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The Post-3.1 Game

Xion

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Apr 14, 2004, 02:01 PM
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ah, I see.
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Risp_old

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Apr 14, 2004, 02:03 PM
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Good.

And this is my page =D
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Xion

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Apr 15, 2004, 10:01 AM
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hurhur, I got Xion's beginning spell list laid out...I gotta finish it up though.
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Apr 15, 2004, 03:01 PM
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Me and Strato are almost done. I just need to do a bit more...
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Apr 15, 2004, 05:45 PM
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yaya
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Apr 15, 2004, 05:51 PM
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I am making a list of the elements (in the new 'standards' section.) Any I missed?

__-Light
__-Darkness
__-Cosmic
__-Water
__-Fire
__-Lightning (a.k.a. thunder, electricity)
__-Wind
__-Earth
__-Ice
__-Holy
__-Kinetic
__-Sonic (a.k.a. sound)
__-Steel
__-Radiation
__-Nature
__-Light
__-Warp
__-Chaos
__-Non-elemental


Also, to pass the time, I am writing some shorts illustrating a typical day for Risp.


8:14 AM
Rspss Fr walks up to the window from his room. Looking over it, he sees the usual mess below. A squad of peep soldiers marches back and forth, forcing all other traffic to make detours. Two peeps walk by, carrying a large metal girder to a mess of scaffolding in the distance, the beginnings of a second barracks. A peep is carrying crates from a parked aircar into the stockpile, and another peep is carrying crates from the stockpile into a parked aircar. Strato, standing on a podium down below, is giving an inspirational speech to the night-shift janitors. As his gaze starts to turn to the temporary lodgings for the excess peep soldiers till the second barracks is done, Risp turns his head at the sound of a bang from behind. Looking at the base layout chart posted on the wall next to his bed, he sees it comes from the magic quarters. Rspss Fr starts to run, to see what Tangent blew up this time in his ongoing quest for power supreme.

Looks like it will be a long day in setting up the new base... as usual.
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cooba

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Apr 16, 2004, 03:46 AM
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I upgraded myself even more.

Cooba:
Class: Battle Mage
HP : 30000/30000
MP : 600/600
Overdrive: 0%

Spells:
Water/Watera/Waterga
Fire/Fira/Firaga
Weakness/Weaknea/Weaknegga

Blob : casts a blob around zealot. Useful for travels. MP cost : 2 (cosmic)
n00bshop - bounces target high in air. MP : 15 (air)
EatYourVeggies - sticks target under huge bunch of broccoli. MP : 20 (ground)
Hot Seat - heat seeking energy chair that freezes target. MP : 20 (fire)
WaveSh0ck - summons a big energy wave. MP : 20 (sound)
5|_|x|o/\|_|_ - target sux. MP : 30 (steel)

Raging Inferno(Overdrive) - The flaming (not flametags, darnit) meteors falls to ground and explodes. Allies can be also hurted. MP cost : 35 (fire)
Bubble Armor(Overdrive) - Any spell get bounced to dude that spelled it. MP cost : 30 (ice)

And:

Heckish Headache - Throws a big energy orb which explodes at target's head. Then the little energy chunks that come after explosion, stops nearby target's head and starts to burn it with thunders. Causes big damge, higher to a half when overdrive. Casts also Weaknegga, HyperSlow and removes most of target's helpful spells (when they were casted). MP cost : 75. Able to cast only when Heckish Wand equipped. (chaos)

Equipment:
-Platinum Helmet
-Armor of enlightement (equipped)
-Helmet of Judgement (equipped)
-Ring of Evilness
-Heckish Wand (equipped)


And some little helpers :

Burning Chimp / Freezing Chimp

Class : N/A
HP : 1000 / 1000
MP : N/A
Overdrive : 0% / 0%

Spells:
Firaga / Waterga

Equipment:
N/A

(they can come out of Cooba's Ring of Evilness (indestructible) while mage is on overdrive. They run randomly and attack baddies randomly, as well they throw random Firaga / Waterga spells. Fire / Water no effects on them, but Water / Fire will lower their HP on a half. For example:

/ throws Firaga Arrow at Burning Chimp!
B. Chimp dodges!
/ throws Waterga Arrow at Burning Chimp!
B. Chimp's HP turns from 800 to 400. FACES D=


Pretty much, eh? ^_^;;;;


That's all, I think.

Last edited by cooba; Apr 16, 2004 at 05:02 AM. Reason: LOT of typos >p JALE
Risp_old

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Apr 16, 2004, 03:51 AM
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I think the bubble armor skill is underpowered, excluding the chimps. Strato already has a reflect spell. Oh, and overdrives usually do not take mana.
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cooba

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Apr 16, 2004, 04:24 AM
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Agreed.

