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Zerg

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May 8, 2011, 09:04 AM
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It seems my code expired...

Last edited by Zerg; May 9, 2011 at 02:48 AM. Reason: ...
Leus AKA Simba

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May 11, 2011, 08:02 AM
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We need to post up a calendar of whose turn it's gonna be when.
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Obi1mcd

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May 11, 2011, 08:10 AM
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A calendar wouldn't be all that useful, because some people are faster than others.
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Nerd

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May 11, 2011, 08:23 AM
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Out of the seven codes I have sent out so far only three have been used...
I've started the cycle again. Leus has the turn now.
Jgke

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May 11, 2011, 09:06 AM
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By the way, what is the cycle at the moment? I can start giving codes again.
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May 11, 2011, 09:18 AM
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It's the same one as the one you used:

Sean
MetalZerg
Sir Ementaler
cooba
Leus AKA Simba
FawFul
Obi1mcd

I just started it from Leus myself, that's why I was talking about restarting the cycle
Leus AKA Simba

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May 11, 2011, 09:27 PM
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Things have been pretty hectic the last few days--and I didn't even get the code 'til half-way through today--so I'm uploading another rushed edit. What I did was continue expanding the Spaz start area and, if it's okay with you all, I think I'll continue working on it for the next few days while it's not my turn and paste it over the latest edit when my turn comes around again. That is assuming that nobody else wants to expand upon the Spaz start area, so let me know if you do.
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Jgke

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May 11, 2011, 09:49 PM
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People, please test your version of the level before uploading it. I got stuck in the roll rock part and the... pipe... (The lower one) thing has a visible tilebug when played.
Leus AKA Simba

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May 12, 2011, 05:58 AM
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Tilebug? I did test it and I didn't notice what you're talking about, though everyone keeps saying the same thing. If you mean the part with the small opening, you have to be running and jump to get through it. If you're talking about something relating to eye candy, my slight colorblindness might have something to do with it.

The roll rock part I made my last edit, and I didn't have the time to finish it. (There isn't even a real playable path leading to it yet.) I plan on improving it in the future, or if anyone else wants to improve it feel free as well.
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Jgke

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May 12, 2011, 06:22 AM
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Hmm, I wonder where did that tilebug go... I can't see it anymore.
Seren

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May 12, 2011, 06:25 AM
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Reworder, Jakey. The level was saved in JCS by Leus so it's visible, and there's nothing wrong in it as long as we remember to change it in the end. Play my version of the level (without saving it) to see the original effect, where the tilebug is invisible.
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Jgke

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May 12, 2011, 07:08 AM
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Ah, yes. I forgot The Reworder.
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May 12, 2011, 12:04 PM
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Fawful, you're going to get this level deleted from J2O :P
Obi, your turn.
Leus AKA Simba

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May 12, 2011, 08:32 PM
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Ohhh that, I thought you meant the other pipes.

Edit: I think it may have been less about the improvements and more about the giant dick.......
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Zerg

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May 15, 2011, 02:10 AM
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I made 2 ways, so If you fall(from Obi's part), you have two chance to continue
Leus AKA Simba

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May 16, 2011, 08:21 PM
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Ugh. After yet again not realizing I had a code until late in the day, I've spent the last little while toying with some concepts and testing them... Unfortunately, most did not come out how I'd hoped, and I really need to get to bed so I have a semi-decent amount of sleep for work in the morning. I didn't want to leave you guys with nothing to work with so I'm uploading what I've got. If you know how to fix or improve any of it, let me know. If you think it's a lost cause, let me know that as well. Thanks guys.

