| Feb 4, 2006, 04:35 PM | |
| 
		  
			
			menu.pal. Don't remember where I got it from or if it was from a screenshot or what.
		 | 
| Feb 4, 2006, 06:52 PM | |
| 
		  
			
			The era of ripping is over, the era of extraction has begun. I can now retire from sprite ripping and work on my toenail art. 
				__________________  nonne amicus certus in re incerta cernitur? /)_/) (^.^) ((")(") | 
| Feb 4, 2006, 07:25 PM | |
| 
		  
			
			Anyone want to suggest the best system for putting sprites on a sprite sheet? Ways I can think of: 1) find the max width and height of any frame of a set of anims (e.g. the "jazz" set, the "bilsy" set, the "weapons" set..) and make a grid of cells that size. or 2) place a sprite in the top left, gap of like a pixel, next sprite, repeat, until the width is filled, then start on next line down far enough that it won't touch the above sprites (i.e. a crude closest packed system..) Other questions: How much padding between sprites? Should the sprites be centered in the imaginary cells, or aligned to top-left or whatever corner? Should there be bounding boxes drawn around them? What color background? How wide should the sprite sheet be? A constant, or around the width to make the entire sheet close to a square? Should I also export a txt file giving the coordinates of each sprite? What format would be useful to fangame programmers? Last night I ripped close to all of the sprites I had (only the anims in the shareware version, I don't have access to the full version at school (I'll get my brother to send it to me from home though)).. (like 3500+) and it took around 20 seconds.. certainly makes the by hand ripping look slow.. ;p | 
| Feb 4, 2006, 08:03 PM | |
| 
		  
			
			I could probably also string all the frames of a set together into an animated gif.. the format doesn't look too hard, especially since we did the LZW algorithm in school a while back, so... But then again each set has a number of sequences.. maybe if I get around to finishing the rest of the J2A file I'll find where the beginnings/ends of these sequences are... Oh well.. I'm getting ahead of myself again. | 
| Feb 4, 2006, 09:28 PM | ||
| Quote: 
 Windows Explorer now generates thumbnails for the bitmaps, which is nice. Paint still can't open them, but I suspect that's because it just doesn't support top-down bitmaps. They seem fine in most everything else. 
				__________________ <div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> | ||
| Feb 4, 2006, 11:49 PM | ||
| Quote: 
 And note that I've located how to tell how to separate the sets of anims into sequences (e.g. instead of just the "dog" set, there is dog-attack and dog-walk... ), so that's a step in the right direction.. EDIT: and... I found a little bug in the code.. was incrementing a variable twice, so now I have roughly double the number of frames I had before (on the order of 6500..) (note that the jazz frames and heads I uploaded earlier are unaffected by this.. they're all there) EDIT2: and thanks for the palette unknown. worked great. Last edited by Ice M A N; Feb 5, 2006 at 11:48 AM. | ||
| Feb 6, 2006, 02:09 AM | |
| 
		  
			
			6500 frames? Dear lord, if anyone ever customizes them all I'll eat my hat! 
				__________________  nonne amicus certus in re incerta cernitur? /)_/) (^.^) ((")(") | 
| Feb 6, 2006, 09:29 AM | |||
| Quote: 
 Quote: 
 | |||
| Feb 6, 2006, 08:34 PM | |
| 
		  
			
			By the end of the week? O.o
		 
				__________________  nonne amicus certus in re incerta cernitur? /)_/) (^.^) ((")(") | 
| Feb 6, 2006, 08:54 PM | ||
| Quote: 
 note that they haven't been broken up into "sequences" (walk, attack, ..) yet, just "sets" (bilsy, jazz, weapons, ..) and are still top-down bitmaps.. the "real" release won't have these problems. Last edited by Ice M A N; Feb 7, 2006 at 08:13 PM. | ||
| Feb 7, 2006, 04:13 AM | |
| 
		  
			
			...Whoa. There are a lot of things I never expected JJ2 to have... for example the doors (set 122), a cheering Eva (177) or an EXPANDING CIRCLE (182). And before Cooba comes in, yes, I realise others may have known about them. EDIT: Also check out 202, 306 (which seems to contain lots of sprites I've never seen) and 406 frame 27 (Koopa shield!). Last edited by Stijn; Feb 7, 2006 at 04:27 AM. | 
| Feb 7, 2006, 05:03 AM | ||
| Quote: 
 
				__________________ Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff Last edited by cooba; Nov 29, 2006 at 10:51 AM. | ||
| Feb 7, 2006, 06:57 AM | |
| 
		  
			
			There is no set 177. >o
		 | 
| Feb 7, 2006, 07:15 AM | |
| 
		  
			
			418 These rule the world!! WHEE!!!!!!!!!!!! YAYAYAYAYYAAAYAYYAYY!!!!!! TWEEDLE WILL NEVER EVER DIE!!!!!!!! 
				__________________ | 
| Feb 7, 2006, 09:12 AM | |
| 
		  
			
			What about the boxing globe? That one could be the non-working weapon 0 what you get with the All Ammo cheat in Jazz Advantage!
		 
				__________________ | 
| Feb 7, 2006, 10:41 AM | |
| 
		  
			
			A fair amount of that stuff was already viewable with just sprite ripper. Anyway, the expanding circle is most probably some sort of blast/hurt radius, probably from RF's, though I haven't compared the sizes.
		 | 
| Feb 7, 2006, 01:05 PM | |
| 
		  
			
			u mean its something like masks for the eplosion?
		 
				__________________ | 
| Feb 7, 2006, 01:24 PM | ||
| Quote: 
 EDIT: It can be the weapon used to defeat Tweedle without gun! 
				__________________ | ||
| Feb 7, 2006, 02:02 PM | ||
| Quote: 
 | ||
| Feb 7, 2006, 05:00 PM | |
| 
		  
			
			Lets haer it for hidden stuuf! [Some of which can go into the ripped from other games thread]
		 
				__________________  nonne amicus certus in re incerta cernitur? /)_/) (^.^) ((")(") | 
| Feb 8, 2006, 03:17 AM | ||
| Quote: 
 
				__________________ | ||
| Feb 8, 2006, 05:47 AM | |
| 
		  
			
			I wonder why there are these 1x1 pictures in the font.
		 
				__________________ | 
| Feb 8, 2006, 06:25 AM | ||
| Quote: 
 | ||
| Feb 8, 2006, 05:14 PM | ||
| Quote: 
 
				__________________  nonne amicus certus in re incerta cernitur? /)_/) (^.^) ((")(") | ||
| Feb 8, 2006, 08:38 PM | |
| 
		  
			
			little update.. I threw some rearrangeing code together in the last half hour.. the results aren't too great with the current system (although using a new one won't be bad.. I can reuse most of the code) A few randomly selected sheets: http://www.princeton.edu/~mspear/jj2/ I don't think I'll be able to keep 1 sequence per row and same space taken up per sprite, as some sprite sheets get HUGE (jazz=50MB!, all=~250MB total).. I'll probably just switch to closest packing or something, but I'll try a few other things including a batch PNG or GIF conversion... | 
|  | 
  		«
  			Previous Thread
  			|
  			Next Thread
  		»
  	
  
  
  
  
  
  
  
  
  
  
  
  | Thread Tools | |
| 
 | 
 | 
All times are GMT -8. The time now is 12:12 PM.
		Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.


 
    	    
    		  
    		  
    		  
    		


 ...
 ...

 your really gonna fisnish jazz Y
 your really gonna fisnish jazz Y  
		

 
  
 