Aug 29, 2008, 10:45 AM | |
Anyone, who has played UT99 will be instantly familiar with this game type and I myself am no exception. The problem with Domination in jj2 is that very few people seem to know how to play it (so far). I've given a test to this game type and I've noticed that a lot of players just mindlessly run around the level, being busy with roasting people in their path rather than trying to capture/defend the control points.
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Aug 29, 2008, 03:59 PM | |
That tactic can be useful with less players.
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Aug 30, 2008, 11:52 AM | |
Maybe cuz ppl not using this update cant see the control points.
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ZStats "The myth that women should not lift heavy is advanced only by women who fear effort and men who fear women." Eric Midkiff |
Aug 30, 2008, 12:47 PM | |
Shouldn't JJ2+ get some better front page attention than a quick news bit? Most players should have the update soon as they hear it from others, though..
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Aug 30, 2008, 02:28 PM | ||
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Aug 31, 2008, 12:49 AM | |
I'm guessing some updating mechanism within jj2+ itself could be useful too.. This way people that downloaded jj2+ once and don't bother to check J2O for updates will have a chance to update really quickly. My idea is to add a dialog window somewhere to the plus menu where users can configure the updating mechanism eg. how often to check for updates (daily, weekly, monthly or never), what to do when an update is available (do nothing, prompt the user before downloading, automatically download and install). When an update is found, a message alerts the user. I am not sure if this should be a message box or rather just some lines inside the logger, but I'll let blur decide.
It includes players with latest plus installed.
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Aug 31, 2008, 04:53 AM | |
Great update, I'm familiar with Domination myself. Love it.
Anyway, we'll need some new levels for that but I guess Rag took care of that ![]() ~ Veg Oh, and as I quickly read everything over I guess Cpp made some nice suggestions there .. Not sure how hard they are to make though. |
Aug 31, 2008, 05:38 AM | |
Plus gamemodes
I`ve always wondered this, but am appearently not allowed to post a thread of my own (yet):
What are the following gamemodes? I mean, what`s the objective and what are the rules? -Domination -Death CTF -Jail Break -Flag Run Also, what`s the diffrence between "LRS" and "XLRS"? Thanks in advance, JangoCF(or as I am well known and feared by as my other name: Shrooblord)
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Shrooblord |
Aug 31, 2008, 05:49 AM | |||
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D(eath)CTF is like normal CTF combined with TB, your team gets points for kills and when you capture the flag (take the opponent team's flag and get it to your base) the entire opponent team dies and you get points depends on how many they are. In Jail Break when you die you go to your jail, wich is a spawn room, and wait there until you get released. If one team gets all it's players in jail, the opponent team gets a score (shouldn't they call THIS one domination? I mean you must totally dominate the entire team to win this one). Flag Run is like CTF too, only there is one flag and you must fetch it to your base in the time limit (wich is... uh... 45 seconds? I don't know). The sooner you get it to your base with more kills you get more points. I think that in XLRS you get points for kills and have limited life, and in LRS you need to just stay alive... I don't quite remember. This stuff should really go into the readme (or is it all there and I wasted my time).
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Aug 31, 2008, 07:15 AM | |
I'll explain that all for you.
Domination is the gametype in which there are several control points across the level. The two teams have to compete over them. You obtain them by touching them and they will turn your colour. Over five seconds, you will get a point for every control point you own. The aim is to get the maxscore before the other team by controlling more points than them. Death CTF is Capture the Flag with a mild twist. Killing players will give you a point, and scoring a flag will give you a point for every player on the other team, and in addition to that, they will all die. However there is a flag capture delay. So basically, captures/scores and kills count. JailBreak is the gametype in which there are two teams confined to jails at the start. They both get released into the main arena. When a player dies, he returns to the enemy team's jail. You have to run towards their jail and freeze the spring to free your team mates; of course they have to jump out of jail when you make the effort. The aim is to jail the whole of the opposing team and not get your team jailed. Can be played to a certain limit or can be timed. Flag Run is the concept in which there is only one flag. Often in the centre of the level, you can capture the flag, and only one player will have it. That player will have to run to their base and score as fast as he or she can and making as many kills on the way as he or she can. Reaching base within 15 seconds will give 3 points, 30 seconds 2 points, 45 seconds 1 point. At 30 seconds, killing the flagholder will give you the flag. Every kill made on the way is an additional point. Max points = 6. LRS is primarily about survival, while XLRS is about kills and survival. In LRS you just need to be the last rabbit standing, but in XLRS, your kills multiply based on what position you rank. 4th and below will multiply by 1. 3rd = x1.125, 2nd = x1.25, 1st = x1.5. Domination, Jailbreak and Flagrun need certain levels for their gametype to work. You can find some of these on J2O and some on the JDC website under files. Death CTF works in any CTF level and LRS/XLRS works in any level, but is supposed to be played in battles only =P. For more information I would reccomend checking www.jazz2online.com/jdc and looking under event descriptions. Hope it helped. ~Rag Edit : NOW I WASTED MY TIME. I didn't see a post above mine )= |
Aug 31, 2008, 08:03 AM | |
...lol! Now I get to use the famous phrase you decided to use in Undulation: OWNED!
