May 10, 2010, 06:12 AM | |
May 10, 2010, 07:00 AM | |||
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. Last edited by Sir Ementaler; May 10, 2010 at 07:02 AM. Reason: Not really |
May 10, 2010, 08:28 AM | ||
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">" shouts your message to all admins in the server, not a specific admin group. |
May 24, 2010, 02:44 PM | |
BUG: If you have to start player events. One team 0 and one on team 1. Well it will only spawn red on start event 1 if custom game mode is off. Otherwise it will alternate.
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
May 24, 2010, 09:11 PM | ||||
The start position issue you mentioned only applies to Team Battle and Team Last Rabbit Standing, and it's a side-effect of solving the problem where a player on the red team crashes on a level which uses only Multiplayer Level Start events for the blue team. I intended to make a better solution for some while now, but I never got around to it.
By the way, when I make the fix some time in the future, you're going to want to use "/latestversiononly on" since it can only be a local fix and you'll probably want to make sure players don't start in the wrong positions.
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May 25, 2010, 12:52 PM | |
blur, any chance i get to add my custom game mode into plus? Its uses basically the same feats as lrs and a few more. And i recommend an admin command which enables the use of wall climb
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[15:04:01] murát[ßá]: suck my dick andrzej which I dont have |
May 26, 2010, 11:24 AM | ||
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So, what I found out about the wallkick bug is actually the amount of speed that causes it. I actually put suck speed really high and it had skipped food. Another person has tested the really fast tubes before and it could go through walls and such. I still think it'd be a better idea to have a no-push mode rather than this allblue/bllred on stuff. Why? Well, because CTF mode limits you to what you can do in tests, no platforms, no frog morph, or bird morph, and so much other things CTF mode limits you to. I hate it. Take a look at EvilMikes platform test. It requires coop mode to work. Awquardly, you have to start hosting as coop, then CTF. This becomes even more awquard when more people keep coming in to play the coop-mode test, having to ask the host to as coop, then joiner leaves, comes back in, then host changes gamemode to ctf. With no-push mode, it would really help broaden test ideas out without the worry of being pushed by others, and make hosting coop tests 5x easier. Alternatively, you could have a new gamemode "Test" which allows coop mode-only tiles to work, no pushing, no pointless red/blue clothing (which is useless for tests really, red/blue clothing is only needed for *real* team games, people only use ctf mode because you cant push others). |
May 26, 2010, 02:06 PM | |
I always thought part of the fun of tests was getting blasted just as you're about to complete a super hard challenge. Treasure mode FTW!
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May 26, 2010, 02:36 PM | |
Yep, at some point when playing lots of tests, I actually began to saw the kick message as a compliment for playing them. I loved shooting other players so that I could just 'win' the test first, but of course not everyone agreed with that, those were the times..
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Add SlazRabbit on Xbox Live if you want to play some GoW1/2/3/J or Destiny1/2. Jazz Jackrabbit 2 Forever!! Civilian Defence Force - Jazz2 Visual Fantasers |
May 28, 2010, 06:41 PM | |
I remember countless hours of playing Wind Meister 2 over and over with like 12 people and the mass amounts of gunfire filling the virtual sky. Those were the good old days.
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May 30, 2010, 06:58 AM | ||
Hi all.
Some day I was thinking... Many free web servers runs under 100Mb/s connections... Some music and tilesets (levels not mostly) are over 500KB and downloading it take long time (15s - 30s) because host have low speed upload (how about 10 - 30KB/s) The newest version of plus can load lvl not from JJ2 folder so what about loading lvl tileset and music from web server. eg. make 2nd levellist called "something.ini" with Quote:
I think it is possible and it can be more functional then downloading 1.1MB music from host. What do you think about my idea? |
May 31, 2010, 10:05 AM | |
That might sound like a good idea but its bad! Someone can easily use it to send a virus to the downloader. So its better not to implant it.
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May 31, 2010, 12:55 PM | |
That makes no sense The issues are exactly the same as when you download something from a jj2 server
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Jun 5, 2010, 05:43 AM | ||
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It is very simple to hide a virus in mp3 and then jj2 client download it from you computer. So it makes no difference . |
Jun 5, 2010, 10:48 AM | |
1.23 is dying atm due to the high res release.
