Dec 4, 2005, 11:06 AM | |
Radium has raised up from his coffin now that it's dark!
What do we do?! >O We have a basic strategy, but what are our moves going to be? ;( I auction page 5. |
Dec 4, 2005, 11:10 AM | |
Well, I'd say that we should use the defensive stance of our enemies' to cast an important charm on one of our party to make them more powerful for the rest of the battle... most enemies can't attack now or wouldn't be able to after the character's moved away a bit..
Other than that, I don't know.
__________________
![]() |
Dec 4, 2005, 01:37 PM | |
Let's kill off Succubus. ;|
Araches/Leetsan: ![]() Succubus: E, NE. Sam: N. Attack Succubus. Bob/Faw: N, attack Succubus. Grandma: Attack Succubus. Fooruman: NE. Shuriken: N, NE. Araches/Leetsan: S, SE, S. Furious: S. The question is whether we want to have Shuriken on the front or Furious on the front? I say Shuriken up front, since she has all the cool attacks that can deal nice damage to some ice hydras, and we won't have to worry about Anti Magicing her with Succubus about to get a bit killed. On the other hand, Shuriken WILL get killed instantly if Solstice uses Legacy along with two flanked ice hydra attacks. Last edited by White Rabbit; Dec 6, 2005 at 07:25 AM. |
Dec 4, 2005, 01:38 PM | |
The main reason that we lose is the christmas tree... it always kills the party. I think we should focus on that first.
__________________
I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 4, 2005, 01:45 PM | |
Look. If you kill Perfect Solstice first, the Snow Succubus will end up being the one that's beating the crap out of you. Killing either one first has an advantage and a disadvantage, you just haven't seen the disadvantage to killing Solstice first because you never have.
__________________
<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 4, 2005, 01:45 PM | |
Our problem is that Succubus has 2 charges of Heal (that's 20HP restored) and Solstice has Legacy, which gives him double defence, and restores all his HP, so theoretically, we would have to wade through 136 damage in order to kill Solstice. Killing Succubus early would remove all her spells, including heal, resurrect and hypno, which could instantly kill either Sam or Araches/Leetsan by moving them close to the hydras, and those are our two most important spell casters.
Killing Succubus would not only mean instantly reducing 20HP worth of healing, it means we can also move our units more safely. Any damage done to Solstice will be wasted once he uses Legacy, so that is why we saved him till last in the 3rd battle. I think we could provoke Solstice to use Legacy by attacking him with either physically, or with a spell, so we can hurry up and use Randomtackle Manashackle on him. |
Dec 4, 2005, 01:49 PM | ||
Quote:
__________________
I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 4, 2005, 03:24 PM | |
Imo, I see the succubus as more of a threat in the beginning. The Solstice IS better, but I agree that attacking it in the start would be a waste of time. Taking out the succubus before it uses its spells to screw someone over would be more beneficial.
Edit: Oh yeah, and what about casting Manaflare on Gradma Conquista? ;O. Unlimited 15 damage hellfishy spell..
__________________
Fear cuts deeper than swords |
Dec 4, 2005, 04:11 PM | |
That wouldnt be a good idea, as the solstice is still there and it can remove enchantments.
I suggest that Shuriken attacks the hydra nearest her.
__________________
I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 4, 2005, 04:17 PM | ||
Quote:
__________________
Fear cuts deeper than swords |
Dec 4, 2005, 04:19 PM | |
So much for Manaflaring Grandma
Edit: As long as Solstice has already used the despell, how about using Poison on it?
__________________
![]() ![]() Last edited by aokmaniac13; Dec 4, 2005 at 04:53 PM. |
Dec 4, 2005, 05:07 PM | |
I'm planning to hopefully trap araches up in the corner (She'll die first - I'll just use Raise) by killing off that one hydra. Then she could use poison/cast her summons while being unharmed (of course, once she runs out of stuff to do, if she's the last survivor, we lose anyways)
__________________
Fear cuts deeper than swords |
Dec 5, 2005, 03:46 AM | |
Blacky you foo.
![]() |
Dec 5, 2005, 04:20 AM | ||
At least Napoleon WON battles (just not the truly decisive ones).
![]() ..can we go with my moves now? I am already slightly afraid of the Frost Lawyers, so killing Succubus off early is definitely helpful. Quote:
![]() Last edited by White Rabbit; Dec 5, 2005 at 04:31 AM. |
![]() |
White Rabbit |
This message has been deleted by White Rabbit.
Reason: Double posted.
|
Dec 5, 2005, 04:30 AM | |
Well, yeah, I suppose your moves are fine. As the Snow Succubus has been discovered to be the source of snow lawyers instead of Solstice, destroying her becomes even more of an urgent objective.. so yeah.
__________________
![]() |
Dec 5, 2005, 04:32 AM | |
Btw, can we use Unload Manna, Raise Succubus and make her summon a Frost Lawyer? Will the Frost Lawyer be under our control?
|
Dec 5, 2005, 07:41 AM | |
I think a good strategy, if possible, is to hypnotize Perfect Solstice then making it cast Legacy on Fooruman.
__________________
I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 5, 2005, 07:47 AM | |||
Analyze this. If we wanted to surround Araches and whatthenot with magic immune objects/people, we should move her to where Shuri is now. However Shuri herself should go East, and cast Haste on Arazan. Then Arazen would move to the lower left corner, and Furious should follow her. Quote:
__________________
Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 5, 2005, 10:02 AM | |
No, it's too dangerous, and it still gives Radium a choice of whether to kill Sam or kill Araches/Leetsan with Succubus'
![]() ![]() |
Dec 5, 2005, 10:11 AM | ||
Quote:
What about we move Shuri north, then? Shuri: N, NE, haste on Arazen. Arazen: S, SW, S, S. Furious: S, S. Shuri: W.
