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Carrotopolis [56K warning]

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Stijn

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Oct 22, 2010, 02:34 AM
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Quote:
Originally Posted by Dermo View Post
Bots. Kinda like Plato. Add one in to this. Or create a spambot. Either way, if you put a "bot" inside the serious cafe that greets people, like a bartender or such, that would be great.

Especially if it was done threw PMs (which can be done with JJM). But either way, to have a "serious" conversation with a "bot" in the cafe would be really neat.
Haha, that sounds awesome. NPC's in general are a nice addition to any level.
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Oct 23, 2010, 12:24 PM
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This level is incredible.
And this coming from a person who absolutely hates everything that has anything to do with rooms/cities/hotels/hostels etc
The beginning itself is pretty mindblowing.
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Oct 23, 2010, 01:09 PM
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I'm no guru in JCS , I'm not sure if this is possible but I think it is. Gold any chance you could create a train system as well , like the plane ?
Would be pretty nifty if you ask me.
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Oct 23, 2010, 01:13 PM
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and while you're at it, how bout making a subway system as well. Can't have a proper city without a proper subway system, now can you?
It just isn't done
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Oct 27, 2010, 03:57 AM
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I like Carrotopolis. I think it will be beautiful.
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Oct 27, 2010, 07:39 AM
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It already is pretty nifty and that's a pretty big understatement. I loved the beginning, it's epic.. and the music, not to even mention the whole 3d experience
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Nov 4, 2010, 08:30 AM
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cool city
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Dec 11, 2010, 06:46 AM
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Deeply sorry for reviving this thread, however I think that I am able to without warnings because it's an ongoing project and opening a new one would be redundant.

Update
The hardest month out of this year has passed, so guess what: I resumed working on the level! You will finally see updates more often because I'm free, but I have to make one statement.

I will not set any release date, as being pressed by time would decrease the quality of the level. Most probably, it will be during Q1 2011. I'm very for the delay, because many have expected it for a while, but real life stands above all. I hope you like it just as you used to some time ago, and stay tuned for updates!
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Dec 11, 2010, 08:45 AM
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Quote:
Originally Posted by GoldRabbit View Post
I will not set any release date, as being pressed by time would decrease the quality of the level.
This is exactly what happened to my pack
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Dec 12, 2010, 02:04 AM
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GR is like Blizzard.
"When's is it due to be released?"

"When it's done, Sir, for time is not my master!"
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Dec 12, 2010, 10:14 PM
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Don't get stressed about a deadline. This thing looks like it's worth waiting for.
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Jul 30, 2011, 09:53 AM
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Just wanted to say that I've been working on the level for the past months since I've last posted an update and I'll have a batch of screenshots soon. This project is not dead! What I need you to do is post a few ideas for buildings since I've reached a so-called artist's block. Post away! (also I've gotten permission to revive this thread).
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Jul 30, 2011, 09:38 PM
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That multiple CTF levels in one still counts as a serious suggestion. I was planning that for my hotel level.
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Jul 31, 2011, 01:46 PM
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Update
I promised you an update, so here is a small work-in-progress screenshot of the supermarket which will host the shopper's challenge (found to the right of the building but, naturally, you can't see it.) Any suggestions related to eyecandy are welcome!
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Last edited by GoldRabbit; Jul 31, 2011 at 01:57 PM.
Sean

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Jul 31, 2011, 10:45 PM
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Small question: how in the hell do you fit something like that into only 30 trigger zones? (Trigger 0 doesn't count because it uses a crate)
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Aug 6, 2011, 12:28 PM
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I'll have my own method for triggers that is guaranteed to work great so no worries there .

I'll edit this post very soon with an update so look forward to it!

Edit:
Update



Just a photo of the Carrotopolis City Hall, which extends a lot upwards and which will house a certain mini-game involving actual thinking and rational decision-making. As always, pictures are work-in-progress.
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Last edited by GoldRabbit; Aug 6, 2011 at 02:36 PM.
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Aug 12, 2011, 02:01 PM
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Further Update

Since no one posted, I'll have to update this last post with an update. So, without further ado, here is the rebuilt Serious Café! It will also have a NPC with which you can have a conversation (idea courtesy of Dermo earlier in this thread).



Moreover, there will be NPC's all over Carrotopolis which say random things, some of which can even be interesting! It will be exactly like an RPG, and there will be way more than 15 (don't worry, you won't need any program).

I hope that I will get some replies to see whether people are still interested in this (I'm gonna finish this either way). See ya!
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Aug 18, 2011, 03:28 AM
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I know this is a triple post, but if no one wants to say anything I still want to update so people know this isn't dead :/. Alright, I'm gonna add a poll to the first post, so be sure to answer so you get the chance to see one (or even two, depending on how many people answer) building(s) of your choice!