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Sep 1, 2008, 08:22 AM | |
)=.
Anyway, just wanted to report that I believe there is a spectating bug in JJ2+. Lately, most of the people, if not all, say that they get stuck when they write "/spectate off" on my server. They often go to position 1,1. It has happened to me before too on Robee's server. Anyway, I'm not sure that this is a fault in JJ2+ or if I'm just one laggy mofo. Maybe the latter but I think someone should look into it, or post here and tell me if it's happened to you before. |
Sep 1, 2008, 10:28 AM | |
I've had problems with the camera panning downward non-stop.
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Sep 1, 2008, 11:43 AM | |
Haven't had any problems with spectating so far.
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Sep 1, 2008, 05:21 PM | |
Good show on the new patch blur.
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Sep 1, 2008, 05:28 PM | ||
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Death CTF: You score points for capturing the flag and kills, 1 pt per kill, and capturing the flag gives you points the same as the opponents team members so a 5 on 5 match would be 5points for a capture Jailbreak: When you get killed you get put in jail. a teammate has to break you out of jail. when an entire team gets jailled you score Flag Run: Same as CTF, but theres one flag in the middle, and you score bonus points if you capture it under a certain time period. I believe LRS is standard and with XLRS you have lives but you also have a kill limit. lets say the maxscore is 35. if someone gets 35kills before hes the last person, he automatically wins, but someone can confirm/clarify this. |
Sep 2, 2008, 03:37 AM | |
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Can you somehow make it work with the LK Avalon release of TSF, BlurredD? Its what i'm stuck with.
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Sep 2, 2008, 12:40 PM | |
Where 'somehow' may refer to some illegal how?
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Sep 3, 2008, 09:03 AM | ||
Is it possible to get jj2+ to stop 1.23 from loading TSF levels? I just gut crushed (and lost my log once agin) because I accidentally loaded a TSF file.
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Sep 3, 2008, 11:37 AM | |
And also, if the level is missing an tileset, it wouldn't crash whole game? It would be nice to have ingame error and if possible, cycle to next level with working tileset.
And also some game modes could use some extra options. To make pestillience (Or what ever, the zombie thingy) more interesting/tactic based, zombies could only walk and/or have short ranged instakilling weapon. Of course, the first zombie could be kind of "Super Zombie", with damage amplifier and running so he would get few kills early on. I actually had few more ideas, but forgot them . . . And also: I love /dom. ![]() |
Sep 3, 2008, 02:14 PM | |
Also, having a check command to see if the next level is alright/corrupt/has a missing tileset/etc like /nalright.
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Sep 3, 2008, 11:38 PM | |
(-) yeah! i gut + 2 wokr and its rly cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!
BUT i cant remember all the comands ![]() cant u add them to the Plus setings menu please? |
Sep 4, 2008, 01:38 AM | ||
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Sep 8, 2008, 08:19 PM | |
JJ2+ is alright. That line by the console has got to go. those extra stuff on the screen annoys the hell out of me. overall, not bad for an addon.
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Sep 9, 2008, 07:56 AM | ||
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cooool.... + is definitely just been coolified even more than before. I love the custom game modes. They`re awesome. I mean, who`d think of a program capable of transforming a game almost into an entirely new one?
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Shrooblord |
Sep 13, 2008, 03:57 AM | |
Oh yeah. That's true.
If /remoteadmin is on, and people have logged in, (using the password in the top right, or even one you set with /setadminpass), you can talk to them and them only by writing a ">" character in front of whatever you want to say. |
Sep 13, 2008, 04:02 AM | |
Oh, cool, thanks
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Shrooblord |
Sep 19, 2008, 04:05 AM | |
If it´s possible... make the command /noshields to kick ppl using cheat to get shields.
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ZStats "The myth that women should not lift heavy is advanced only by women who fear effort and men who fear women." Eric Midkiff |
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