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ZStats "The myth that women should not lift heavy is advanced only by women who fear effort and men who fear women." Eric Midkiff Last edited by DanZeal; Jun 5, 2010 at 11:05 AM. |
Jun 5, 2010, 02:24 PM | |
If there's a difference between the two, I'd rather say downloading the files from a generic JJ2 fileserver is more secure than downloading them from the host. The fileserver's owner could run a virus scan on every upload and quick-scan the whole thing each week or so to keep it clean.
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Jun 5, 2010, 02:59 PM | |
If you go 1600x1200 you basically see 3x as much as any normal other player sees. That's the problem.
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Jun 7, 2010, 11:35 AM | |
Why was Lan IPX support removed? It was a good way to test levels... also no one could ever connect to you so it was even better. While Lan TCP anyone can connect who knows your host name or IP -.-
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Jun 8, 2010, 12:25 PM | |
Host with a password?
Host with a low maxplayers and fill the slots? Test it offline? Run it directly from JCS? There are alternatives that make the albeit good question pretty pointless. |
Jun 8, 2010, 12:57 PM | |
Why make it hard if you can make it the easy way with IPX? I just host it and bam no one can join. While for the others i have to set settings...(also MP levels not SP levels...)
I would like to know WHY it was removed? Its not like it was in the way... why do you remove features from the game? This is supposed to be JJ2+ not JJ2-. |
Jun 8, 2010, 02:58 PM | |
Now I had it once that a person entered my game while I was testing over IP
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Jun 10, 2010, 12:50 PM | |
Why the hell...? Who would you have to "administrate" in Single Player?
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Jun 10, 2010, 01:01 PM | |
It's a lot of work to make all the adjustments one more time for the IPX part of Jj2+, which is why blur dropped it, since it's hardly used anyway
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Jun 10, 2010, 05:00 PM | |
Changing levels, changing max health/start health, carrots on/off, shields on/off, wall climbing on/off, restarting a level, turning triggers on/off, instagib on/off, spawnobjects, etc. Plus allows a lot of options that drastically change gameplay in multiplayer, and would also affect single player. Although many of the options would probably just end up being used as cheats (as if jjgod wasn't enough), some would allow for some interesting options, and I personally have been looking forward to plus being applied to single player for quite some time now.
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Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Jun 10, 2010, 05:21 PM | |
in other words, cheating
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Jun 10, 2010, 08:07 PM | |
In the same way that JJ2+ is cheating at multiplayer. Sure, it can be used to do /maxscore 5 then /bluescore 5 or something, but it's generally not used for that because cheating isn't really that fun. I think a large amount of the fun would come doing just the opposite, and increasing the difficulty by removing carrots or powerups or reducing the amount of health you have. Also, the trigger commands would be a nice feature for testing levels out. The level cycling commands usefulness should be obvious. Somethings like extended TNT range could potentially allow for single player levels that wouldn't work before. Some commands, like negative health from kills or frustration, if modified to apply to baddies instead of other players, could create some really unique gameplay. Instead of just having to stand back and mash the shoot button (which is boring and occurs in way too many levels) you would have to carefully avoid the enemies without being able to fight back.
So sure, it could be used to cheat. But that's not how I would be using it.
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Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Jun 10, 2010, 08:22 PM | |||||
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Jun 10, 2010, 10:11 PM | ||||
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JJnext is great when I want to go to the "next" level. Not so much if I want to go to the previous level or something that's not in the set of consecutive levels I'm currently in. Quote:
I didn't say single player is boring. I said, "...having to stand back and mash the shoot button..." is boring. Single player can be awesome. For example, episode 5 of the Resurgence of Devan by EvilMike was brilliant. It had levels based around moving platforms, lots of horizontal springs, rising and falling water levels, delicate platforms that would crumble if you weren't careful while walking across them, etc. Winning took finesse, not button mashing. The reason a lot of single player stuff is boring is that the gameplay is redundant and simply involves shooting a couple enemies then jumping between a couple platforms. Adding new features in plus would allow for more unique gameplay and would reduce boredom.
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Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Jun 10, 2010, 10:32 PM | |||||
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If anyone would use it for cheating, why would you care? In SP it won't hurt anyone but the cheaters. If they're okay with this, let them cheat. Additionally, Plus won't change anything, as they already have a whole lot of built-in cheats.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jun 11, 2010, 12:20 PM | |
Troglobite's post makes me happy. ^_______^ <---- Happy BN face
So, JJ2+ needs a 'climb the exploding staircase' mode. Badly. |
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