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cooba

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Mar 25, 2005, 04:25 AM
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Quote:
Originally Posted by White Rabbit
Stomp/uppercut/kick it.
You can't take it like that D=
WvA

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Mar 25, 2005, 04:37 AM
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woehoe! Thats an idea!

I have also found an option to change into a bird at the start. Wel not realy at the start but you can only shoot the box if you want to go furter and you are hiding behind the logo of your lives. Yeah sounds strange but it works :P
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Mar 25, 2005, 04:43 AM
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Quote:
Originally Posted by White Rabbit
Maybe you could tell me? ;P
OK.

Make a crate which contains an electro blaster shot. The player then has to push the crate next to a TNT which explodes the crate. The electro blaster then goes through a wall and hits a cage.
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WvA

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Mar 25, 2005, 04:52 AM
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a tnt cant explode a bird cage! The bird dont get free, it get killed in 3 times.........
Sonyk

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Mar 25, 2005, 06:10 AM
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There's a level called labrat3.j2l which is about playing as the bird. Try it and look around it maybe. Since the bird can't attack, it's like flying a slow airboard which can only dodge.
White Rabbit

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Mar 25, 2005, 06:21 AM
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Pretty hard lvl to complete without using carrots. ;D
WvA

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Mar 25, 2005, 06:38 AM
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i dont have the level. Where can i download it?

And man, to complete my level i realy need a way to get a bird on my side when i am a bird myself. RISE OF THE BIRDS! its realy gona be cool.
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Mar 25, 2005, 06:41 AM
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It's not a custom lvl. It should be in your JJ2 folder. Maybe it's some kind of bonus/secret lvl. I dunno, because I never managed to get it while playing JJ2 from the first episode.
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Mar 25, 2005, 06:53 AM
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i have the secret files, its not in there

anyway i have a new question (but please answer the last one to!)

In the tileset: Heaven, the you have a bird with can fire fire bals (at least, the sprites are there)

I try to do it but i dont understand it. How must you place the sprite, at wich speed and what must you use to get the bird fire 1 fire bal, wait a little time and fire another, the fire ball have to fly 10 tiles far.
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Mar 25, 2005, 06:54 AM
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They were originally going to make it a bonus level of Labrat 1 or 2 (one of those has Labrat3.j2l in the properties secret level thing), but for some reason they left it out.

EDIT:

Have you tried making an animation?

Look at the example level, it's showed there.
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WvA

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Mar 25, 2005, 08:48 AM
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yes tnx, it was in there (i got the tileset from a level pack so i downloaded the orginal now )

Anyway, still: how do i get a bird when i am a bird myself

and a new question: If you are in the air (bird level) you cant put things in the lowest line or something? I put the efent hurt in it and it dont work and also putting enemy's in it dont work. Why? And how do i get them to work
cooba

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Mar 25, 2005, 09:06 AM
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Quote:
Originally Posted by WvA
Anyway, still: how do i get a bird when i am a bird myself
Quote:
Originally Posted by LittleFreak
Make a crate which contains an electro blaster projectile. The player then has to push the crate next to a TNT which explodes the crate. The electro blaster then goes through a wall and hits a cage.
 
WvA

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Mar 25, 2005, 09:14 AM
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as far as i know you cant push when you are a bird

no other way?
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Mar 25, 2005, 09:16 AM
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Do trigger zones work? Make the trigger tiles solid at first and then un-solid when triggered, which lets the crate fall down, get destroyed by TNT, etc.
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Mar 25, 2005, 09:39 AM
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White Rabbit's suggestion should work, I didn't knew you couldn't push as a bird.

Anyways, you can't put events in the lowest line of the level. Why would you want to put enemies there anyway? Put ground under them, then put enemies on them.
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WvA

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Mar 25, 2005, 10:01 AM
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you cant free a bird with tnt


@little freak

I have my reasons for it. It is a bird level wich you fly in the air. But you get surprised by raven. But you can escape easy if you just fly the lowest line.

I also want to warp with the bird. I want to make you need 5 coins to warp. How must i do this?

1. The bird can't warp
2. You could make it so that you will turn into jazz JUST before te warp BUT if you dont have enough coins you cant go back to get them
3. WHAT MUST I DO?! :P

Last edited by WvA; Mar 25, 2005 at 10:18 AM.
LittleFreak

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Mar 25, 2005, 10:22 AM
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Use Trigger Zone instead of warps.

Put trigger zones around every coin you need to collect, every trigger zone opens one block.

Once you have all 5 coins, all the trigger blocks have dissapeared and you can get through.

If you want you can also put a revert morph and a warp behind.

About the thing with the bottom line of the level, if you don't want to be able to escape easily by flying throught the bottom line simply put some floor there. :P

EDIT:

I know you can't free the bird with TNT, that is why you needed the electro blaster projectile in the crate.
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WvA

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Mar 25, 2005, 11:40 AM
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Yay i did it. I didnt use triggers before but it is easy

The level is done, a little short but also a little hard And it is only 1 level of the story.



Here a little screen. I use it for msn but well, i place it here becose i taked it from the level. In this story the raven and the birdy's are rivals. Find out more about this soon
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Mar 25, 2005, 11:52 AM
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Looks nice.
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WvA

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Mar 26, 2005, 01:32 AM
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New question.