Cooba:
Class: Battle Mage
HP : 30000/30000
MP : 600/600
Overdrive: 0%

Spells:
Water/Watera/Waterga
Fire/Fira/Firaga
Weakness/Weaknea/Weaknegga

Blob : casts a blob around zealot. Useful for travels. MP cost : 2 (cosmic)
n00bshop - bounces target high in air. MP : 15 (air)
EatYourVeggies - sticks target under huge bunch of broccoli. MP : 20 (ground)
Hot Seat - heat seeking energy chair that freezes target. MP : 20 (fire)
WaveSh0ck - summons a big energy wave. MP : 20 (sound)
5|_|x|o/\|_|_ - target sux. MP : 30 (steel)
Bubble Armor - Any spell get bounced to dude that spelled it. MP cost : 30 (ice)

Raging Inferno(Overdrive) - The flaming (not flametags, darnit) meteors falls to ground and explodes. Allies can be also hurted. MP cost : N/A (fire)
ThinAir(Overdrive) - Target turns invisible. MP cost : N/A (warp)
Killer(Overdrive) - Lot of TNTs falls on target, unleashing huge damage (remember Foo Movies 2 and 3? ) MP Cost : N/A (non-elemental)

And:

Heckish Headache - Throws a big energy orb which explodes at target's head. Then the little energy chunks that come after explosion, stops nearby target's head and starts to burn it with thunders. Causes big damge, higher to a half when overdrive. Casts also Weaknegga, HyperSlow and removes most of target's helpful spells (when they were casted). MP cost : 75. Able to cast only when Heckish Wand equipped. (chaos)

Equipment:
-Platinum Helmet
-Armor of enlightement (equipped)
-Helmet of Judgement (equipped)
-Ring of Evilness
-Heckish Wand (equipped)


Note for 'Killer' spell : It's from dark side of Foo Magic, but it all belongs to non-elem. Or at least they should.
Xion

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Apr 16, 2004, 08:43 AM
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Quote:
Originally Posted by RSPSS FR
__-Light
__-Darkness
__-Cosmic
__-Water
__-Fire
__-Lightning (a.k.a. thunder, electricity)
__-Wind
__-Earth
__-Ice
__-Holy
__-Kinetic
__-Sonic (a.k.a. sound)
__-Steel
__-Radiation
__-Nature
__-Light
__-Warp
__-Chaos
__-Non-elemental
Where does Planal Magic fit in?
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cooba

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Apr 16, 2004, 09:55 AM
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Xion : Cosmic, I think.
Risp : At which moment new chapter will begin? After my comeback or before?
Xion

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Apr 16, 2004, 10:08 AM
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Cosmic? I'd think that it may fit in kinetics since it includes such spells as blink.

Blink - Instantly move around the field. Skip two moves next turn. 1MP
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Apr 16, 2004, 01:38 PM
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No, kinetic involves the redirection of kinetic energy, sort of like telekinesis. I would think planeswalking would be non-elemental, since it seems to be more of a direct application of magic energy instead of an application of any element.

I might as well give a better discription to them-
__-Light: involves the creation and application of light radiation
__-Darkness: involves the manipulation of shadows
__-Cosmic: involves the application of energies amplified by the universe
__-Water: involves the forced movement of water
__-Fire: involves the creation and application of thermal energy
__-Lightning (thunder): involves the creation and application of electricity
__-Wind: involves the forced movement of air
__-Earth: involves the forced movement of earth
__-Ice: involves the creation and application of low-temperature fields
__-Holy: involves the application of powers gained from deities
__-Kinetic: involves the redirection and application of kinetic energy
__-Sonic (sound): involves the creation and application of sound
__-Steel: involves the forced movement of steel and iron
__-Radiation: involves the creation and application of radiation
__-Nature: involves the forced growth and application of plants and animals
__-Warp: involves the application of distorting reality
__-Chaos: involves the risky application of randomness
__-Non-elemental: involves the direct application of mana

note that nonmagic techniques can also have elements

@Cooba- Delta already has an invisibility spell. Also, for spells that deal damage you must list how much damage they do. This goes for everyone, in fact.
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Last edited by RSPSS FR; Apr 16, 2004 at 03:05 PM.
Xion

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Apr 16, 2004, 04:06 PM
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How about healing spells?
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Apr 16, 2004, 04:18 PM
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I would think healing would be life, but if you want I will add a healing element.
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Xion

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Apr 16, 2004, 04:37 PM
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nonono...Healing has a type of it's own...Holy.

