito 2) Superjazz 3) Ric |
Sep 7, 2008, 03:11 AM | |
Toxin Twister? ;o
And sbv2 is extremely campy, even if it's a classic. I'd advice against it. But all in all, nice mappool. |
Sep 7, 2008, 03:34 AM | |||
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The thing is to have the balls when it comes to serious playing. ~Mav |
Sep 7, 2008, 03:37 AM | |
Sep 7, 2008, 03:44 AM | |
More levels could be fun, maybe. GW is added btw. You just don't see the screenshot of it yet. You can still agree on levels which aren't in the mappool too, so I don't see much of a problem. Yeah, except for Superconductor, you got a good point there.
BBlair is far less unbalanced than DW, not really unbalanced.. Unbalanced isn't a good word for it, but campy maybe. |
Sep 7, 2008, 03:55 AM | ||
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- The (by far) most played levels this JDC: JE, semi, BBlair - Size which fits well for duels (KMC, super, GW, BBswing, AYB) - Good neutral, symmetrical levels: SBv2, TT, AH - Not too campy (all levels, except AYB, have moveable or multiple carrots) Last DIT I hosted the duel SpR vs. Chiyu in DW. That duel really sucked (they both could confirm that), since they were both camping the carrot-box a lot, laming the whole game which took ages by the way. None of the people who discussed the mappool wanted DW in. Oh, and Sasik, Rag actually kinda picked Superconductor and TT, while I added SBv2 and AH. And I said "DW-lovers" and not Sasik, now did I ![]()
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Duellist Invitational Tournament I (2007) 1) Vegito 2) R3ptile 3) Squirrel Duellist Invitational Tournament II (Fall 2008) 1) Vegito 2) Superjazz 3) Ric |
Sep 7, 2008, 04:26 AM | |
Just wanted to say, Quickz only agreed with Super conductor after I asked him to do so several times, kinda because I thought people would play it... If not... oh well, blame me. Anyway, here's why DW is NOT in the pool...
First up : The stupid spawn positions. It's so lame when you just kill the enemy and they spawn near your base and just capture before you score, and without the slightest skill. What's even more lame is when you expect this in reciprocation, but instead, you get given the start position which buys them enough time to score THEN capture the flag before you do. Secondly : The level is quite large and a vast amount of useless areas which players won't go to; while this does not affect the gameplay or anything, I think it will just make duels longer if some twit decides to go there. Thirdly : The carrot box. This one is almost self explanatory when I say box. I'm not one to be lame in duels, but that box is just begging to camped. While someone could fairly say: "I'll shoot electroblasters from outside", who's to say the camper isn't gonna do the same to the people outside? It's just screaming camp, and some players are a lot more lame than you can imagine. You can just repetetively keep shooting RFs up at the warp target and the person would warp in and bang bang bang bang bang. This wouldn't be too much of a problem, but the fact that there are often so many RFs in that box, he can probably maintain the RF spam long enough for the person to stop blinking in midair... leaving them totally helpless and practically as good as dead. 4) There is one PU, and if someone is smart enough, and makes the first kill, he can pretty much dominate the level. I recall a duel vs FS in this level. You can just keep hogging everything and be totally immune if you deal the first blood. 5) I honestly hate this level, and people who really wanna play here, should be good enough to convince their opponents to agree. Quickz never said it wasn't allowed totally. |
Sep 7, 2008, 04:35 AM | |
Anyway, DW is a good level, but the carrot box-concept really doesn't work that well in duels. In teamgames players without a flag could try to kill a camper there, but if you'll do that in duels you'll instantly lose points. But let's discussing the mappool, it's there now (with two extra levels) and it's gonna stay like this. So asking for some levels really is useless.