The poll will close in one week, so answer until then! (though I doubt many people will vote but still).

See you then!

Edit
Turns out I'm not able to add a poll to this thread, so you may just post. So, without further ado;

Which one of the following do you want a screenshot posted of?
A. The Hotel
B. The Casino
C. The TV station

After one week I'll count the posts.
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Aug 18, 2011, 04:33 AM
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Casino sounds interesting.
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Aug 18, 2011, 05:11 AM
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Casino.
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Aug 18, 2011, 05:15 PM
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Casino indeed.
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Aug 19, 2011, 10:22 PM
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TV station sounds interesting...
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Aug 20, 2011, 06:03 AM
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1)Casino
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Aug 21, 2011, 12:25 PM
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Update!
Since I believe those who wanted to vote already voted, I'll release a panorama of the casino for your enjoyment!



I'm aware the photo might stretch the page, but I hope that won't be a bother! As always, what you see may change in the final release, but that's unlikely for this building. Suggestions are appreciated!

P.S. Tomorrow (or in the following days) I'll completely rewrite the first post as well as post a picture which compares the photos which were uploaded last year with new photos which showcase the current state of the level. Stay tuned!
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Aug 21, 2011, 01:14 PM
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gj! I never were in casino btw, but I think there wouldn't bee that much lamps.
You could use trigger system and animated tiles to make play machines like in that craccoboy's "carnevalish" tileset and exemple level.
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Aug 23, 2011, 10:52 AM
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Very nice. I've never been one for hotel or anything like that, but it seems like you know how to use the tileset in hand. Even if I don't play it and just explore, I"m looking forward to the release.
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Aug 25, 2011, 07:28 AM
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And beyond we go



The main street of Carrotopolis is finished! What does that mean? Well, there aren't really gonna be suburbs, but the city doesn't represent the whole world! Look forward to plenty of areas to explore.

Gotta love references to other levels, tilesets and people. There will be a lot of 'em!

As always, the screenshot doesn't reflect the final product. Enjoy and see you soon!
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Aug 25, 2011, 02:52 PM
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Can we still post billboard requests? I have a few

You're doing a great job there, keep working!
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Aug 25, 2011, 04:12 PM
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How about occasional birds flying by in the back/foreground?
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How about "music" with city ambient sounds like dog barking, car sound and etc...
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Aug 26, 2011, 01:46 AM
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Quote:
Originally Posted by Lithium View Post
Can we still post billboard requests? I have a few

You're doing a great job there, keep working!
Of course you can! Though I don't know how much billboard space I have left, post all your ideas and I'll see what I can do.

Quote:
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How about occasional birds flying by in the back/foreground?
Well, while birds flying by in the background is impossible (All bg layers are used up), you might see birds flying in the foreground at night, in the morning, or when raining (that's when there aren't cars on the street and I have free foreground layers). Thanks for the idea!

Quote:
Originally Posted by Crazy Rabbit View Post
How about "music" with city ambient sounds like dog barking, car sound and etc...
I have something similar to this planned already. I'm going to include in the upload to J2O some music tracks which are going to be used for individual buildings. That way, when people join the dedicated 24/7 server, when they enter a building, an invisible /changemusic command is sent which changes the sound track.

Of course, that's going to be possible if you want to host yourself. However, if you choose to do so, you need to have a console program running in the background (that only you, the host, need to run, not the clients). That console also adds things such as global trigger zones (which are mandatory) and other miscellaneous features, so it's necessary for the host to run it when playing Carrotopolis. Don't worry, it has no buttons, so you can't break anything.

Also, if people don't download the music from j2o and the player attempts to changemusic, then the music simply doesn't change (no crashes and the likes). Of course, that's pretty limiting to the ambience and overall experience, so it's certainly preferred you download the level (&music) from J2O so you don't miss out on anything and don't waste time downloading on jj2.

I'll completely redo the first post later today, so look forward to it!
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Aug 26, 2011, 05:18 AM
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The view you have to take in when you take the other exit (leading to a hill) from the city, which represents a panorama of a little village which you may be able to visit.

The promised first post update will come later today (sorry for the delay). Until then, enjoy!
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Aug 27, 2011, 04:04 AM
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Eh, the moon looks not good with blue color.
Maybe the sky should be black?
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Aug 27, 2011, 04:42 AM
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It's not the final design. This is just something I put together now to show the 'concept', if you will.
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I'm also pretty curious about how you're managing background layers. Is the village in the background going to move at a seperate speed?
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Aug 27, 2011, 04:58 AM
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More houses in the background. 'Nuff said.
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First post updated. Enjoy!
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