I want to know if Healing has a set amount like the other spells.
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Apr 16, 2004, 04:40 PM
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1. Why would healing be holy? Life makes more sense.
2. Yes, healing spells also have to have set healing values?
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Xion

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Apr 16, 2004, 04:49 PM
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Healing spells are holy-based because of light and life go together. Dark beats light, and light beats dark. That's why BLACK mages do damage and WHITE mages do healing.

It just makes sense.
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Apr 16, 2004, 04:52 PM
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All makes sense, except for the first part. Why do they go togeather? Because their names are similar?
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Xion

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Apr 16, 2004, 05:01 PM
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Ever wondered why doctors wear white?
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Apr 16, 2004, 05:07 PM
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Not always. They wear blue or green when doing surgery.

Anyway, any color would fit for light (except black), since all colors are based on light. Therefore, almost all elements would fit with light by your definition.

Anyway, holy would not be half light half life. This is because if you are using powers granted by an evil god (like necromancy or something) it would still be holy.
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Apr 17, 2004, 08:18 AM
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"Anyway, holy would not be half light half life. This is because if you are using powers granted by an evil god (like necromancy or something) it would still be holy."

Necromancy is a dark skill. Zombification is dark based, and zombies can be damaged using CURE. Yes, Zombies get hurt by CURE. That's why Cure is a Holy-based spell, along with any White Mage ability.
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Apr 17, 2004, 08:22 AM
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No, if it is granted by a god it is holy magic. Since in this case I said the necromancy was granted by an evil god, it still would be holy. Isn't it kinda strange for healing spells granted by good gods to be holy by more sinister stuff granted by evil gods not be holy?
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Apr 17, 2004, 08:31 AM
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Listen. Just because it is granted by a god does not make it HOLY!

If I got granted some pyrotechnic abilities from a fire god, is that ability holy? NO! It's Fire-based.

Holy is light based, and holy also includes most healing spells/abilities. There are some non-elemental healing abilities (Nurse, for example) and other elements (Earth Heal, for example) but the most of them are HOLY based.


The ability bestowed from the god is based on the god's elemental base...Not just given some static ability that makes no sense!
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Apr 17, 2004, 08:34 AM
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Then, by that definition, all current holy spells are not holy spells either. In fact, that means holy is the wrong name for it, since it has nothing to do with being holy.
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Apr 17, 2004, 08:40 AM
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Unless you feel like renaming Light to Holy, yes.
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Apr 17, 2004, 08:43 AM
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That would be wrong also. Light has nothing to do with holyness.

Oh, and I am working on the locational bonuses. Here is what I have so far:

_-Woods (forest):
__-x2 fire damage
__-if someone uses a target all fire spell the woods burns down and becomes a dead lands
__-1/2 water damage
__-x1.5 life damage
__-3/4 wind damage
_-Jungle (tropical rainforest):
__-x1.5 fire damage
__-if someone uses a target all fire spell the jungle burns down and becomes a dead lands
__-x3 life damage
__-3/4 light damage
__-x1.25 water damage
_-Plains (savanna):
__-x1.25 fire damage
__-x2 light damage
__-1/2 darkness damage
__- +1 attack per turn
__-x2 kinetic damage
_-Leyline (nexus):
__-x3 warp damage
__-x4 non-elemental damage
__-x1.5 the damage of spells of elements other than warp and non-elemental
__-summon spells take 1/2 normal MP cost
_-Dead lands:
__-1/2 fire damage
__-1/4 life damage
__-x2 lightning damage
__-x2 wind damage
_-Wastelands:
__-all characters not robotic or NBC protected take 50 radiation damage per turn (note that this is not effected by cover)
__-x2 radiation damage
__-1/10 life damage
_-Factory:
__-x2 steel damage
__-x2 fire damage
__-1/2 water damage
__-1/2 air damage
__-1/2 cosmos damage
_-Building:
__-1/2 cosmos damage
__-1/2 light damage
__-1/2 light damage
__-x1.5 earth damage
_-Depo (ammo cache):
__-x1.5 damage to physical attaks using normal guns
__-x1.5 fire damage
__-1/2 water damage
_-Space:
__-x3 cosmos damage
__-wind deals no damage
__-1/2 fire damage
__-sound deals no damage
__-1/5 earth damage
_-Spaceship (spacestation):
__-x2 cosmos damage
__-x2 lightning damage
__-1/5 earth damage
_-Mountains (hills):
__-x2 wind damage
__-x2 earth damage
__-x2 sound damage
__-1/2 life damage
__-1/2 water damage
__-x2 ice damage
_-Tundra (snowplains):
__-x3 ice damage
__-x1.5 fire damage
__-wind spells deal ice damage
_-Beach (shore):
__-x3 water damage
__-1/2 fire damage
__-1/2 ice damage
__-x1.5 life damage
_-Ocean (sea):
__-x4 water damage
__-1/4 fire damage
__-x1.5 ice damage
__-x1.5 wind damage
_-Lake (pond):
__-x2 water damage
__-1/2 fire damage
__-x2 life damage
_-River (stream):
__x2 life damage
__-x2 water damage
__- -1 attack per turn
__-1/4 fire damage
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cooba