Are there any objects that hurt exxept the spike boll? I want some opstacles in my level.

Its again a level in the sky. If you dont understand what i mean i will upload a screen.
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Mar 26, 2005, 01:34 AM
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The Spike Platform does, and the 3D Spike Boll, and the Rotating Rock.
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Mar 26, 2005, 01:42 AM
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Quote:
Originally Posted by Unknown Rabbit
The Spike Platform does, and the 3D Spike Boll, and the Rotating Rock.
The rotating rock is rather glitched tho, never rolls when you want it to :P

- JelZe GoldRabbit =:3
WvA

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Mar 26, 2005, 02:15 AM
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spiky platform is the same as the spike ball (well, not the same but the same effect in this level)
cooba

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Mar 26, 2005, 02:22 AM
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Use "Bees" event.
LittleFreak

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Mar 26, 2005, 02:45 AM
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The "Bees" event is an invisible enemy which doesn't move and can't be killed.

You can use it everywhere to make something hurt, even in mid air.

I used that once to make poisened water.

If you want moving objects like spike balls though, you'd need to use the hurt event which only works on masked tiles.
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WvA

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Mar 26, 2005, 03:18 AM
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tnx for bees event, didnt know that

however, the spiky ball hurts without use using hurt event. But i think i could use this one to (sometimes it is just anoying that something is solid >_>)
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Mar 26, 2005, 03:26 AM
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If you want a solid tile to be unsolid, put it in layer 5.

You must give layer 5 the same properties as layer 4 though.
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WvA

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Mar 26, 2005, 03:58 AM
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and again, a nice tip

The level i am making now is sooooooo cool! i realy enjoy making it and i think you will like to play it Its a sky temple.
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Mar 26, 2005, 01:27 PM
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aarg, if you finish a level with the bird you get the high scores! aaaaaaarg!

btw, did someone send me an pm? i got mail there was 1 but it isnt in the box :S
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Mar 27, 2005, 03:07 AM
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Quote:
Originally Posted by WvA
aarg, if you finish a level with the bird you get the high scores! aaaaaaarg!

btw, did someone send me an pm? i got mail there was 1 but it isnt in the box :S
Wait, did you just get to the high score screen or was there that screen where you can choose left or right before?

If not, then you just discovered something really neat.

Anyways, use revert morph right before the exit to prevent it.
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cooba

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Mar 27, 2005, 03:49 AM
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Quote:
Originally Posted by LittleFreak
Anyways, use revert morph right before the exit to prevent it.
And "Area Fly Off".
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Mar 27, 2005, 03:49 AM
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Quote:
Originally Posted by Cooba
And "Area Fly Off".
Yes, I forgot that.
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WvA

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Mar 27, 2005, 12:10 PM
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nope it was the high scores screen not the gameover screen.

Btw, what does the area fly off event does again? i forget.

Also i want to ask if you have any ideas for my level. It is a level (i have already sayed this) in the sky, you play with the bird and there are evrywhere spikeballs and stuff, but i also want to put something else in, i already tough of wind and stuff but do you guys got any ideas? Like extra's for the bird ( i realy have no idea but maybe something so you can do things you couldnt before?)
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Mar 27, 2005, 12:40 PM
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Turns flying off....
LittleFreak

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Mar 28, 2005, 12:28 AM
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I need to check out that highscore thing, that could be really useful.

Anyways, you could put in a puzzle (I'm a huge fan of puzzles).

At first it seems to hard to do those, but it's pretty easy once you got an idea.

It can be as simple as having to find a way around something, which, for example hurts.

Just try to be creative and it works, trust me.

Items?

Carrots, food (for sugar rush) and maybe a very well hidden one up.

Maybe also a shield?
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WvA

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Mar 30, 2005, 06:21 AM
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Well yeah it arent realy puzzels but it more like: be very fast and not be scared If you wait a little to long becose you think you are getting hurt you GET hurt

I will think a little better about puzzles but i dont realy have an idea. I didnt realy hide the 1 up thing becose if you get gameover the episode stops and well, thats so NOT cool!

So i put it somewere in the beginning of the level with a spiky boll turning around so it isnt REALY easy.

Anyway, the level is until now very nice. Its very cool to make and the eyecandy is i think nice.
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Apr 2, 2005, 10:51 AM
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About that blaster shot in a crate, you CANT push things when you are a bird!
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Apr 2, 2005, 11:06 AM
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You already said that a few posts ago I think. :P

Anyways, I thought you could, but I'm not perfect, haven't used JCS for ages. ^_^

There's another way though.

1. Put the crate on a speed block.
2. Put belts a few tiles below the speed block.
3. Do the thing with the TNT and stuff I explained some time ago.

If Birdy crushes the speed block (which I assume he can) the crate will fall down on the belts, gets carried to the TNT, explodes and frees the bird.
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Apr 2, 2005, 11:40 AM
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i realy have no idea what you are talking about :P however i dont think birdy can do that :P
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Apr 2, 2005, 11:57 AM
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Could you clarify what is unclear?

You do only have TSF, right?

Well, speed blocks are blocks that are destroyed if you crash against them with high speed. They appeared in one of the original levels, but not in TSF.

You can make them with a parameter of destruct scenery, I guess you find out how on your own.

Anything else?
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