Feb 9, 2009, 04:30 AM | ||
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Feb 9, 2009, 06:42 AM | ||
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And what about my other problems? |
Feb 9, 2009, 07:37 AM | |
JCS recognises both 0.0.0 and 'JCS blue" as transparent colours. all other colours will be solid.
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May 22, 2009, 04:26 AM | |
Another question:
Is there any way to create a switch (trigger) that can open and close something like a door? Like this: You hit a switch box and a door or wall will go open, then it respawns and when you hit it again the door wil close (hit can also be stomping). If there isnt, I would suggest this would be implanted in the new JJ2+. |
May 22, 2009, 04:48 AM | |
A regenerating Trigger Crate is automaticly trigger 31 (or 0, don't remember), but I don't know if it will reset a trigger scenery like a Trigger Zone does.
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May 22, 2009, 08:07 AM | |
there is a switch for Host / client and a switch for red/blue. you just need to place them in the bottom right corner. 1 or 2 tiles next to the Pit event 255. just the trigger zone event itself. rag :P.
oh nvm.. you want them to work for all at once..
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May 22, 2009, 08:58 AM | |
I dont know about the global trigger and what you mean with the switch you explain, but for example:
Block (Scenario 12) Trigger crate/switch/area/anything (12) When I stomp on the crate the block should be gone and another crate spawns again (if its not an area). Then if I stomp that crate the block should return. Or there should be two trigger area's that turn it on/off (for all players in multiplayer). |
May 22, 2009, 10:34 AM | |
well let me make things clear for you.. you can't switch triggers to 0 (off) with a trigger crate.
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May 22, 2009, 11:04 PM | |
Global: Affects the whole sever.
Local: Affects only the person who activates the trigger. Trigger crates can only set triggers to 1 (on). They are global. Trigger zones can set triggers to 0 (off) or 1 (on), or toggle between them. They are local. This is an annoying limitation, but there's no real way to get around it. |
May 23, 2009, 03:32 AM | ||
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May 23, 2009, 05:03 AM | |
i am pretty sure event numbers or Area's can be connected with commands like triggers.
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Sep 9, 2009, 08:46 AM | |
A new question:
Is there any way to let a destuctable/bomb scenary respawn? So that a destructed block goes back so you can destroy it again? If there is not a way for this is there any way to implent this in my jcs.ini or something else? I really need this ![]()
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[13:07:13] *** Foly is on a KILLING SPREE! [13:07:14] *** you killed yourself [13:07:14] *** Foly was looking good but died instead... |
Sep 9, 2009, 03:28 PM | |
Could work, considering when playing treasure or whatnot on splitscreen, the blocks automatically respawn, strangely.
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
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