__________________
Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 5, 2005, 10:18 AM | |
http://www.jazz2online.com/jcf/showp...&postcount=163 <-- here are my moes (they're all on the same page).
And no, no spells for Shuriken AT all! Radium can cause 24 damage to her that way, and we could really need Foshzzle and Ninja speed some time in the future. We shouldn't have to use Raise on Shuriken. |
Dec 5, 2005, 10:21 AM | ||
Quote:
__________________
Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 5, 2005, 10:27 AM | |
No, 24, because Shuri will move N, NE and be within range of two hydras. One ice hydra does 6 damage, casting a spell (Haste) halves your defence, so that's 2x12, which is 24. Solstice won't even have to lift a finger.
|
Dec 5, 2005, 10:28 AM | ||
Quote:
__________________
Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 5, 2005, 10:29 AM | |
![]() ![]() |
Dec 5, 2005, 12:15 PM | ||
Quote:
__________________
<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 5, 2005, 02:40 PM | |
Does that mean Sam can only cast spells AFTER someone else has cast, and if he does it first, no one else can?
![]() |
Dec 5, 2005, 02:42 PM | |
WR, try amount doesnt really matter. I had one free evening to do things and I was bored ;|. And Radium was willing. I didn't think I'd win anyways, I just felt like doing a jab at it myself. I think the Succubus is more annoying then the Solstice, after that battle =|.
Besides, now you know what Frost Lawyers are. Be happy and gaze in awe at what happens when you attack solstice first instead of the succubus. Oh yeah, and Fysics Phailure is a fun spell. Cast it if you can D;
__________________
Fear cuts deeper than swords |
Dec 5, 2005, 02:44 PM | ||
Quote:
__________________
<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 5, 2005, 02:57 PM | ||
Quote:
__________________
Fear cuts deeper than swords |
Dec 5, 2005, 03:02 PM | ||
Quote:
I was thinking the snowball part meant she got the dance wrong because she thought it looked stupid and didn't want to do it D; |
Dec 5, 2005, 03:12 PM | |
That would be just unfair.
__________________
<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 5, 2005, 04:25 PM | |
I've been looking at the board, I believe the main reason you guys have been losing is because the characters are spread out. You can take advantage of the fact that Solstice doesn't have teleportation until after using legacy by moving everyone into more defendable formations. Here's what I propose for the first turn:
Furious : Move E Araches/L33tzan : W, Mythslayer at row 3, column 1 Shuriken : N, NE, N, N Sam : Move N Faw/Uberbob : N,N Grandma : Defend Fooruman/Canoe : N, NW This way, we have the spellcasters (Araches/L33tzan and Sam) in the corners, surrounded by three warriors each. On the next turn (hopefully after soltice uses legacy), Araches can use poison on solstice, and with any luck Solstice will use dispell on that. After solstice's dispell is used we can manashackle the succubus and manaflare grandma (Following Blackraptor's idea) Furious and grandma should definately be kept alive, because they are the brawns of the team needed to kill stuff really fast.
__________________
![]() ![]() |
Dec 5, 2005, 05:25 PM | |
One thing about the succubus. Please kill it before the Solstice as it can not only heal (twice, I think, both times +10 HP. If you plan to kill solstice first the succubus will no doubt keep healing it), Hypnotize (I dont need to explain why this would be bad), Raise (Although I've only seen it use this on Jim...) and Summon Lawyer. Keep note of the fact that lawyers can summon other lawyers (last match I was up against 3 lawyers on the field), and the lawyers somehow manage to do 10 damage via spell (I had my fooruman surrounded on all sides by corpses and ready to kick some (-), but somehow the lawyer managed to one hit kill him with whatever spell).
__________________
Fear cuts deeper than swords |
Dec 5, 2005, 05:32 PM | |
The Snow Succubus can summon a frost lawyer. That frost lawyer can summon another. That frost lawyer can summon another. That frost lawyer, rather then summoning more, has a spell which steals 10 HP from the target. No, it is not an infinate loop of lawyers.
__________________
<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 5, 2005, 05:33 PM | |
Thanks for clearing that up ;O.
__________________
Fear cuts deeper than swords |
Dec 6, 2005, 01:37 AM | |
Thanks Risp. Post updated (remember, it's over here).
|
Dec 6, 2005, 02:09 AM | ||
Quote:
![]() The defensive formation of Grandma, Sam, Bob/Faw and Fooruman will be automatically used when Succubus is ![]() ![]() Using an invulnerable statue, a 1-tile chokepoint and a 40HP box is much better than staying in the upper corner with a summon in front of you. |
Dec 6, 2005, 03:39 AM | ||
Oops, I forgot to explain my reason for that.
If an ice hydra moves in to fill the gap, Furious and Shuriken can obliterate it within a turn, thus having filled the space with a corpse. Otherwise Sam can just put a box there. Solstice cannot move near the corner yet because without legacy its movement points are still one. The purpose of having the mythslayer is to have slay ready from the start to use on the succubus (or solstice if the succubus can be killed fast enough). I find it incredibly difficult to move Araches/L33tzan to safety elsewhere due to lack of movement points. Quote:
__________________
![]() ![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 02:14 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.