Edit: Also I don't really understand the whole spirally pipes bit, so hopefully I did it right.
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Zerg

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May 17, 2011, 05:09 AM
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Uhm... A question... Why the background is changed?
Jgke

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May 17, 2011, 06:30 AM
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DO NOT TOUCH THE F(-) BACKGROUND.
it's so pretty now
Obi1mcd

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May 17, 2011, 08:01 AM
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I don't agree. The background needs major improvement, especially as it uses 2 of the available 3 layers. Perhaps we should make use of the castle tiles.
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Jgke

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May 17, 2011, 08:11 AM
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As I said, don't touch it. I'll decide later what to do with it, so that I could match it with the level.
Obi1mcd

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May 17, 2011, 09:00 AM
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Match it how?
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Zerg

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May 17, 2011, 09:07 AM
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Quote:
Originally Posted by MetalZerg View Post
Uhm... A question... Why the background is changed?
I mean what happened with that transulcent textured backround (what I made)from layer 6?
Jgke

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May 17, 2011, 09:19 AM
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Quote:
Originally Posted by Obi1mcd View Post
Match it how?
Idk, I'll think of something.
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Originally Posted by MetalZerg View Post
I mean what happened with that transulcent textured backround (what I made)from layer 6?
I reverted that. See above.
Zerg

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May 17, 2011, 09:26 AM
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I don't know how I didn't saw it.... I have to read more carefully giantic black bold texts after this
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May 17, 2011, 09:34 AM
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Sean

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May 18, 2011, 10:12 PM
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There's a bug with the swinging vine which allow you to pass through walls. I'm not sure people won't be so stupid as to press jump while IN the wall, so I added a warp in the wall.

I also added a neat little torpedo discharge/explosion animation and for an RF power-up to fall after that. I'm thinking though that an RF power up is a bit too much power for simply hitting a crate. Anyone have any other ideas for something falling out of there?

Also, is it just me or does Jazz seem a bit overpowered in this level? Also should we take into account Lori or are we ignoring her completely? I kinda wanna put her in the level. The 1up barrel at 101,116 just falls through the bridge and breaks open below it, rendering it impossible to get.
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Obi1mcd

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May 18, 2011, 10:18 PM
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For the 1up barrel, I think the player is supposed to break it quickly before it falls. I'm not sure, though.
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Sean

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May 19, 2011, 12:06 AM
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It's still a bit unfair on the player as they watch it fall and are like "Here comes the barrel" when it just falls through the bridge and they're thinking "...what?" and it just breaks below.
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Sean

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May 19, 2011, 08:57 PM
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Who keeps saving the level in 1.24?
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Sean

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May 19, 2011, 09:06 PM
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triple post And Zerg why did you move the Jazz Start all the way past the level?
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Zerg

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May 20, 2011, 10:02 AM
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I think I saved In TSF, I tought that program (J2L_Converter) worked...
Sorry, I forgot to put it back after the testing.
Leus AKA Simba

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May 21, 2011, 11:16 AM
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I made a warp to the left of the start and a morph to make testing easier. I just put one warp target wherever I want to go to test--as Jazz or Spaz--and left the start where it is, moving or removing the target later. I also put another warp target next to the warps so there's always at least one target.
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Jgke

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May 25, 2011, 08:43 AM
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Erm, is there anyone anymore working? I have sent keys (in order) to everyone, but nobody made a single edit, and now SE said that he's going to take a break from JJ2...
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May 25, 2011, 08:48 AM
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I'm still working, it's just that I was busy yesterday, along with the fact that I'm sick at the moment.
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Zerg

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May 25, 2011, 10:59 AM
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I started to work, but if Obi1mcd made something else, then it would be better to use it.
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May 25, 2011, 11:00 PM
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Sorry, I meant that I'm still interested, not that I was actually working on something.
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Leus AKA Simba

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May 26, 2011, 01:39 PM
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I'm definitely still interested, I just never know when it's gonna be my turn and since I've been too busy to check every day this past week or so, I missed my turn.
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http://www.jazz2online.com/downloads/6603/bollyworld/
Leus AKA Simba

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Jun 8, 2011, 08:44 PM
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What up? I haven't gotten a code in two weeks.

How's it goin' everyone?
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Jgke

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Jun 8, 2011, 10:11 PM
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Since there was some kind of pause in activity, I decided to stop giving codes until we again had someones working at this. I yesterday started again.
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