Apr 26, 2005, 03:47 AM | |
Agree with JSZ jazz, looks better now though.
And pageclaim in the name of a devan model.
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Extraterrestrials |
May 16, 2005, 11:18 PM | |
downtime
i am realy sorry to inform you that the site i down again.
my servers harddrive is a little broke but i am recovering as we speak. its a 80Gig harddrive with NTFS, becouse its NTFS instaid of FAT or FAT32 the full directory structure will be intact (thats what they told me). i have good hope everyting will be back to normal soon. i have seen a lot of files in ./www/baggers/ and ./www/razz/. *lurns making backups is 1337 the hard way*
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I remember playing jazz2 like crazy! |
May 26, 2005, 02:16 PM | |
Hey man, i was wondering...What image types are used to make the textures for the levels in your mod...i was wondering as with that program i made to make nice tileable wall textures I could make some new textures for the walls of the castle level.
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Jun 5, 2005, 09:51 AM | |
If you need it, I have a tool that can convert all jpg files in one directory to tga files.
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There’s nothing better than speeding a fast car with Turbo, NOS, a noisy engine, 1000 visual parts on it and all windows open at 200 KM/h on the highway and listening to rock music at maximum volume while watching the street lights run wild. <img src="http://img103.imageshack.us/img103/1364/nfsusonic28uk.th.jpg" border="0"/> |
Jun 12, 2005, 08:59 AM | |
its php
![]() [script] if($headlines == 1){ $number = "6"; $template = "Headlines"; $category="1"; include("./cutenews/show_news.php"); die(); } $wp=fopen("http://www.eckhart.da.ru/razz/news.php?headlines=1","r"); // here you receive content of page while(!feof($wp)) { $content .= fread($wp,4096); $content = str_replace ("", "", "$content"); } fclose($wp); $text = $content; /* ---------------------------------------------- */ /* ------------ BEGIN PHP SNIPPET ----------------*/ /* ---------------------------------------------- */ // specify the file name - you can use a full path, or "../../" type stuff here // if the image is not in the same directory as this code file $image = imagecreatefrompng("./img/latestnews.png"); // specify the font size $font_size = 10; // in this case, the color is white, but you can replace the numbers with the RGB values // of any color you want $color = imagecolorallocate($image, 0,0,0); // make our drop shadow color $black = imagecolorallocate($image, 123,123,123); // and now we do the overlay - the layers of text start top to bottom, so // the drop shadow comes first // $image - the base image file we specified above // $font_size - Well duh. Its the size of the font // 0 - the angle of the text - we don't want an angle, so we leave it at 0 // 55 - pixels to the right from the leftmost part of the image // 35 - pixels down from the top of the image // $black - the color we defined above // "../fonts/ARIALBD.TTF" - the location on the server that the font can be found // "Test Text" - the text we're overlaying - you can also use a variable here ImageTTFText ($image, $font_size, 0, 16, 96, $black, "./SNAP.TTF","$text"); // Now add the actual white text "on top" ImageTTFText ($image, $font_size, 0, 15, 95, $color, "./SNAP.TTF","$text"); header("Content-type: image/png"); imagepng($image); imagedestroy($image); ?> [/script]
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I remember playing jazz2 like crazy! |
Jun 21, 2005, 12:18 PM | ||
Quote:
$content = fread($handle, filesize("http://www.eckhart.da.ru/razz/news.php?headlines=1"); $content = str_replace ("<!-- News Powered by CuteNews: [url]http://cutephp.com/[/url] -->", "", "$content"); fclose($handle); is faster and smaller :P You seem to have register_globals set to ON (page.php?x=y will set $x to y, not $_GET['x']). THis is a really big security threat, I suggest putting it off. |
Jun 23, 2005, 05:16 AM | |
http://www.razzarena.da.ru
i have claimed razzarena.da.ru so you can visit this, its less harder to remember than eckhart.da.ru/razz ![]()
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I remember playing jazz2 like crazy! |
Jun 23, 2005, 09:36 AM | ||
Quote:
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Jun 24, 2005, 10:48 AM | ||
Quote:
I know its hot there ;p. |
Aug 13, 2005, 02:04 AM | |
Yes, double post, but it's been ages, so nyeh
![]() http://games.slashdot.org/article.pl...&tid=112&tid=8 WIN. |
Aug 13, 2005, 09:34 AM | |
ive been watching. few days after Full Open source or Q3A becomes Freeware there will be a release for all. i could do all the prep work now, but i wana take a look at how the engin does a few things see what i can tweak alittle in that area. For main spawn area map ive been workin on it. but since quark or its compilers been acting funny been slow. but heres a few screen shots. some i did not to long ago.
1 2 3 4 5 still work in progress. this is just a General idea of what ive been pondering for a Center map. |
Aug 14, 2005, 05:53 AM | |
hi McDougal i have seen a cool Quake mod!!!
it will celshade the models automaticy, i have made some screenshots of the Bones model: http://www.razzarena.da.ru/gallery/s...s/wsw00000.jpg http://www.razzarena.da.ru/gallery/s...s/wsw00001.jpg maybe you can code this for razz arena, it will save a lot of work. EDIT: 2 more screenshots: the jazz and spaz models look a bit better like this to i think: http://www.razzarena.da.ru/gallery//...s/wsw00002.jpg http://www.razzarena.da.ru/gallery//...s/wsw00003.jpg
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I remember playing jazz2 like crazy! Last edited by piet; Aug 14, 2005 at 08:58 AM. |
Aug 20, 2005, 09:51 AM | |
I just thought I'd post this: http://www.gamespot.com/pc/action/qu...s_6131614.html
The time has come for a true release of Razz Arena. |
Aug 20, 2005, 10:33 AM | |
i like the game, mayby a few more maps =)
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Aug 21, 2005, 07:24 AM | ||
Quote:
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Aug 21, 2005, 10:04 AM | ||
Quote:
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Aug 22, 2005, 03:00 AM | |
http://etpub.org/e107_files/download...32b-source.zip
here is a link to the source code of Quake3 Arena. for those wondering what a source code looks like ![]() EDIT: oh and look at the image in my signature. you can view the newest headlines on the razzarena site
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I remember playing jazz2 like crazy! |
Aug 22, 2005, 10:06 AM | |
The "bad news" one's 0 replys thing got cut off. It only says '0 repl'.
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