Jan 25, 2010, 02:29 PM | ||||
I actually implemented the Lori copter fix some while ago (it'll be in the next update), but thanks anyway Gry. Speaking of Lori fixes, I figured out how to fix Lori's fur color and to make her clothes color customizable. The only problem is that some colors in Lori's sprites should stay purple and yellow, like her airboard and her explosion effect. Ideally, Lori's fur and clothes in the sprites in Anims.j2a would be changed to green and red respectively, and JJ2+ would handle the color correction so that Lori's colors displayed yellow and purple by default. I'm just not sure if it's worth the effort, and others might prefer the current behavior anyway.
By the way, Lori's clothes color will be editable by setting the value that used to change the color of the tip of Lori's gun. This means the tip of Lori's gun will stay red, but the rest of the gun can still be different colors. I had to keep either the gun tip or Lori's eyes fixed at one color, and I chose the former.
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Jan 26, 2010, 02:16 AM | |
If you're implementing the Lori fix, would it be possible to switch it off? So far I have made the Devil Dash levels having Lori take different routes specifically because of her inability to grab copters, which has become a cool feature and sort of a challenge over the other two characters. It would be a shame if I had to remove it.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) Last edited by DoubleGJ; Jan 26, 2010 at 02:17 AM. Reason: removed a portion of the post because apparently I can't read |
Jan 26, 2010, 02:35 PM | |||||
Quote:
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Last edited by blurredd; Jan 26, 2010 at 03:14 PM. |
Jan 26, 2010, 04:03 PM | |
Wow, surprised I haven't thought of it. Yes, with this I can use triggers to keep everything as it is and this could also make some other things possible.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jan 26, 2010, 04:56 PM | ||||
I'll probably use event 32 for Lori Level Start since it isn't used for anything as far as I can tell.
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Feb 4, 2010, 04:23 AM | |
BlurredD, what about JCS+ with scripting, its possible?
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Feb 4, 2010, 12:20 PM | ||||
As far as I know, no one, including Neobeo, is actively working on JCS+, and my only priority at the moment is JJ2+. You'll have to talk to Cpp about scripting, assuming you can find him.
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Feb 4, 2010, 01:14 PM | |
I think it's more practical for people to make tools that complement JCS rather than replace it, anyway. Reworder is a good example. This way you can make the basic level in the editor, and do fancier things with external program. It also just so happens that these fancy things usually are rather technical, and don't have much to do with the level design (which JCS is most suited to). Honestly, I think if a JCS+ were ever made, the best improvements it could make would be interface related, such as the ability to flood-fill tiles and whatnot.
Scripting is still the best solution to the sorts of things people would like to do. A working scripting language already exists and is capable of doing some reasonably powerful stuff, but unfortunately the project seems to have stalled, as tends to happen with things like this. I imagine it could still be completed eventually, but I have no idea when or if that will happen. It's a shame really because what has been done so far shows a lot of promise, but at the moment it still lacks a handful of features that would be needed for it to be brought into practical use. |
Feb 7, 2010, 07:40 AM | |
It would be nice to remove the "hack attempt from -;added - to block list" from the new plus because these days a new hacking program appeared abusing this feature. Its only purpose is to annoy host and admins by spamming the "hack attempt" message. Please remove it or do something about it.
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Feb 7, 2010, 10:19 AM | |
Not only that, you can create clones that can't be banned at all. It will fill up your server and all you can do is rehost. (Ban/kick/whatever and they will just rejoin).
Then there's also the "block" messages that can be spammed too, yes. Banning the IP won't work unless you block the IP via your firewall. But then again, if only a proxy is used you're screwed anyway. I can perhaps try and get the packets with WPE :-/. There's a player searching for breaches inside JJ2+ to still be able to annoy people. http://www.jazz2online.com/jcf/showp...70&postcount=1 Some screenshot of the actual clones, not that it will matter much. |
Feb 8, 2010, 09:42 AM | |
Wow what a dick.
Wow first time posting in god knows how long and I'm calling someone a dick.....
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
Feb 8, 2010, 11:41 PM | |
Random minor feature that might be cool for a future version of plus:
When spectating, on levels where each team has a different set of triggers, the spectator sees the triggers in some default setting. It would be nice if plus switched the triggers for the spectator to match whichever player they happened to be watching at the moment, so you don't end up watching people run through walls.
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Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Feb 9, 2010, 08:29 PM | ||||||
Quote:
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Maybe one day.
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Feb 18, 2010, 08:23 AM | |
Blur any ting on adding support for the Lori Start Pos and the chopper?
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Feb 18, 2010, 12:55 PM | |
Sorry for posting a newbie question, but is this a mod that adds option for online coop, and if not, what is? There are several pages all over the internet suggesting that it is possible to play JJ2 coop online with 3rd party mods, but none tells which one... =/
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Feb 18, 2010, 03:06 PM | ||||
Lori start positions (using event 32) will be in the next update, and, like I mentioned earlier, so will the copter fix.
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Feb 18, 2010, 10:54 PM | ||
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Feb 19, 2010, 08:05 AM | |
Is there a way you could make a console window that can be opened by command line were we could enter JJ2+ commands,see system and chat logs and a command like cmdlist so it would list all commands.
And would you be able to add an option like its in Quake3 type games that you can chat as Console: by entering the command "say Anything" into the above suggestion? |
Feb 27, 2010, 01:18 AM | ||
Quote:
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Apr 4, 2010, 02:16 PM | ||
Hi everyone!
Unfortunately hosting servers with Plus does not work with Linux/Wine. When I start a server, I get this error message twice: Quote:
It works with the standard version of Jazz2 (TSF) but I need Plus because of some features such as spectating or team battle. Is there any way to fix this bug? I'm using Debian GNU/Linux Testing with Wine 1.0.1.
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Apr 4, 2010, 08:47 PM | ||
Quote:
Does this error happen whenever you try to join games as well? Or is it only when hosting? Also, have you tried hosting a different level? (access violations are often due to some problem in the level) |
Apr 5, 2010, 09:42 AM | |
Thanks for your quick reply.
It doesn't work with 1.23 either. The rest of the game works. Only hosting a server does not. I found out that everything works with the old version of Plus (The readme file says "JJ2+ Beta Release (last updated Apr 9, 2008)"), even hosting.
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Apr 5, 2010, 09:58 AM | ||||
This is an issue with gethostname and/or WSAAsyncGetHostByName. In your jazz2.log, what host name are you seeing on the line that starts with "NET: WinSock v2.2"? And is there a "NET: netGetHostAddr failed:" message shown before you crash? If so, what is the error message?
I'll be able to at least prevent the crash in the next JJ2+ update (this is only an issue when JJ2 attempts to bind to a specific local IP address as opposed to any available IP address), and you should be able to use this dll in the meanwhile.
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Apr 5, 2010, 10:00 AM | |
I have a question. Will plus enable frogs in multiplayer? It's actually possible to be a frog in MP, if there is a witch, but while I see myself as a frog, other players see me as a very stupid rabbit. Could a new plus fix it? It could be an awesome feature.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Apr 5, 2010, 10:39 AM | ||||
Quote:
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I think the "access violation" message was caused by the missing "bass.dll". The message was not shown anymore after putting this file into the Jazz2 directory (I must have forgotten this when I installed the new plus version). However, Jazz2 still crashed when I tried to start a server. Quote:
Thank you.
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Apr 8, 2010, 01:04 AM | ||||
I updated JJ2+. Most notable change: it's now even easier to add colors to your player name.
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Apr 8, 2010, 01:12 AM | |
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