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Apr 17, 2004, 09:21 AM
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Spells:

WaveSh0ck - summons a big energy wave. MP : 20 (sound)
- about 100 / 200 damage; confuses

5|_|x|o/\|_|_ - target sux. MP : 30 (steel)
- target's spells takes triple mana cost; about 50 / 1000 damage

Raging Inferno(Overdrive) - The flaming (not flametags, darnit) meteors falls to ground and explodes. Allies can be also hurted. MP cost : N/A (fire)
- about 500 / 2000 (seriously huge)

Killer(Overdrive) - Lot of TNTs falls on target, unleashing huge damage. (MP Cost : N/A (non-elemental)
- each TNT gives 5 damage; TNT's quantity mostly is 40, but it depends on mana bonuses (this is why Foo Magic is fooish)

And:

Heckish Headache - Throws a big energy orb which explodes at target's head. Then the little energy chunks that come after explosion, stops nearby target's head and starts to burn it with thunders. Causes big damge, higher to a half when overdrive. Casts also Weaknegga, HyperSlow and removes most of target's helpful spells (when they were casted). MP cost : 75. Able to cast only when Heckish Wand equipped. (chaos)

- casts Weaknegga, HyperSlow, removes some helpful spellz; damage = 470. Always always always.


What about this?
cooba

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Apr 17, 2004, 09:28 AM
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BTW :

ThinAir(Overdrive) - Target turns temporary invincible. MP cost : N/A (warp)
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Apr 17, 2004, 09:29 AM
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As for raging inferno Niz's radiation breaker deals 1750 damage to one target, and radiation breaker is a normal spell. Raging Inferno is definatly underpowered.

As for Killer, one new overdrive for one of my character deals 50k damage to one target. Once again, Killer is underpowered.

Why do these things deal so much damage? There seems to be a rising difficulty curve lately. I do admit that spells like the 50k damage spell are a bit over the top against characters, but if the enemy brings in spaceships like the Interceptor II they will be needed.

EDIT- on further consideration, I have toned the 50k damage spell to just 15k.
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Apr 17, 2004, 09:39 AM
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Raging Inferno(Overdrive) - The flaming (not flametags, darnit) meteors falls to ground and explodes. Allies can be also hurted. MP cost : N/A (fire)
- about 2000 / 4000 (seriously huge)

Killer(Overdrive) - Lot of TNTs falls on target, unleashing huge damage. (MP Cost : N/A (non-elemental)
- each TNT gives 500 damage; TNT's quantity mostly is 40, but it depends on mana bonuses (this is why Foo Magic is fooish)


What now? *looks hungrily at Rips*
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Apr 17, 2004, 09:42 AM
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Hmm... 2k-4k against all targets, 20k against one target... good.
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Apr 17, 2004, 09:43 AM
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I claimed 1111th post. YaY me.

I decided to place new spell in case of the dramatical damages :

HyperCureOMGROFL - wastes mana 'in name' of HP. MP cost : 40
HyperManaOMGROFL - doubles mana amount. MP cost : 40
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Apr 17, 2004, 09:53 AM
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Wait, why is killer non-elemental? I would think it would be fire.
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Apr 17, 2004, 10:05 AM
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It's in Foo Magic which belongs to non-elem. Feel free to make Foo element.
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Apr 17, 2004, 10:09 AM
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Non-elemental magic is magic that is direct application of mana, like shooting a bolt of mana at the opponent. And it is pointless to make a foo element if there is only one spell in it.
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Apr 17, 2004, 10:17 AM
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So, let's just say that source of Foo Magic is just being a foo. This is why I have it >)
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Apr 17, 2004, 10:18 AM
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That still does not answer what element it is.
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Apr 17, 2004, 10:19 AM
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Unknown.
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Apr 17, 2004, 10:22 AM
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It would fit fire perfectally well. It could also be considered a physical attack of a sort.
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