And haha, for MS, I bet you never played valmango there ![]()
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Duellist Invitational Tournament I (2007) 1) Vegito 2) R3ptile 3) Squirrel Duellist Invitational Tournament II (Fall 2008) 1) Vegito 2) Superjazz 3) Ric |
Sep 7, 2008, 04:57 AM | |
my thoughts
I won't play the tournament, but here are my thoughts on the mappool. Almost all choices of Qz's are acceptable to me. The problem is that level makers want new levels in, while players want levels they like in - so everyone will never be happy with all levels
semi Level makers hate it because it makes their levels seem crappy ![]() atom heart I think this is to crowded and hard to move in for a good duel, you could also just hide in the bottom corner with low health for a guaranteed escape kmc very good for duels, except if server lags (seeker rains:P) bblair best duel level there is toxin twister too one wayed and campy, which is definitely ok in 2v2 and 3v3, but in a duel, it'll just be really annoying to play there je a bit too campy for a good duel level, but it's popular enough to be in anyway sbv2 very annoying and campy in 2v2 and 3v3, but ok for duels, thanks too all the carrots. Games can take forever though, if you stay away when your health is low ayb Same trouble as with JE, but you can just stay away to avoid getting killed when the enemy camps - it's good that the seekers aren't close to the carrot swingin' jazz two carrots => good duels galactic warfare can be campy, but that's countered by the carrot having the low ground compared to the surrounding areas superconductor tricky movement makes it fun, and fast paced - it's not that easy to camp carrot abaondoned robotics factory battle sucks, but this and b1 are like the only ok levels starlight falls II wtf is this?:P having unknown levels in the mappool is bad, imo, because someone could pick them and force you to play them battle game XC battle1 would have been better imo |
Sep 7, 2008, 05:23 AM | |
14 countries, and 14 levels...14 ways to rule the 14th carrot. ~Stephan the Great XIV~
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Sep 7, 2008, 06:44 AM | |
I haven't ever seen 2 carrots as a good thing for a duel level, actually.
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Sep 7, 2008, 09:20 AM | |||||||||||||||
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Seriously, too much stuff you guys ![]() Quote:
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I'm not a big fan, but it's ok.. others seem to like it. I think it has some parts too big compare to others (bottom right). Quote:
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True. Also, the level is good. Quote:
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[/QUOTE] YES
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Sep 7, 2008, 09:59 AM | |
I thought people know starlight falls II now already.. it's not an unknown level, and if it is it's still easy to learn. People should learn new levels anyway.
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Sep 7, 2008, 10:50 AM | |
Why don't you just include all 'good' CTF levels into the mappool. I understand you didn't put DW in there because of the campyness, but this way levels like MS, Distopia and NiN are put into a worser position than the other levels like them because your opponent first has to agree to playing them. I think that if you just include all good levels everyone is most happy as more people are able to chose their favourite level (its round based anyway) and also 'home made bad levels' are this way totally excluded.
Also valmango became good in MS partially because of me and I wanna become better in it than him again. I hope you can put the draw on here today, you have 3 hours left...
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Clan history: CD (2002) VD (2003) CC (2004) SC (2004) CC (2005) RC/RL (2005) EP (2005) CC (2006) AMC (2007) TM (2008) CDF (2010) ![]() <iframe src="http://gamercard.xbox.com/th3a.card" scrolling="no" frameBorder="0" height="140" width="204"></iframe> |
Sep 7, 2008, 12:06 PM | |
Sep 7, 2008, 02:54 PM | |
DRAW
Check it out here! (You can also use the link in my signature) RULES It's kinda late and I want to sleep ![]() Rules for the business before the matches - Players can see the opponents they have to face on the schedule. The players themselves are responsible for contacting the opponents and planning the matches. - It should be a time when both players are ready for the match and when they have enough free time available (each match consists out of two or three rounds (although the different rounds can be played at different times, if both players agree). The match should be played before the deadline of a round. - The level may be a level from the DITv2 Mappool, but anything else can be taken as well. You can't argue about a level which is in the mappool. - Matches should be played with a neutral host, but one of the players could eventually host if both players agree. Be sure to find a host with a stable connection, a good know-how of the tournament, who is absolutely unbiased towards both players and who uses the right programs (and possibly hamachi). - If both teams agree on all points, they can play the match at the decided time, on the decided maps with the decided host. In-game rules - Once players have entered the server they get a while to collect ammo for the match. Player should be at base at the time the match starts, without having the opponent’s flag. - Players are not allowed to use any cheat tools, or other kinds of software which gives them a slight advantage over the opponent. ANY player caught cheating (of course, if this is supported with clear evidence from both the host and the opponent – screenshots are preferred) the player ill be DIRECTLY DISQUALIFIED from playing in this season, and in any related tournament for the next year. Arguing about a ban is not allowed. - Inappropriate language, use of racist/fascist terms and other vulgar words are strictly prohibited (it doesn’t matter if one player says the S-word or F-word a few times, but not too much). - Complaining about lag is allowed as long a it is well supported and appropriate (terms as “(-)ING LAG (-)(-)(-)” aren’t appropriate). - You can't leave midgame. After both players agreed on a host you can't stop the game, unless your opponent agrees on finding another host. Just leaving the server because of lag will mean the other player will automatically win the round. Matches Each duel consists out of two or three games (it's best of 3). Both players pick one level (it's adviced to use the mappool, but if you can convince your opponent you could pick something which isn't in it). Games are till 5 points. If the score is tied after two games (1-1 in games) a deciding round should be played (so 5-0 4-5 isn't a 9-5 win for one of the players, the score is round-based). You can agree on a level with your opponent, but if you for some reason can't agree on anything an Official (Qz, Rag or SJ) will pick a level from the mappool, which you can't argue about. If the match has been played, it should be verified at the tournament’s supervisor. This can be done through e-mail or MSN. As soon as possible after the verification, the duel will be added in the DITv2 Database. Also, the Brackets will be updated as soon as possible as well. Verification needs the following data: Player 1, Player 2, the host, the maps, roundscores, final score. Problems that might occur, and their solutions - It could always happen that a person is not online at MSN for a long while or doesn’t respond to any emails sent to them. In that case, the other player should contact an Official. An e-mail will be sent to the non-replying person. If this person doesn’t reply within 48 hours, he or she team loses the duel. In case a person’s computer is broken (which could happen), he or she needs to send an email as soon as possible. In that way we can still arrange some things before the tournament moves on. If there isn’t any solution, the player will have to leave the tournament after all. - Players can’t play on certain times because they are away, and while they’re home, an other player is gone. If there’s no way a match time can be found, contact an Official and he will try to arrange a decent time. If still no arrangement can be found, the Official will investigate which player has the most available free time spots. The player with the most free time will receive a forfeit win. - If a map agreement cannot be reached (for a deciding 3rd round), an Official has to be contacted and he will pick a random level from the mappool. - In case a good host cannot be found, an Official needs to be contacted – he will try to find a good neutral host, which the players have to accept. - If it occurs that a player doesn’t want to play a match, the Official will come into play and will ask the refusing player in a 3-person MSN Convo if he/she really doesn’t want to play and why, and if he really refuses, he or she will lose the match. If both players refuse to face each other because of problems, the Official will do a coin flip. - A player has left the tournament for any reason. In this case, the other player will receive a forfeit win on automatically. However, if this occurs while the leaving player hasn't played any game yet, he or she may be replaced by some other player, who didn’t came through the signup phase. Replaced people may return in the Loser's Bracket if an other player forfeits. - MSN is down so players cannot contact each other through that. In the rare cases that this occurs, you can just wait for MSN to be back up soon, and arrange the match then. To prevent being pushed into the deadline because of these problems, try to arrange the match as soon as possible. Also, other methods can be used, such as a thread on the Jazz Cominuty Forums, an IRC Convo, ICQ, e-mail, phone calls, SMS, a letter, or smoke signals. DEADLINE All matches in the second round should be played before or at Monday, September 29th
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Duellist Invitational Tournament I (2007) 1) Vegito 2) R3ptile 3) Squirrel Duellist Invitational Tournament II (Fall 2008) 1) Vegito 2) Superjazz 3) Ric Last edited by Quickz; Sep 22, 2008 at 01:06 PM. |
Sep 7, 2008, 10:03 PM | |
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Clan history: CD (2002) VD (2003) CC (2004) SC (2004) CC (2005) RC/RL (2005) EP (2005) CC (2006) AMC (2007) TM (2008) CDF (2010) ![]() <iframe src="http://gamercard.xbox.com/th3a.card" scrolling="no" frameBorder="0" height="140" width="204"></iframe> |
Sep 8, 2008, 01:46 AM | |
I pretty much completely agree with Gry.
AH isn't a duel level. |
Sep 8, 2008, 05:57 AM | |
Snooze vs Master Sven: 2-1
2-5 in Medival Skyscrapers 5-0 in BBLAIR and finally 5-0 in SBv2.. EDIT: STATS (thanks to valmango for providing them) [[Monday, September 08, 2008 at 19:05:30]] **Current level: "Medieval Skyscrapers" - jj2nc7.j2l Blue Score: 5 Red Score: 2 ID IP Address Player Name Team Points Roasts Deaths SDs Caps Scores Drops 2 62.142.106.214 SnoozeCC Red 2 2 5 0 7 2 5 3 5.167.118.140 TM Master Sven Blue 5 5 2 0 7 5 2 [[Monday, September 08, 2008 at 19:32:53]] **Current level: "BloodBunny's Lair" - jj2nc2.j2l Blue Score: 5 Red Score: 0 ID IP Address Player Name Team Points Roasts Deaths SDs Caps Scores Drops 2 62.142.106.214 SnoozeCC Blue 6 6 0 0 5 5 0 3 5.167.118.140 TM Master Sven Red 0 0 6 0 6 0 6 [[Monday, September 08, 2008 at 19:44:50]] **Current level: "Security Breach v2" - jj2nc8.j2l Blue Score: 0 Red Score: 5 ID IP Address Player Name Team Points Roasts Deaths SDs Caps Scores Drops 2 62.142.106.214 SnoozeCC Red 6 6 1 0 6 5 1 3 5.167.118.140 TM Master Sven Blue 1 1 6 0 6 0 6
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Sep 8, 2008, 06:04 AM | |
Thats the lower bracket for me....
We could have better skipped the first round, everyone knows who wins the matches...
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Clan history: CD (2002) VD (2003) CC (2004) SC (2004) CC (2005) RC/RL (2005) EP (2005) CC (2006) AMC (2007) TM (2008) CDF (2010) ![]() <iframe src="http://gamercard.xbox.com/th3a.card" scrolling="no" frameBorder="0" height="140" width="204"></iframe> |
Sep 8, 2008, 07:22 AM | |
I forgot to mention this, but as you can see the mappool contains 11 CTF's and 3 battles, which are Battle Game XC, Abandoned Robotics Factory and Starlight Falls II.
Capture the Flag is, like in edition one, the dominant gametype. That's why we decided that the battles are only part of the mappool during the first two rounds of the Winner's Bracket and the first three rounds of the Loser's Bracket. Example: Veg wants to play ARF in his first round against Napo. Napo can't refuse playing it at that stage, since it's in one of the first two WB-rounds. But if Veg reaches the Semi-Finals and he wants to pick ARF, his opponent ( for example Ana) now can refuse playing it, since it's the fourth round. P.S. Ofcourse you can play battle in the final stages, you'll have to convince your opponent though ![]()
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Duellist Invitational Tournament I (2007) 1) Vegito 2) R3ptile 3) Squirrel Duellist Invitational Tournament II (Fall 2008) 1) Vegito 2) Superjazz 3) Ric |
Sep 8, 2008, 09:08 AM | ||
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Sep 8, 2008, 03:14 PM | |
Well, I won against Nap sort of.
GW 5-3 I believe, BBlair 3-5 and SBv2 5-2. A lot of bad luck on my side in BBlair. Or just not concentrated enough. Anyway, he was lucky enough at a lot of points to kill me or recapture so fast he'd score immediately again. GW was sort of a slow start and ended 2-3, even though I was leading 2-0. Then got more of the upper hand and got 3 kills in a row. SBv2 was the laggiest duel of them all, I never gotten into troubles there really, unless it was his rushing again. |
Sep 9, 2008, 02:35 AM | |
Valmango 2:0 Tuxia
Medieval Skyscrapers (my choice) 5:0 All Your Base CTF (Lejdi's choice) 5:0 Thanks to Hunter for hosting. Stats: [[Tuesday, September 09, 2008 at 12:33:20]] **Current level: "Medieval Skyscrapers" - ms.j2l **Game Mode: CTF **Custom Mode: OFF Blue Score: 0 Red Score: 5 ID IP Address Player Name Team Points Roasts Deaths SDs Caps Scores Drops 2 77.112.254.244 -TM- TUXia Blue 0 0 5 0 5 0 5 3 79.140.26.90 valmango Red 5 5 0 0 5 5 0 [[Tuesday, September 09, 2008 at 12:45:46]] **Current level: "All Your Base CTF" - olcallurbase.j2l **Game Mode: CTF **Custom Mode: OFF Blue Score: 0 Red Score: 5 ID IP Address Player Name Team Points Roasts Deaths SDs Caps Scores Drops 2 77.112.254.244 -TM- TUXia Blue 0 0 5 0 5 0 5 3 79.140.26.90 valmango Red 5 5 0 0 5 5 0 Last edited by valmango; Sep 9, 2008 at 06:35 AM. |
Sep 9, 2008, 03:31 AM | |
Read the rules...
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![]() Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes ![]() |
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